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I noticed that when I e.g. mine crystals in multiplayer, odd things happen with sounds. Roughly 30 sec after I finished mining there always was a sudden sound like a rock shattering, coming from the same location where I had stopped mining. Also I can sometimes hear space battle sounds on the ground when someone else is dogfighting far away above me.
We know that HG often mix up "variables"... maybe another player was hunting an animal inside a cave, and you got his sound? Just a very wild guess...
It literally sounded like someone was building a house or something a short distance away.
VERY odd!
I get this a lot.... I play with a good 5.1 surround sound setup. When a game has a lot of audio going on and uses the surround capacity properly, external sounds will sound as part of the game I'm playing. Not so bad when the sound is obviously not from the game, but on occasion I'll get external sounds that I think are coming from the game. Like 2 gun shots over the weekend..... Was playing DayZ......thought I was being followed when I heard those 2 shots. Turned out to have come from down the street. A few hours later I jump on my bike and head to the C-store when I see a few cop cars and ambulance in front of an apartment complex where the shooting took place. That's when it suddenly dawned on me...oh...this is where the gun shots came from.
That's probably feeding back through the microphone of the other player. There is a delay in the feedback. When I played MP I could hear myself in the sound feed from the other person. It was a bout a second or so delay.
Its also not my mic being on capturing something, like an accidental bump or tap, or the external odd sound. These are game sounds, not external source.
I hear it in my solo game also. The first time I heard it was around holloween, so thought was some special effect. Still hear it. It sounds like hammering. No mic set up at all. I hear it at random times, so couldn't say exactly what might be causing it.
http://85.214.41.244/NoMansSky/Soundbug.wma
If not then there is another bug with sound effects
Yes, that's the sound.
i'm still not sure if it is the same because one said here game sounds were repeated what will happen in multiplayer with bad sound setups (speakers to mic -> resend over MP voice channel)
but these sounds from animals drove me crazy too *g* still do hehe
That is one of the sounds, yes.
It could be a large creature walking, with the sound amplified and echoed by nearby hills, mountains, cliffs, a cave, something like that, but im just speculating. The main issue is, IF that sound was (is) actually being generated by a large (or very large) creature, we would see that creature, right? But we dont, at least sometimes, and thats what im trying to figure out. If it is an invisible creature or not. If so, along with potentially missing/invisible cave critters, it makes for a real bad mix for explorers trying hard to get 100%.
One way to sort of debunk it is something getting 100% critter on a planet that has that sound effect and absolutely NONE of the creatures is making it. Or someone with evidence that this is a sound oddity that is not related, or some sort of atmospheric effect.
However. The number one annoyance for me (currently) had been there since before NEXT [that being] the chronic, sticky sound effect inside and outside my spaceship after visiting rainy/wet planets... the sound of rain hitting the canopy while flying and sitting in the ship, as well as the dripping water effect when standing outside it. Both sticky themselves to whichever ship i am using.
It seems to be getting worse.
Getting into and out of ship helps temporarily, but the sound effects soon return... kind'a ruins emmersion just a little, when you're looking at a dreamscape of crazy cactuses and such, meanwhile it's raining invisible rain.
P.s. I also seem to need to go to the bathroom more often than usual as this occurs.
I once spent an hour or so hunting after sentinels that spawned right next to my base, completely ignored me, and flew vertically up (or downwards) with a question mark symbol. I assume they were aggroed by the other person in the same session who was fighting sentinels elsewhere. I don't even know if they could realistically reach him in time by flying. It was maybe a bug that they spawn next to me and try to reach someone extremely far away, but it was fun to pretend to explore anyway.
PS:
Fun fact: They use that "sound of running water" method in nursing homes to inspire dementia patients not to forget to use the bathroom before going to bed...