No Man's Sky

No Man's Sky

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_Morgoth_ 8/out./2022 às 13:53
So why the heavy nerf of Activated Indium ?
I got another one for the looong list of bad things and nerfs included in this update: the selling price for Activated Indium has been reduced by something like a factor of 6. I never looked at the exact former price, but what used to sell for 220 Million now sells for 35 Million.

Again the bad stuff only hits the veteran players, like me, who have invested the time and effort to create several (in my case 3) large Activated Indium mining locations. I invested a lot of time into those locations. Its now all down the drain.

I really hate this update for all the bad stuff, the disadvantages, the nerfs and the frustrations it brings ! Basically the game devs are telling me to go to hell with all the time and effort I invested, because they dont care at all about the long term players.
Última edição por _Morgoth_; 8/out./2022 às 13:53
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Exibindo comentários 1629 de 29
Dereknor 8/out./2022 às 19:14 
I have 2 activated indium bases, i just visit them, take all the indium (whats easy because of the huge inventory in normal mode) and just sell it somewhere for millions. Its cool, but also very boring. I never needed to worry about money at all.

So i really like that they changed this finally. Getting Money and resources is way too easy in this game. Now making money is a bit harder, but getting resources is still super easy.
Daedrius 8/out./2022 às 19:19 
Escrito originalmente por Dirak2012:
As it says in the patch notes, it's intended to reward the crafting of trade items, instead of just selling raw materials.

Now if they would only un-nerf the old creature baits then I'm a happy camper. :nmsatlas:
Zoran 8/out./2022 às 19:20 
Escrito originalmente por SaD-82:
Escrito originalmente por Morgoth_1337:
Again the bad stuff only hits the veteran players

Nothing did hit me and considering your play time you're a cub in regards to me.
So - can you stop your senseless claims about veteran players? You aren't one.

As for your question:
AI did gave too much money anyway. And now it still gives too much money. Just less, but still more than enough.

How about just playing the game and earning units via all the ways possible?
Or just build several AI-mines, take some days off, come back and get your 4 billions worth of virtual currency?

Is it this hard to have a more meaningful and slightly more challenging gameplay?
As a...veteran?

That was always your choice, to play as difficult as you like. Sad that it only works for you when it comes from the top.
Reb Militia 8/out./2022 às 19:24 
Escrito originalmente por 行歌:
In fact, the ability to fully customize the mode and switch at will is not necessarily a good thing in the long run. For some veteran players, their hard work and enjoyment will become a joke in no time (some people obviously don't understand what we're talking about, and they try to tell you with feeble words: you can uninstall the game if you don't like it / or it's useless to voice your discontent). For new players, the game's built-in cheats will undoubtedly change the gameplay completely. I saw a search for a good-looking S-class airship, and there's no doubt I would have just fired up creation mode to brush up on unlimited money and buy that ship. After I quickly spent a few hours getting everything I wanted, oh, there was nothing left to play in this game. I don't think the vast majority of new players will still be building mines or being an interstellar trader. This update actually dilutes the distinction between the different modes, which is fatal. My personal understanding is that from a developer's perspective, the longer and more fun a player has, the more successful the game is, but it's clear that this update will drastically shorten the game's length and playability - unless you really think of it as a space version of minecraft. But unfortunately the openness of NMS is not as high as minecraft.

Just dont lower the difficulty. It's that easy
wesnef 8/out./2022 às 20:12 
Escrito originalmente por Neitsuke:
Escrito originalmente por Orion Invictus:
So, to be clear, YOU chose to ruin your own fun, but the GAME is to blame?
Dude. He gave a hypothetical scenario of what can happen now with those changes. He did not describe how he played the game. The fact there are pseudo cheat codes with how the game works does in fact undermine people who played the game before and may cheapen the experiencec for new players too now that they have the option to change difficulty settings at any time

Most games I play have the option to change the difficulty settings at any time. 99% of the time, I don't. Because why would I, if I'm enjoying how the game is at it's current difficulty, and dropping the difficulty would make it less fun? Why would I deliberately sabotage myself like that?
(Just like most games I play, I could save-scum. But I don't. Because why would I?)

I seriously don't understand this "the game has the option to have god mode, therefore my gaming is ruined" thought process. Literally no understanding at all, it's bizarre. /confused



(one game that I dropped the difficulty in the middle of a playthrough was Dragon Age: Origins. Because I totally wasn't enjoying the tedious slog of combat, but I still wanted to see how the story ended.)
Weaver 8/out./2022 às 20:37 
Escrito originalmente por 行歌:
In fact, the ability to fully customize the mode and switch at will is not necessarily a good thing in the long run. For some veteran players, their hard work and enjoyment will become a joke in no time (some people obviously don't understand what we're talking about, and they try to tell you with feeble words: you can uninstall the game if you don't like it / or it's useless to voice your discontent). For new players, the game's built-in cheats will undoubtedly change the gameplay completely. I saw a search for a good-looking S-class airship, and there's no doubt I would have just fired up creation mode to brush up on unlimited money and buy that ship. After I quickly spent a few hours getting everything I wanted, oh, there was nothing left to play in this game. I don't think the vast majority of new players will still be building mines or being an interstellar trader. This update actually dilutes the distinction between the different modes, which is fatal. My personal understanding is that from a developer's perspective, the longer and more fun a player has, the more successful the game is, but it's clear that this update will drastically shorten the game's length and playability - unless you really think of it as a space version of minecraft. But unfortunately the openness of NMS is not as high as minecraft.

If you can only find value in something because it's hard for others, that's a 100% YOU issue.
For actually veteran players the games been easy mode for years, so your argument they are suddenly going to leave is absurd. New players have always had an easier time because they games become easier with every update. Permadeath mode as of 3.9 was a walk in the park compared to Normal back at 1.5. So if veteran players were going to leave because others have things easier, they would of done so long ago. The fact you don't know this, or how you've been playing with training wheels for years, speaks for itself.
Última edição por Weaver; 8/out./2022 às 20:38
Neitsuke 9/out./2022 às 18:16 
Escrito originalmente por wesnef:
Most games I play have the option to change the difficulty settings at any time.

I seriously don't understand this "the game has the option to have god mode, therefore my gaming is ruined" thought process. Literally no understanding at all, it's bizarre. /confused

Games with difficulty settings are pretty much all singleplayer, so nobody cares if they cheat or change the difficulty settings on the fly, similar to someone playing Minecraft on his own VS playing on a server with other people.
No Man's Sky, while not being MMO focused and not forced to be, is still not a 100% singleplayer experience, so the feat of having a legitimately high upgraded character compared to others does feel cheapened as a result, especially when you worked for a lot of time for it when now players can do it safely and for less time spent
UNBREAKABLE 9/out./2022 às 18:17 
Good riddance, I regret making my farm after it made units and everything attached to the mechanic useless.

Not like units aren't worthless still but making the same farm every save slot as the "meta" is just boring.
Última edição por UNBREAKABLE; 9/out./2022 às 18:18
alexsandralyn 9/out./2022 às 19:10 
Escrito originalmente por Roybe:
Who cares about Indium mining when everythng is now free!
No challenge is not a good challenge, even though no challenge has become an option now. I'll save the no challenge option for those things that I keep dying from, and tone it down when it gets too hard. But if I'd wanted everything for free, I would have played Creative mode from the start. A good challenge makes me work within my given limitations to still get what I want to have. It forces me think strategically about it.

Starting from $0, would it be worth it to create a 10 silo act. indium farm that will pull in 10,250/day for a resale value of $1.65 million? Would it be better to refine that 10,250 with a matching amount of pure ferrite to make 82,000/day of chromatic metal with a value of $13.53 million given that I already have a rusted metal mine and I have spaceport teleport access to an act. indium planet very early (Artemis questline) in the game due to a Nexus mission? I live for this kind of financial strategy stuff. Don't bust my billionaire bubble with frivolous freebies. I have dreams.
babyseal 10/out./2022 às 4:36 
Why would veteran players be upset over a price nerf? If you're a veteran player, you've got more credits/maxed out than you can possibly spend anyway.
Darth Cervantes 10/out./2022 às 5:08 
Is there even a point anymore knowing you an turn on "free purchases"? just saying
I get they wanted to push us towards new innovative ways of making money but giving that option kinda makes it obsolete IMO
Vin 10/out./2022 às 5:13 
i find it a little funny that they nerf AI like that. me personally i was selling the crafted items. dont worry they will get a nerf too.

once you do the first depot and kill all the sents making them deactivated all other depots have no sents guarding them. you can spam it infinitely to get those crafted items.
Darth Cervantes 10/out./2022 às 5:16 
Escrito originalmente por Vin:
i find it a little funny that they nerf AI like that. me personally i was selling the crafted items. dont worry they will get a nerf too.

once you do the first depot and kill all the sents making them deactivated all other depots have no sents guarding them. you can spam it infinitely to get those crafted items.


Escrito originalmente por Vin:
i find it a little funny that they nerf AI like that. me personally i was selling the crafted items. dont worry they will get a nerf too.

once you do the first depot and kill all the sents making them deactivated all other depots have no sents guarding them. you can spam it infinitely to get those crafted items.

what "crafted" items are you referring to?
Vin 10/out./2022 às 5:17 
Escrito originalmente por Darth Cervantes:
Escrito originalmente por Vin:
i find it a little funny that they nerf AI like that. me personally i was selling the crafted items. dont worry they will get a nerf too.

once you do the first depot and kill all the sents making them deactivated all other depots have no sents guarding them. you can spam it infinitely to get those crafted items.

what "crafted" items are you referring to?
the high value trade ones. the depot give you some of the 1st and 2nd tiers.
Última edição por Vin; 10/out./2022 às 5:21
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