Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm at over 80 suit tech slots so something new must be coming up as there is a lot of empty slots just sitting there with nothing to go in them.
Wonder if new technology changes will come with new expedition.
That's the most intriguing part. The possibilities.
If it will be fast, though? Some changes and additions in the past followed very fast, indeed. Others took a lot of time to arrive in the game. But no matter how long it will take - the foundation was laid with this overhaul and the addition of those new tech slots.
Interesting times ahead.
1 - Aboard a space station, where they sell upgrades (right side if you're facing the exit), there's a holographic representation of your exo suit that, if interacted with, allows you to purchase an additional slot. Only one slot per station.
2 - Aboard the Anomaly, where they sell upgrades (all the way in the back), there's the same hologram. Only one slot per system (so if you summon the Anomaly in another system, you can get another upgrade).
3 - Drop Pods, when repaired, give you one slot. You can use Drop Pod coordinates with a beacon (deployable technology) to find them more easily, run into them by chance, and I believe there's an exocraft tech that locates drop pods.
So if you want to farm out slots fast, you have 2 options:
1) Travel to system > go buy upgrade in station and anomaly > travel to next system
[2 upgrades per system that cost credits]
2) Go to space station > go to cartographer and buy drop pod maps > land on any planet > use those maps and it will be pinging drop pods with upgrades.
[You dont need to pay credits for them but you need resources to fix drop pod before getting upgrade]
Would that have stopped the "I want my 6 mods back!"-demands?
Because: Giving the opportunity to rearrange things before the update or giving the opportunity to rearrange things after the update - this difference isn't that huge.
How can people be playing this game if they fail at basic comprehension even a kindergartener should be able of?
Case in point: you couldn't use tech in cargo before, so if they wanted you to not have tech in general, they'd have done the same waaaay back.