No Man's Sky

No Man's Sky

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Khalunka Sep 25, 2022 @ 2:55pm
Frigate's Mission taking longer than when it started.
To be honest I have said it before that I never properly explored the Freighter's and Pets mechanics for a long time, now, I am finally getting to it.

Got my Freighter, didnt care about min-max, just accepted the free one. Did the initial tutorial process, first frigate's mission is on. Alright, with 12 minutes to end it, I decided to reload to fresh the fauna a little bit, in the planet which I was currently scanning. But then, big surprise, now the frigate's mission is going to need 4 hours and 25 minutes to end.

Googling it, seens like some players have experienced that as well, while many others dont. But, sadly, no one properly wrote why that issue happened.

Some veteran could help me out? Thanks.
Last edited by Khalunka; Sep 26, 2022 @ 3:38am
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Showing 1-14 of 14 comments
Krash Megiddo Sep 25, 2022 @ 3:37pm 
When you say "reload" does that mean you logged out and back in to your save?
Khalunka Sep 25, 2022 @ 3:54pm 
Originally posted by Krash Megiddo:
When you say "reload" does that mean you logged out and back in to your save?

Reloaded my last save point. "Lets refresh the fauna a little bit. Enter ship. Leave ship. Reload last save point of 3 seconds ago".

After googling a little bit more, maybe the game had not synch with my clock yet, and after doing it it did, and maybe from now on it wont happen again? Or i am writing nonsense?
Mr. Bufferlow Sep 25, 2022 @ 3:59pm 
If I had to bet on the cause, it would be MP on. MP since Endurance has triggered a lot of odd scenarios for players.

I turned it on for a few days after I completed the Expedition so other players could use my freighter if they needed the optional mission. During that time, my mold farm results dropped by over 1000 mold for each harvest. Also got some odd results from the atmospheric refiner with like 30 units instead of the expected 250.

Had a couple of frigate missions that took over 30 hours to finish when they had been scheduled at 12 hours or less.

Not sure there is much you can do about the situation. It just is what it is. Going forward, turn off MP unless you really like that vibe more then the odd glitchy behaviors.
Khalunka Sep 25, 2022 @ 4:03pm 
Originally posted by Mr. Bufferlow:
If I had to bet on the cause, it would be MP on.

MP disabled since forever, never went on (in any moment at all). But I would suspect the same If I had it on, since I have been reading for quite some time what it usually messes up.
Krash Megiddo Sep 25, 2022 @ 4:18pm 
I run 2 frigate missions on each save just to keep them busy. I never check on mission progress so this could've happened to me as well but I would never know it.
Comradovich Sep 25, 2022 @ 4:25pm 
Did you buy any more frigates? Because if you left the frigate tutorial by purchasing a (can't remember if it's 3rd or 4th frigate), then the missions redo their calculations. They typically go from very short to suddenly long missions. Noticed this on an expedition, I was getting nice and fast frigate completions until I made the mistake of buying more frigates so I could run four or five at a time. Once I crossed the tipping point suddenly everything was going to be out for at least six hours.

In the event its not that, then its probably worth a bug report.
Khalunka Sep 26, 2022 @ 12:30am 
Originally posted by Comradovich:
Did you buy any more frigates? .

Yes. I did buy more frigates while that expedition was on. So that must be it. I wasnt aware of that. Which don't make sense for suddenly the expedition be longer just because you increased your fleet, but well... it is what it is.. So the game understand that, larger your fleet, longer the expeditions. Hmm, didn't know that.
Khalunka Sep 26, 2022 @ 12:43am 
So... If I want faster expeditions lets say, focusing in 'leveling' a fewer frigates. Could I disband some with the intent of expeditions having lower time to complete?
gNg Sep 26, 2022 @ 2:46am 
I've got 30 frigates and regularly get 6, 4 and even 3 hour missions, and can't recall getting any 20+ hour missions for ages - probably since the last update. I would assume from that, it's only the first freighter mission that gets reset and after that, the size of your fleet doesn't matter.

You tend to get better levellling and better rewards from longer missions and you only get 5 a day anyway, so I'm not sure what advantage there would be to having shorter mission times.
Last edited by gNg; Sep 26, 2022 @ 2:50am
Khalunka Sep 26, 2022 @ 2:53am 
Originally posted by gNg:
you only get 5 a day anyway

Oh I see. Well that settles it. Thank you everyone.
Liralen Sep 26, 2022 @ 3:16am 
At first, the term "expedition" instead of frigate missions (which I assume was meant?) confused me. "Expedition" has a completely different meaning in NMS.

However, later information helped me to parse it, somewhat. But odds are I still may have misunderstood.

In my experience, the second list of frigate missions have very short duration times, generally less than 5 hours. Those only last for the first day after they appear, then all the frigate missions reset at a specific time once a day. That specific time, I think depends upon your time zone, but not sure.

For me, in EST, that time was around 9 pm this past summer. Whatever the time it is in your time zone, I will usually send frigates on those short missions after the first reset of missions, if I can, when all the missions are very short duration.

I generally don't have a reason to save and reload during that time. No doubt I have saved and logged off during that time, but if I did, it was probably to sleep, so at least about 8 hours before I logged in again, at which time those short, 5 hour missions were either complete or available to choose, or I missed my chance at them.

After that, frigate missions are substantially longer, on average. However, that's not necessarily a bad thing. The longer the mission and more difficult it is, the rewards are generally better. And if you have an interest in upgrading your freighter (I would not bother unless it was A class or better and whose appearance you like, because it's a huge time sink to upgrade them) my experience is that difficult and long industrial missions have a greater chance of bringing back salvaged frigate modules necessary to learn freighter blueprints.

In the latest Expedition in NMS https://nomanssky.fandom.com/wiki/Expedition_8:_Polestar, which I played several times just to figure out conundrums like this as well as the plethora of salvaged frigate modules given as milestone rewards, none of which needed to be spent to complete the Expedition (and so with the help of a trusted friend, could transfer them to my main save), but needed a specific number of frigate missions to obtain a milestone within Expedition 8, I learned it was best to wait until the frigate missions reset to what I think of as a "newbie charity", with very short mission completion times regardless if you're playing an Expedition or a normal game, which as I've said, depends on your time zone.
Last edited by Liralen; Sep 26, 2022 @ 3:35am
Khalunka Sep 26, 2022 @ 3:40am 
I have edited both title and the content so people could understand better and, find this topic in case someone else will experience what I did. (helping those who will one day google about it). Thank you Liralen.
remid0d0s0 Sep 27, 2022 @ 2:19pm 
The initial set of frigate missions is artificially short in duration. If you take too long to do them, they become regular length.
Comradovich Sep 27, 2022 @ 3:41pm 
Just for clarification: my post wasn't implying that less frigates = shorter missions.

Instead, when you first get frigates you're still in a tutorial. This is why your missions end up being around an hour or so. You'll get some slightly longer missions, but most of them are shorties. The hidden tipping point for ending the tutorial stage isn't finishing your first frigate mission like people think, it's actually purchasing more frigates. If you watch Beeblebum's video on getting organic frigates, he talks about getting this info direct from HG. Because you also have to be out of the tutorial for your Dream Aerial recipe to trigger. Once you leave the tutorial you don't go back in by selling off the fleet.

Now that you're out of the tutorial, go run derelicts. This is how you shorten everything down post-tutorial. Also, keep your eyes peeled for what I like to call the "Pilot" organic frigate. This guy has -10 expedition duration as its "specialist" bonus. ("Pilot Vehicle" being the head of a convoy).
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Date Posted: Sep 25, 2022 @ 2:55pm
Posts: 14