No Man's Sky

No Man's Sky

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Making money early-mid game
Just wondering how everyone makes their money early to mid game.

So far, the best way I have found is with chlorine. I set up mines for salt and oxygen. With 4-5 extractors at each mine I can get 20-25k of each in about 10hrs.

1 stack each of salt and oxygen makes 25k chlorine in a refiner, meaning I can make over 30mil every 10 or so hrs and all i need to to is loot and refine. Not bad for while I'm at work or sleeping.

That combined with the money made from active play like scrapping ships and scanning stuff is giving me more than enough to start building my fleet and buy some reasonable starter ships.

How do you make units?
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Показване на 16-30 от 37 коментара
You get about 100 mil/hr from shooting all the cargo pods on freighters in a pirate system. which is a lot more fun better money than refining chlorine. You can do it with a starter ship because it's so easy. Shoot the turrets on the freighters first so that they can't shoot back. If you only have the starter ship, take some sodium to recharge your shields if they get a bit low. that's not necessary on an upgraded ship.

The cargo pods give you nanites, uranium for ship launch fuel, frigate modules to upgrade your freighter, chromatic metal, magnetised ferrite and loads of contraband. sell the contraband in a non-pirate system to get the 100 mil/hr.
Still being new to the game, how do I find out which systems are pirate systems.
the market crashing trick should still work
Check your Galaxy Map when you're in space. Pirate systems show up with a skull when you select them.
Първоначално публикувано от Shifty:
Still being new to the game, how do I find out which systems are pirate systems.
Install the conflict scanner on you starship and then...
Първоначално публикувано от gNg:
Check your Galaxy Map when you're in space. Pirate systems show up with a skull when you select them.
Ok thanks. Havent built the scanner yet
OP it sounds like you're having fun with your mula generating methods. That's all that matters.
Storm crystals
Ancient bones
Salvaged Scrap
or just bee line industrial mining.
It's not hard to make money in this game. In fact you'll end up with too much especially with something you enjoy doing. So pick whatever seems fun to you. Hell, if sitting in the Anomaly as a beggar works for you so be it!
Този коментар очаква анализиране от системата ни за автоматична проверка на съдържанието. Той ще бъде временно скрит, докато потвърдим, че не включва вредно съдържание (напр. връзки към уебсайтове, които опитват да откраднат информация).
At this point, for me, Fusion Igniters and Stasis Chambers ARE midgame. After getting my bases set up in this playthru with one on each planet type and in each economy, combined with half of them being on extreme worlds, I'm banking 1B+ with less than an hours work.

I go base to base gathering my resources to make 20 FIs and 20 SDs, in each system I buy out all the trade goods in both the system inventory and the space station inventory, then sell them in the next system where I pick up the next set of resources and trade goods, then rinse and repeat thru the cycle. On top of that 4-6(I don't remember exactly) of my bases are on extreme worlds with 30k Activated Indium available to me at each and I still plan on returning to these bases and adding more storage to push that.

You can bank on one method or the other, or mix and match. Really, just find the method that fits what you like to do when you play.
Първоначално публикувано от Mr. Bufferlow:
Pretty much anything you like will lead to riches in the game. It is not very stingy about making things hard. I like farming and building the $16M items you can create. Expanding your MT for high value scanning is probably the biggest impact thing you can do early game.

This is my strategy... catalog a planet for 1500-2500 nanites... find a system that sells the S-class scanner modules. BOOM 200-500k per planet scanned.

Edit: At this point, I have 2 S-class scanner modules; and like 4 hours of gameplay has given me around 10 million (though I have spent some here and there and are sitting at around 6.6 at the moment)
Последно редактиран от ChanceGateau; 8 септ. 2022 в 12:45
Първоначално публикувано от ChanceGateau:
Първоначално публикувано от Mr. Bufferlow:
Pretty much anything you like will lead to riches in the game. It is not very stingy about making things hard. I like farming and building the $16M items you can create. Expanding your MT for high value scanning is probably the biggest impact thing you can do early game.

This is my strategy... catalog a planet for 1500-2500 nanites... find a system that sells the S-class scanner modules. BOOM 200-500k per planet scanned.

Edit: At this point, I have 2 S-class scanner modules; and like 4 hours of gameplay has given me around 10 million (though I have spent some here and there and are sitting at around 6.6 at the moment)

Better to hunt for X-class Scanner mods, each one can boost all 4 scanner attributes at once. Find a pirate system with a vendor, buy him out, save and reload, repeat.
get the plans for the tradeable crafted items/plant growing,
build the required bases to get the materials (freighter farm is now an option, but i still prefer a biodome-base),
frigate mission rewards will sometimes include tradeable crafted items too (upgrade to higher value tradeable crafted items or sell)
The first thing I do after fixing my ship is fly around for a bit looking for a resource depot. Shooting it from the air and selling the mats at the space station should make you several hundred k units. That's really all you need to get started.

Once you get the medium refiner, you can always do the chloring refining. I don't know if this is always the case, but I started a new save a few days ago and the starter freighter had the refiner room already built, which was a pleasant surprise.

Mid game and beyond, I generally build an activated indium farm, which is essentially unlimited income.
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Показване на 16-30 от 37 коментара
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Дата на публикуване: 7 септ. 2022 в 20:11
Публикации: 37