No Man's Sky

No Man's Sky

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Giacomo Sep 21, 2022 @ 9:43pm
Underwater base building
I finally bothered to build a small underwater base but there's one thing I couldnt figure out.

I built a vertical glass tunnel to the surface with a ladder in it and the plan was to snap a room to it on the surface of the water so that I could then snap a landing pad to the room.

I thought it would be nice to be able to land my ship then use the ladder to enter the underwater base but no matter what I tried, I could not get any prefab rooms to snap to the top of the tunnel. They would snap there but stay red even though I had all the materials to build it.

My work around, as dumb as it is, was to place my landing pad underwater and now I just spam the landing sequence button when I'm above the base until it lands me on the underwater pad.

Are there any reasons why I would be unable to snap a room onto my vertical tunnel?
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Showing 1-12 of 12 comments
Khalunka Sep 21, 2022 @ 9:51pm 
I do realize what i am about to write will probably not help you directly in this case. But as far as I know, building in NMS is all about glitching. (At least, good part of it).

I am not a experienced builder, but few days ago I took the liberty to watch some youtube videos about the subject and all of them had glitching in their builds, because the normal system of building appears to be either imcomplete or badly designed.

I would suggest watching some advanced building tips and maybe you could get some insight to what to do.

Obviously. I am sure some veteran builder could show up in this post and help you out.
I hope that happens.
gussmed Sep 21, 2022 @ 9:56pm 
I’ve done no glitching and built plenty of bases. Just because YouTubers are into screwing with the building rules doesn’t mean it’s necessary.

That said, I haven’t messed with the vertical glass tunnel, so I don’t know the rules for that one. I don’t like ladders much, so I pretty much always use stairs, either interior or exterior.
Mr. Bufferlow Sep 21, 2022 @ 10:05pm 
The only reasonable way I have found to transition between above and below water is to use the short range teleporter. Depending on where your base is, it can be complicated to build just at the water line.

I use a small island and build out from there. You might be able to use the terrain create mode and build a temporary island so you have something to build from.
Giacomo Sep 21, 2022 @ 10:07pm 
Originally posted by gussmed:
I’ve done no glitching and built plenty of bases. Just because YouTubers are into screwing with the building rules doesn’t mean it’s necessary.

That said, I haven’t messed with the vertical glass tunnel, so I don’t know the rules for that one. I don’t like ladders much, so I pretty much always use stairs, either interior or exterior.

I used the glass tunnel with a ladder because there aren't any other ways to go upwards with underwater structures that I can find, unless I missed something. And I didn't want to keep stacking rooms on top of each other to get to the surface either.
Last edited by Giacomo; Sep 21, 2022 @ 10:07pm
AmberAnvil Sep 21, 2022 @ 10:20pm 
I've been able to snap a regular above-ground prefab to the vertical glass tunnel when it was mostly above the water line. Stacked a second one on top and attached the landing pad so it was fully out of the water. I don't think you can place the underwater prefabs once you break the surface.
Last edited by AmberAnvil; Sep 21, 2022 @ 10:27pm
Giacomo Sep 21, 2022 @ 10:50pm 
Originally posted by AmberAnvil:
I've been able to snap a regular above-ground prefab to the vertical glass tunnel when it was mostly above the water line. Stacked a second one on top and attached the landing pad so it was fully out of the water. I don't think you can place the underwater prefabs once you break the surface.

So it is possible then. I did try the land prefab and the top tunnel was out of the water but it might just need to go another one up. Its weird because you can place the normal prefabs on the ocean floor but it might be a bit weird right at the surface or something.
AmberAnvil Sep 21, 2022 @ 11:01pm 
Originally posted by Shifty:
So it is possible then. I did try the land prefab and the top tunnel was out of the water but it might just need to go another one up. Its weird because you can place the normal prefabs on the ocean floor but it might be a bit weird right at the surface or something.
Stop the tunnel before it leaves the water and try a ground prefab. The prefab will be half in the water, half out. That's how I got it to work.
Last edited by AmberAnvil; Sep 21, 2022 @ 11:03pm
taniwhat Sep 22, 2022 @ 1:58am 
Small island, go up and then build a walkway. Put the landing pad on that and a teleport module.

The go underwater, build the underwater base, connect the TP there to the one topside then delete all the connections back to land.

It's been a LONG time since I did that. If the underwater stuff will build above the surface now it'd certainly be easier.
Giacomo Sep 22, 2022 @ 2:04am 
I fixed it, kinda. Taking the tunnel one level higher did allow me to snap a room to it and I completed the ladder but the ladder glitches. It gets me stuck between the ladder and the glass tunnel when i use it.

My temp fix is to leave the top and bottom ladder pieces there to keep the tunnel ends open and i just have to jetpack up and down.

I was going to use a short range teleporter but I have a 2 node one at my land base that works perfectly but for some reason, since placing that one, i cant link any more with the teleporter cables like its bugged.

The cables just wont attach to any nodes. This building system would be great if it all just worked.
Last edited by Giacomo; Sep 22, 2022 @ 2:05am
lordoftheapes79 Sep 22, 2022 @ 6:52am 
Originally posted by Shifty:
I fixed it, kinda. Taking the tunnel one level higher did allow me to snap a room to it and I completed the ladder but the ladder glitches. It gets me stuck between the ladder and the glass tunnel when i use it.

My temp fix is to leave the top and bottom ladder pieces there to keep the tunnel ends open and i just have to jetpack up and down.

I was going to use a short range teleporter but I have a 2 node one at my land base that works perfectly but for some reason, since placing that one, i cant link any more with the teleporter cables like its bugged.

The cables just wont attach to any nodes. This building system would be great if it all just worked.
yeah, the water transition can be tricky and sometimes you have to go a little higher than you want to. They know, but it's a marked improvement over what it was years ago and will get updated again sooner or later.

I'm not quite sure what you're doing with the teleporters, but a couple points that may be the problem.

-Teleporters are 1:1. I think you can use switches to attach multiple teleporters to each other, but you can't attach 3 teleporters directly together anymore. Back when they were first implemented this cause a handful of wiring issues and had to be removed.

-there's a 200u limit to wires and cables. teleporters must be within this limit.
Sleeper Sep 22, 2022 @ 7:37am 
Only just seen this post. All you need to do is build your glass tube up to the surface then top it off with the Glass cubicle. This is all without glitching. See picture below.

https://steamcommunity.com/sharedfiles/filedetails/?id=2866207835

Also be aware you can build the glass cubicles under water and put staircases in those all the way to the surface if you wish.

There is the free placement choice in the build menu that can help you put things where you wish as well as wire glitching which is fun if you wish to build strange shapes and even plant anything you want anywhere you want. Again see picture.

https://steamcommunity.com/sharedfiles/filedetails/?id=2818498079
Krash Megiddo Sep 22, 2022 @ 7:45am 
Originally posted by pwalt:
Small island, go up and then build a walkway. Put the landing pad on that and a teleport module.

The go underwater, build the underwater base, connect the TP there to the one topside then delete all the connections back to land.

It's been a LONG time since I did that. If the underwater stuff will build above the surface now it'd certainly be easier.

I use the same concept by building up from the ocean floor using the wireframe cubes. Just keep stacking them until you break the surface. Attach cube room to the top, then landing pad, then delete all the support stuff.

I don't even know how to glitch build, I should probably look that up one of these days.
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Date Posted: Sep 21, 2022 @ 9:43pm
Posts: 12