Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
The cargo pods give you nanites, uranium for ship launch fuel, frigate modules to upgrade your freighter, chromatic metal, magnetised ferrite and loads of contraband. sell the contraband in a non-pirate system to get the 100 mil/hr.
Ancient bones
Salvaged Scrap
or just bee line industrial mining.
I go base to base gathering my resources to make 20 FIs and 20 SDs, in each system I buy out all the trade goods in both the system inventory and the space station inventory, then sell them in the next system where I pick up the next set of resources and trade goods, then rinse and repeat thru the cycle. On top of that 4-6(I don't remember exactly) of my bases are on extreme worlds with 30k Activated Indium available to me at each and I still plan on returning to these bases and adding more storage to push that.
You can bank on one method or the other, or mix and match. Really, just find the method that fits what you like to do when you play.
This is my strategy... catalog a planet for 1500-2500 nanites... find a system that sells the S-class scanner modules. BOOM 200-500k per planet scanned.
Edit: At this point, I have 2 S-class scanner modules; and like 4 hours of gameplay has given me around 10 million (though I have spent some here and there and are sitting at around 6.6 at the moment)
Better to hunt for X-class Scanner mods, each one can boost all 4 scanner attributes at once. Find a pirate system with a vendor, buy him out, save and reload, repeat.
build the required bases to get the materials (freighter farm is now an option, but i still prefer a biodome-base),
frigate mission rewards will sometimes include tradeable crafted items too (upgrade to higher value tradeable crafted items or sell)
Once you get the medium refiner, you can always do the chloring refining. I don't know if this is always the case, but I started a new save a few days ago and the starter freighter had the refiner room already built, which was a pleasant surprise.
Mid game and beyond, I generally build an activated indium farm, which is essentially unlimited income.