No Man's Sky

No Man's Sky

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Krido Oct 10, 2022 @ 10:13pm
Devs finally fixed inventory bugs
Always hated it where you could use technology in general inventory but couldnt store items in technology. It was stupid and immersion breaking.
Finally technology belongs to technology.

Also love how general tab was deleted because never used it. Always was expanding cargo because it was just better option out of two.


The best part about all this is that we might actually get technology rework later and get completely new systems in place of current ones.


I understand how oldies feel with they 2k+ hours saves but it was sacrifice needed to make progress for game.
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Showing 1-13 of 13 comments
Foxglovez Oct 10, 2022 @ 10:21pm 
Hope you're ready for the incoming volley of anger... Tho since it is day 4 folks seem to be calming down a bit.

I'm at over 80 suit tech slots so something new must be coming up as there is a lot of empty slots just sitting there with nothing to go in them.
Krido Oct 10, 2022 @ 10:25pm 
True. There is waaay too much technology slots now for how few technology variants we have ingame. I know people love to just stack upgrade technologies like crazy but for those that just few upgrades are enough, its way too much.

Wonder if new technology changes will come with new expedition.
Mjr.Death Oct 10, 2022 @ 10:42pm 
Originally posted by Foxglovez:
Hope you're ready for the incoming volley of anger... Tho since it is day 4 folks seem to be calming down a bit.

I'm at over 80 suit tech slots so something new must be coming up as there is a lot of empty slots just sitting there with nothing to go in them.
Geez, ~80 tech slots and going? Thought people were saying the new cap was 60. Guess I’ll try and fill, with, I dunno… enviro res instead of just spamming shield recharge? Might be adventurous and slot in the translation techs.
Last edited by Mjr.Death; Oct 10, 2022 @ 10:44pm
SaD-82 Oct 10, 2022 @ 10:50pm 
Originally posted by Krido:
The best part about all this is that we might actually get technology rework later and get completely new systems in place of current ones.

That's the most intriguing part. The possibilities.
If it will be fast, though? Some changes and additions in the past followed very fast, indeed. Others took a lot of time to arrive in the game. But no matter how long it will take - the foundation was laid with this overhaul and the addition of those new tech slots.
Interesting times ahead.
Popelus Oct 11, 2022 @ 2:42am 
I feel stupid, but I haven't played in a while and the update has really confused me... how can we unlock new suit tech slots?
Orion Invictus Oct 11, 2022 @ 2:46am 
Originally posted by Popelus:
I feel stupid, but I haven't played in a while and the update has really confused me... how can we unlock new suit tech slots?
Three ways:

1 - Aboard a space station, where they sell upgrades (right side if you're facing the exit), there's a holographic representation of your exo suit that, if interacted with, allows you to purchase an additional slot. Only one slot per station.
2 - Aboard the Anomaly, where they sell upgrades (all the way in the back), there's the same hologram. Only one slot per system (so if you summon the Anomaly in another system, you can get another upgrade).
3 - Drop Pods, when repaired, give you one slot. You can use Drop Pod coordinates with a beacon (deployable technology) to find them more easily, run into them by chance, and I believe there's an exocraft tech that locates drop pods.
Krido Oct 11, 2022 @ 2:48am 
Originally posted by Popelus:
I feel stupid, but I haven't played in a while and the update has really confused me... how can we unlock new suit tech slots?
Same as before. Go to space station and near npc with suit technology, there will be holo with suit upgrade to buy with credits. Same inside anomaly.

So if you want to farm out slots fast, you have 2 options:

1) Travel to system > go buy upgrade in station and anomaly > travel to next system
[2 upgrades per system that cost credits]

2) Go to space station > go to cartographer and buy drop pod maps > land on any planet > use those maps and it will be pinging drop pods with upgrades.
[You dont need to pay credits for them but you need resources to fix drop pod before getting upgrade]
Mharr Oct 11, 2022 @ 2:56am 
They could have transitioned in any number of more elegant ways that allowed established players to re-tool their weeks of investment into the new game design, but that's never been who HG are has it. PC players can use mods and save edits to recover and the console guys just get to eat it.
Last edited by Mharr; Oct 11, 2022 @ 2:56am
SaD-82 Oct 11, 2022 @ 2:59am 
Originally posted by Mharr:
They could have transitioned in any number of more elegant ways that allowed established players to re-tool their weeks of investment into the new game design, but that's never been who HG are has it.

Would that have stopped the "I want my 6 mods back!"-demands?
Because: Giving the opportunity to rearrange things before the update or giving the opportunity to rearrange things after the update - this difference isn't that huge.
NekoiNemo Oct 11, 2022 @ 3:27am 
I suggest you learn English before making an arse out of yourself like that. "General" - unspecialised, not made for one specific task, synonym being: "common". It's the inventory for everything: tech and cargo. You know what it's (well, "was") complemented by? Separate inventories for specifically technology and specifically cargo, ones where you couldn't insert tech into cargo inventory or put cargo into tech inventory. But the GENERAL inventory was available for both.

How can people be playing this game if they fail at basic comprehension even a kindergartener should be able of?
Mharr Oct 11, 2022 @ 3:36am 
Originally posted by SaD-82:
Would that have stopped the "I want my 6 mods back!"-demands?
Depends how it's implemented. If it's just warnings and the ability to re-arrange things in advance, probably not. Some facility to un-craft those mods back into rare resources might be more effective. If people log in and find their 'level' halved and the 'xp' deleted with no recourse, of course that's a guaranteed freak out.
Last edited by Mharr; Oct 11, 2022 @ 3:37am
Naewyng Oct 11, 2022 @ 4:36am 
Tech usable from general wasn't a bug, it was intentional. The current tech issue is the bug.
Case in point: you couldn't use tech in cargo before, so if they wanted you to not have tech in general, they'd have done the same waaaay back.
Flash Hendricks Oct 11, 2022 @ 4:42am 
And there's now a fourth way: some missions offer an expansion slot as a reward. You use the holographic updatecterminals to apply it, but don't have to pay. (Not sure if l they ever turn up elsewhere as random loot.)
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Date Posted: Oct 10, 2022 @ 10:13pm
Posts: 13