No Man's Sky

No Man's Sky

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nano Oct 10, 2022 @ 4:40am
 
 
Last edited by nano; Jun 13, 2024 @ 2:33am
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Showing 1-15 of 29 comments
MakiMaki Oct 10, 2022 @ 4:45am 
Hmm, I initially liked the idea of systems and equipment being able to break, but that really doesn't sound that fun.^^

Remind me, what materials does it take to repair the Pulse Engine and are they available in space (like from asteroids)?
SaD-82 Oct 10, 2022 @ 5:05am 
Repair kits are solid live savers. Preparing journeys now is a more important thing than ever.
Fienyx Oct 10, 2022 @ 6:48am 
When pulse engine breaks, you can still press shift and have boost, you just don't get the "pusle and be there in 3 seconds" ability. If you choose to spend 15 minutes pressing the forward without using the boost, that's on you. I had my shields, weapon and pulse engine break in a fight against 3 pirates and barely escaped. Did not win, took 5 minutes to get to the nearest planet using shift boost. If you don't like the tech damage from fights, turn it off in difficulty settings.
Felis_Exploria Oct 10, 2022 @ 6:54am 
Originally posted by nano:
That's the problem, you need a metal plate and an airtight seal, carbon and ferrite powder.

If you do not take with you, something that can happen at any time and especially at the beginning of the game, you are left stranded

Don't you have ferrite dust and condensed carbon?

To be honest, I had a similar shock. I started a new game and was damaged on the way to the Anomaly. Then, I couldn't leave with a damaged pulse engine. I had no space station or base to warp to. I warped to one of the community bases, collected resources and used the return to Anomaly button. I realize that at early stage you could be "stranded" in space. Just call up Anomaly and coast in for resources. It may be annoying first time it happens, but you will soon just ensure you have a few raw materials on board to craft what you need.

You can always turn off damaged components in customization page.
GooeyMess Oct 10, 2022 @ 6:55am 
Guess we need the space equivalence of tow trucks and RAC repair crews in the next update.
Traevis Oct 10, 2022 @ 8:03am 
Could you warp out and back in?
Unless its changed, warping to a system with a space station will get you pretty close to it.
Felis_Exploria Oct 10, 2022 @ 8:07am 
Originally posted by nano:
The problem is when you start a game, many explain remedies and solutions for when they have been playing for several hours.

This part of the game is NOT well thought out and makes the game NOT fun, especially in permadeath that you do not even have the possibility of loading the game before your pulse engine breaks.

I invite everyone to start a game in maximum difficulty (all controls on the right) and hit an asteroid in the middle of space, just out of the first planet
At that moment you will realize what I am trying to explain, once you do please indicate whether or not your solutions are valid.

I did. And, I explained how I solved the problem, even though I had no resources on board to fix immediately.
Rexxer Oct 10, 2022 @ 8:10am 
Originally posted by GooeyMess:
Guess we need the space equivalence of tow trucks and RAC repair crews in the next update.
It's already in the game. Leave your ship anywhere, and it magically appears in your freighter. Even if you don't have a freighter, the game still will park your ship and return it to you later when you summon it, if it has enough fuel. If not, then you will have to get a freighter for the ship to be towed to you.
Felis_Exploria Oct 10, 2022 @ 8:13am 
Originally posted by nano:
Originally posted by Felis_Exploria:

I did. And, I explained how I solved the problem, even though I had no resources on board to fix immediately.
At the beginning of the game you don't have the anomaly

You do if you use custom with tutorial turned off. The first message in the bottom right suggests that you visit your old friends, Nada and Polio But, that does confirm one aspect of your argument. If you are brand new, needing tutorials, and want maximum challenge, you may get stranded. I would argue this is a really small population of newtimers.
E=d.u² Oct 10, 2022 @ 8:14am 
That's something I really liked: you can be stranded! I finally have a reason to take care in permadeath. At max difficulty things can finally kill me. I can accidently kill me! It's awesome!
PocketYoda Oct 10, 2022 @ 9:24am 
You have no Anomalies or freighters at the start or way points or anything early game..
E=d.u² Oct 10, 2022 @ 9:52am 
Originally posted by nano:
They have to see how to solve this problem, it can not happen that something of the ship breaks and you can not collect resources in space to repair it

This is the equivalent of being on a planet and not being able to take off because you have no fuel and on that planet there is nothing to be able to generate fuel.

That's a dream. Hope some day HG gives us a permadeath with this option. This would forces us to plan an exploration trip, to have launch fuel stocked and repair kits.
Felis_Exploria Oct 10, 2022 @ 10:00am 
Originally posted by nano:
Exactly, it has absolutely nothing, except the fantastic "w" key

They have to see how to solve this problem, it can not happen that something of the ship breaks and you can not collect resources in space to repair it

This is the equivalent of being on a planet and not being able to take off because you have no fuel and on that planet there is nothing to be able to generate fuel.

Yes, it is equivalent to being on a planet and having trouble taking off. All the resources are there, regardless of where you are on the planet. Even on an island with no dihydrogen, there are rocks in the water that do have them. It may take a little time, but there are ways out of any of these situations.
Felis_Exploria Oct 10, 2022 @ 10:03am 
Originally posted by Pocket Yoda:
You have no Anomalies or freighters at the start or way points or anything early game..

As I stated before, if you run a custom game with the tutorial setting off, you have instant access to the Anomaly. You also have access to the hyperdrive and warp canisters. So, if you are experienced enough to want to play full survival mode, what prompts you to play with the tutorial? If you are new at the game and wanting the tutorial, what prompts you to play with the max survival elements? Like I said, this will create unsolvable problems for a small fraction of players.
E=d.u² Oct 10, 2022 @ 10:11am 
Originally posted by nano:
Originally posted by E=d.u²:

That's a dream. Hope some day HG gives us a permadeath with this option. This would forces us to plan an exploration trip, to have launch fuel stocked and repair kits.
You have to stop seeing the problem from the point of view of a player who has been playing for 1000 hours or more, I always play permadeath and I have restarted the game many times, even many times without dying, but it is not fun to need resources and that the game tells you that you will not be able to get them

The update in general I like, but I am seeing that it has many design problems and many errors, I do not understand how they have been able to get this update without testing things well, in the other updates there could be some problem, but in this they break the game

I think you don't want a "permadeath experience", you just want your saving deleting. Permadeath were aways the hardest mode and NMS never delivered that until now. I waited this patch for years, with no hope it would ever happen. This game had no consequences at all.

Now it does have some consequences, less than I wanted tho, but I'm happy at least it's a start. The possibility to be "stranded" in a permadeath mode is the perfect challenge. Most of you complaining about difficulty sounds exactly as someone who shouldn't be playing a permadeath mode.
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Date Posted: Oct 10, 2022 @ 4:40am
Posts: 29