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No funny business and no cheating. I am proud of my achievement and now this file will be my survival save. It is a trophy of some of the best play I have ever done on this game. And whenever I log in it will remind me of such.
People modify the game and saves to suit their puposes. Want a squad of living ships for wingmen? You can make that happen. What to copy your base into another save? You can do that. It doesn't impact my game if someone gives themselves riches or items. If they like the result, it is a win win.
I can't envision myself ever using mods. I have used consoles to work around bugs though (where applicable).
Did the devs cheat when they increased costs of modules and blue prints by 10x to make the expedition more grindy and you compensated by using the save editor to eliminate the grind?
Those are questions that each player has to answer for themselves. For myself I just play and take what comes as it comes. In the last 2 years I haven't lost a permadeath character to an error on my part they have all been due to game bugs (which is why the longest any of my permadeath saves has been ~250 hours). On this expedition I tried to play just like always, no outside programs or mods and I died to falling through planetary geometry on the last step of iteration 4. I'm holding off on replaying expedition 7 for about 4 more weeks to see if the devs can patch out some of the problems then I'll give it another go and if I die that time to a programming bug I won't attempt to finish expedition 7.
Most of the awards for completing expeditions are cosmetic and the game can still be played successfully without them.
In a ranked or competitive game, cheating is bannable
otherwise, "If it harm none, do as ye will"
My point is, it's a matter of perspective and viewpoint whether something even IS cheating. Technically, changing the game in any way is cheating. That's basically what cheating is.
People love to argue about it, and bring up things like it needs to give you some kind of "unfair advantage" or you need to be playing "against other people"...etc. etc. But you are only getting into perception and semantics at that point. At the core, if you changed the game mechanics, in any way, you cheated. So mods are cheating.
But ... who the f cares?
To be fair, I'm fairly certain the devs did not decide to "stick it to the players" by increasing the cost of upgrades. I have to believe that their intent was to discourage buying most upgrades to fit in the PD/survival theme.
After completing the expedition, I decided what was fair to me was to farm up the "normal" cost of upgrades and the "save editor" them to me. I'm not going to waste my life griding for hours just for the sake of grinding.
In the expedition, I limited myself to the provided resources, and did not even get any expedition upgrades (golden vector, etc), which I think enhanced my enjoyment, but now I'm treating it like a normal save.
Most of the player base doesn't play permadeath and the devs made this mode harder (and more grindy) by increasing the costs. That's why there's lots of rage quit threads.
It's only grindy if you buy the items that they're discouraging you to buy. If you notice, the construction terminal says something like "Essential Items".
Edit: Rage quit? Like I "rage quit" after the first expedition that bored me to death? It's one out of (currently 7) FREE expedition updates that are optional, and you can save editor any of the content that you missed because you "rage quit".