No Man's Sky

No Man's Sky

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Piteurche Nov 17, 2019 @ 9:54am
Upper left corner of the galaxy map
Hello,
Please check this image[i.postimg.cc].
There is an indication of your position in the galaxy, more specifically a circle, a disc and a dot. What are they? They must represent different things but what? I've looked around but couldn't find anything.

Now check that image[i.postimg.cc].
That's about 120 jumps at 1200-1400 LY per jump later (a tad tedious).
As you can see, I have clearly travelled outward in the galaxy. So how come the distance to the core has gone down from 714 to 705?
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Showing 1-15 of 18 comments
japp_02 Nov 17, 2019 @ 11:40am 
It gives you the only info available about how far you are away from center and your position in the galactic ecliptic (galactic disc). Note that after using a black hole, your position can change by more than 1 million light years, but your distance to center will only change being closer by 7000 light years on average.
Last edited by japp_02; Nov 17, 2019 @ 11:42am
Wiawyr Nov 17, 2019 @ 6:46pm 
The links are blank for me, if you have screenshots you should just use the Steam hosting for easy linking on the forums. You most likely weren't traveling in a straight line away from the area that the game considers the center, and like japp_02 said above if you hit a black hole it would bring you approximately 7,000ly closer to the center but much farther away from where you entered it.
Piteurche Nov 18, 2019 @ 9:46am 
There you go.
Pic 1
https://steamcommunity.com/sharedfiles/filedetails/?id=1915797545

Pic 2
https://steamcommunity.com/sharedfiles/filedetails/?id=1915797757


I was thinking : could the position of the dot in relation to the disc be an indication of depth ? In that case, I would have travelled from under the plane of reference to above the plane of reference ?
I still wonder what the circle is about and my question about the distance to the core stands (because I still travelled outward, following a waypoint path).
Last edited by Piteurche; Nov 18, 2019 @ 9:57am
Wiawyr Nov 18, 2019 @ 10:33am 
Well, it would make sense if that was the case, yeah, but then common sense just goes out the damn window with this game as par for the course. I had always assumed that the circle on the galaxy (with the dot in the center) was exactly as you described it, so going from that assumption I can offer a possible answer: the quote-unquote center of the galaxy might not be at coordinates 0,0,0 but rather somewhat above/below it? Or since the center is supposed to be a supermassive black hole it has a large radius that describes its size, and your 'distance to the core' is only measuring your distance to the nearest point of surface area for the black hole and not the distance to 0,0,0?
japp_02 Nov 18, 2019 @ 11:09am 
From your dot position, there could be a vertical line going up or down, this would mean your position is above or below the ecliptic. But this has no consequence for gameplay, so there is no point in caring too much. The only useful data is your distance from center (the 6 numbers in your picture).
Last edited by japp_02; Nov 18, 2019 @ 11:14am
Mr. Bufferlow Nov 18, 2019 @ 11:50pm 
The G map version is pretty useless IMO. Use the pilgrim star path webpage. Their map will tell you where you are in relationship to the center and your destination if different. It also gives you a pretty good clue on how many jumps it is going to take to get to your destijnation. It also tell you if you are above or below the object you seek.

A good companion webpage is the Black Hole Suns website. It has a database of black holes and can usually speed up the travel time considerably.
acorn cop Nov 19, 2019 @ 12:52am 
Because it is a game and not a scientific research simulation is what I think. I don't see why they would put so much effort into making such accurate game mechanic.
Last edited by acorn cop; Nov 19, 2019 @ 12:53am
Wiawyr Nov 19, 2019 @ 1:34am 
Originally posted by gandhi's flip flop:
Because it is a game and not a scientific research simulation is what I think. I don't see why they would put so much effort into making such accurate game mechanic.
How much effort do you think is required to properly display a location in 3D space? Consider that the next time your character is running and simply falls through the ground because the game lost track of your position; I don't see why they would put so much effort into making such accurate game mechanic.
Piteurche Nov 20, 2019 @ 9:01am 
Thanks for your answers and tips. I'm still puzzled by the "distance to the core" thing though. Never mind.
I've started another game but maybe I'll follow that waypoint all the way, but it's going to be looong. What's a really good hyperdrive range for a starship ? My exotic's got 1400 LY.
japp_02 Nov 20, 2019 @ 9:19am 
Originally posted by Piteurche:
Thanks for your answers and tips. I'm still puzzled by the "distance to the core" thing though. Never mind.
I've started another game but maybe I'll follow that waypoint all the way, but it's going to be looong. What's a really good hyperdrive range for a starship ? My exotic's got 1400 LY.

The lines you see on the galaxy map starting from your system towards other systems are ONLY there as a guide, there is no obligation to follow them, go in Free Mode by hitting the right mouse button and you can move in the GM to your heart's content and chose any system to warp to if you have the requirements (warp fuel loaded, you are in range, special drive installed for non-yellow stars).

Exotic ships are best to use if you want to warp far away because they have the best hyperdrive statistics, even better than freighters.
Last edited by japp_02; Nov 20, 2019 @ 9:20am
Piteurche Nov 20, 2019 @ 10:11am 
I understand there's no obligation, I just want to follow it :) At the end of the Purge, I did the reset not knowing what I was doing. I reassigned Euclid as my home galaxy in the save editor but then all systems previously visited disappeared from the teleporters. All I have left now is that waypoint I'm pursuing. That system was at the end of a portal and I never checked on the map where it was, so I really have no idea how far it is...
japp_02 Nov 20, 2019 @ 10:48am 
Yeah, the game with its Discoveries page has uncomplete info, there is no distance info for the systems in relation to your current system, there is no way to display in the galaxy map a system taken from the Discoveries page unless you happen to be in the vicinity, also it's a mess that the galaxy map can only be displayed in space...all this is very confusing (and needs to be changed IMO). And for the teleport entries: space station entries will be wiped if you visit a new galaxy, that's an intended limitation which will also confuse many new players.
Last edited by japp_02; Nov 20, 2019 @ 10:55am
Wiawyr Nov 20, 2019 @ 11:31am 
Originally posted by japp_02:
Originally posted by Piteurche:
Thanks for your answers and tips. I'm still puzzled by the "distance to the core" thing though. Never mind.
I've started another game but maybe I'll follow that waypoint all the way, but it's going to be looong. What's a really good hyperdrive range for a starship ? My exotic's got 1400 LY.

Exotic ships are best to use if you want to warp far away because they have the best hyperdrive statistics, even better than freighters.
I have a 6-mod S-class explorer that goes a bit over 2,400 LY per jump. I was pretty sure that exotic ships had good stats but not as great as the ships that specialize in each one; damage for fighters, shields for haulers, hyperdrive range for explorers.
japp_02 Nov 20, 2019 @ 1:42pm 
Originally posted by Wiawyr:
Originally posted by japp_02:

Exotic ships are best to use if you want to warp far away because they have the best hyperdrive statistics, even better than freighters.
I have a 6-mod S-class explorer that goes a bit over 2,400 LY per jump. I was pretty sure that exotic ships had good stats but not as great as the ships that specialize in each one; damage for fighters, shields for haulers, hyperdrive range for explorers.

Well, my assessment about Exotic ships is true until Beyond release, I need to check if still they are so good for hyperdriving compared to other types of ships (explorer in particular as you say). It's hard to remain up to date for all aspects of the game.
Last edited by japp_02; Nov 20, 2019 @ 1:44pm
Wiawyr Nov 20, 2019 @ 1:48pm 
Originally posted by japp_02:
Originally posted by Wiawyr:
I have a 6-mod S-class explorer that goes a bit over 2,400 LY per jump. I was pretty sure that exotic ships had good stats but not as great as the ships that specialize in each one; damage for fighters, shields for haulers, hyperdrive range for explorers.

Well, my assessment about Exotic ships is true until Beyond release, I need to check if still they are so good for hyperdriving compared to other types of ships (explorer in particular as you say). It's hard to remain up to date for all aspects of the game.
Heh, no argument there. The constant stream of tiny updates that randomly break one or another mod is...frustrating. I'm also sure it's why there's only like 4 big-name modders (going by number of published mods) left for NMS; no one else is willing to put up with the work of updating all their mods every few days. Lo2k even made a mod just to track if all of his other mods are up-to-date with the current version. HG desperately needs to fill that 'senior developer' position they have open and put someone new in a leadership position who will whip their team into shape; less-frequent tiny updates, UI consistency, delay-removal across the board - it all needs to come from above.
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Date Posted: Nov 17, 2019 @ 9:54am
Posts: 18