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They sold about 800,000 copies at launch, but now its' reported to have sold over 10 million, and that number is probably not accurate. So they are selling a lot of copies since 2016.
Honestly that's kind of Chad, they're making free major updates consistently with funding from only 1 initial purchase.
You're not paying attention. The "initial purchase" dollars came from the 2016 launch when they made $800.000.
SINCE THEN they have continued to sell the game, and have earned over TEN TIMES that in addition to the 2016 dollars.
The updates are free, yes/ But they don't only offer the updates to the people who bought the game in 2016. They offer them to everyone, which is an incentive for new people to buy the game now.
They have huge profits on this game, and rightfully so -- they deserve it. It only looks strange that they are rolling some of that profit back into the game because so many other game developers are pirates and steal everyone's money, giving nothing back.
Where did you get the 800k copies sold? By 2017 have had netted over 10 million euros. Last time I checked Hello Games LLC public records showed over 30 mill euros cash on hand. Total copies sold to day had to be in the 5-10 mill range
(note I'm not saying I have a problem with this. With all the stuff the keep doing and adding, it certainly counts as 'new' for anyone who gets it now. And as mentioned, they're not selling DLC or microtransactions - they need to pay for that development somehow. :) )
in comparison to other AAA developers who make a game and release with paid dlc and/or microtransactions from the get go, hello games is 1 of the best companies out there.
sony and hello games released nms, hello wanted time to fix up game before release but sony said no because they delayed previously and wanted game out. release was very bad hello games lost and recieved ALOT of players trust and negative press. since the release hello games has gone above and beyond to regain its player base for nms and repair the negative view of the company by releasing so many free major updates to the game. they could of stopped doing that awhile ago and started charging for the bigger updates as dlc content but they havent.
now look at EA and anthem game, the release was bad the game was buggy and short lived and cost alot i paid £90 for my copy what did ea do. small updates to content and then dropped the game not very long after.
EA is huge company 100s of staff, hello games small indie team 6 staff when nms released. which company would you rate as god tier for the effort and work put on a game.. i know who i would pick "hello games"
One thing that's allowed Hello games to do this is this didn't go insane with spending money. They've kept the studio small, they didn't buy an outlandish new HQ or any of the other crazy things new developers often do when they have a successful game. This has kept the overhead small, limited bills and limited employees to pay. This has given them sustainability.
They've also built up a lot of good will at this point because even though the launch wasn't anywhere near what they hyped, they didn't make excuses or try to pass blame constantly, they shut up and got to work making things right and let actions speak for them, not nonsense public relations. They've continued with years of free updates that any other developer would of charged for. They've done all this as a small indie studio.
Compare this to how a multibillion dollar Goliath like CDPR acted with Cyberpunk 2077. (and most large studios with a disaster launch) All the people and money in the world to fix things and instead have put more effort into making excuses and passing the blame than actually fixing the product. They are even telling people who bought the Limited Edition Cyberpunk 2077 X Box One X that they aren't getting the free expansion that was included with the console, and will never be able to play the expansion at all on the console they specifically sold for it...
Those are night and day differences that show which company actually values its player base and which one could give a crap less.
As to Star Citizen, you have a lot of people who have fallen for the Sunk Cost fallacy. Instead of doing the smart thing and walking away with limited losses they keep giving the developers more money when it's clear it won't matter in the slightest. Half a billion dollars and over a decade...the game will never be finished, not finishing it is way too profitable.
I get it, really. I understand why there is an idea and logic behind praising hello games. Some people just take it too far. The whole DLC culture isnt even the companies fault, the fault relies on the consumers. Whoever buys DLC is the one to blame. Whoever also pre-order games, are the ones to blame. If consumers didnt buy, companies wouldnt do that. Just saying, Hello Games does deserve some praise after the horrible launch etc. Still, people shouldnt take it that far, since the game does have lots of bugs, bad optimization, etc etc.
Great game though, if it had DLC i totally wouldnt buy it.
They've also kept working on other stuff. Check out "The Last Campfire".
They also have another "big project" that has been in the works for several years. The only thing we know about it is that similar in scope to NMS. (What ever that means)