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Unless there was some game play entertaining reason for deeper caves or water, I would not expect they would just change those parameters. They have gotten more skillful, but seems unlikely they could change those conditions without a major rewrite of the galaxy impacting all the planets.
Those kinds of changes tend to upset current players and wreck bases.
It would be nice to see more diverse underwater flora, fauna, and minerals. It becomes very predictable on what you will find currently. I will admit that the fish schools they added was an excellent touch.
I have no idea how hard it would be, but it would be nice if there were better but less frequent hidden relics/treasures in the caves. The current batch is not even worth collecting after you reach about 10 hours in the game. They just become something to do while searching for fauna or worse, another inventory problem to manage.
I am okay with the submerged relics. Those are fun to collect and getting nanites is always appreciated.
The end of this video has a good example:
https://www.youtube.com/watch?v=Saiaad04_Xs
It's limited to a single solar-system, but all of the planets are procedural and every game-start gets a fresh set of generated planets.
The caves on the planets are generally gigantic. The very largest caves in NMS (that I've either seen personally, or have seen screenshots of) are, at best, medium-sized in comparison.
And.. the caves literally go down to the central core of each planet.
Ofc, you can drill-through on your own; and even pave smooth roads down into them. There is very little "bedrock" that cannot be drilled-through (thus there are no "quest objects" that are, by RNG-happenstance, unreachable due to being "embedded" below non-drillable rock).
I'm only mentioning it because it is an example of what can be done in today's state-of-the-art in procedurally-generated planets.
Now, NMS is its own game, and HG may have their own good reasons for the cave-sizes and bedrock limits in NMS; but it is certainly possible to have very, very large procedural cave systems in procedural planets.
ASTRONEER: https://store.steampowered.com/app/361420
Each update the engine seems to be tinkered with improving the environment. I would expect ocean depths would be tinkered with over time like everything else.
https://steamcommunity.com/sharedfiles/filedetails/?id=1885524457
I have discovered really deep oceans, so they are there to be found. The right planet and system of course just needs to be discovered. Spending time using the Nautilon in a deep ocean is the best way to increase chances of finding amazing terrain. It's the same above ground, time needs to be spent exploring. Planets are full size after all.