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So i really like that they changed this finally. Getting Money and resources is way too easy in this game. Now making money is a bit harder, but getting resources is still super easy.
Now if they would only un-nerf the old creature baits then I'm a happy camper.
That was always your choice, to play as difficult as you like. Sad that it only works for you when it comes from the top.
Just dont lower the difficulty. It's that easy
Most games I play have the option to change the difficulty settings at any time. 99% of the time, I don't. Because why would I, if I'm enjoying how the game is at it's current difficulty, and dropping the difficulty would make it less fun? Why would I deliberately sabotage myself like that?
(Just like most games I play, I could save-scum. But I don't. Because why would I?)
I seriously don't understand this "the game has the option to have god mode, therefore my gaming is ruined" thought process. Literally no understanding at all, it's bizarre. /confused
(one game that I dropped the difficulty in the middle of a playthrough was Dragon Age: Origins. Because I totally wasn't enjoying the tedious slog of combat, but I still wanted to see how the story ended.)
If you can only find value in something because it's hard for others, that's a 100% YOU issue.
For actually veteran players the games been easy mode for years, so your argument they are suddenly going to leave is absurd. New players have always had an easier time because they games become easier with every update. Permadeath mode as of 3.9 was a walk in the park compared to Normal back at 1.5. So if veteran players were going to leave because others have things easier, they would of done so long ago. The fact you don't know this, or how you've been playing with training wheels for years, speaks for itself.
Games with difficulty settings are pretty much all singleplayer, so nobody cares if they cheat or change the difficulty settings on the fly, similar to someone playing Minecraft on his own VS playing on a server with other people.
No Man's Sky, while not being MMO focused and not forced to be, is still not a 100% singleplayer experience, so the feat of having a legitimately high upgraded character compared to others does feel cheapened as a result, especially when you worked for a lot of time for it when now players can do it safely and for less time spent
Not like units aren't worthless still but making the same farm every save slot as the "meta" is just boring.
Starting from $0, would it be worth it to create a 10 silo act. indium farm that will pull in 10,250/day for a resale value of $1.65 million? Would it be better to refine that 10,250 with a matching amount of pure ferrite to make 82,000/day of chromatic metal with a value of $13.53 million given that I already have a rusted metal mine and I have spaceport teleport access to an act. indium planet very early (Artemis questline) in the game due to a Nexus mission? I live for this kind of financial strategy stuff. Don't bust my billionaire bubble with frivolous freebies. I have dreams.
I get they wanted to push us towards new innovative ways of making money but giving that option kinda makes it obsolete IMO
once you do the first depot and kill all the sents making them deactivated all other depots have no sents guarding them. you can spam it infinitely to get those crafted items.
what "crafted" items are you referring to?