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Reload from that save point and the mods will be back in stock to buy again. Keep repeating and work through all the mods that you buy until you end up with 3 good ones installed.
if i got a system in short time, ill share the coords...
I usually set up a series so I am jumping between three or four and able to pick up fresh upgrades in each one. Saves a lot of time as long as you got the nanites to spend.
This is the glyph coordinate.
http://nmsportals.github.io/#107108E6E967
And it is in Euclid.
Kinda. It's more complicated than that. The seed #'s are independent of the actual mod, so If you're willing to test then reload you can figure out which mods work best in whatever installation order, then install junk mods and delete them until you get to the right spots in the order for 'good rolls' but most of the time I don't bother.
I want to emphasize that the best X modules are better than the best S, and in some cases are *much* better. The same game you play looking for "best" S module, you should be playing with X modules instead.
https://steamcommunity.com/sharedfiles/filedetails/?id=2859385298
I'm sure I'll start tripping over class S alien and experimental tools as soon as I've upgraded the ones I have.
1902 not bad
Trying to find on my own an experimental in this save of mine. No portal, no coordinates, on my own. But dam, got an ugly alien but i want experimental. (they are sexy).