No Man's Sky

No Man's Sky

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Landing Pad question
I'm having trouble making any kind of walkways around the landing pad. I can't get anything to line up with the landing pad sides, The only exception is building a wall so the landing pad has a portal door, which I don't want. NPCs have this nice walkway around their landing pads at minor settlements, is there any way possible to build something like that in this game?
Първоначално публикувано от Migpunn:
I found a bandaid for it. I used the cuboid room foundation struts ( or quads) as the bridges.
https://steamcommunity.com/sharedfiles/filedetails/?id=1502356955
https://steamcommunity.com/sharedfiles/filedetails/?id=1502358112
First thing you do is build the landing pad like normal, building it through a wall. Once it's set, you delete that wall acting as the gate, and the landing pad should stay put but without a walkway. You then stand near the edge of the pad and build the strut. You should be able to build it as you overlap the strut over the steps of the pad. Kinda tricky to align but when you do, it works perfectly.

Note that you only need one strut to connect the landing pad to a regular wood/concrete/metal floor (haven't tried connecting a cylindrical or cuboid rooms). As for connecting between landing pads, you will need 2 struts that overlap each other.

Not sure if this is a glitch or if it's unique to my game but if you're able to duplicate, you're welcome!
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Показване на 1-11 от 11 коментара
I haven't found it, and I looked hard for it after getting all the parts.
The closet I got is this, and I honestly like it better than the walkway. Keeps the cold out too.
https://steamcommunity.com/sharedfiles/filedetails/?id=1489831570
Before the Next update, I could do this. Now I can't.

I'm building a base on a desert moon, and wood decor looks best in the desert so I don't want to use the tube structures. It appears the only build item you can attach a landing pad to is a wall. But unless you just sit a stand-alone landing pad on the dirt somewhere, you seemingly can't build a landing pad attached to anything without it wanting to make a door.
All you can do is put doors on the four sides of the pad, and connect corridors to those doors leading away from the pad. That will also add railings around the pad which looks better than without the doors attached.

I personally don't use these pads because they are way too small for the Exotic ships. It looks stupid seeing those hanging over the back or clipping through the actual model.
FYI: The new Wood, Concrete and other building components are not compatible with the older original stuff.

That is why you can't get them to work together. And also why you can't place a Trade Terminal on any of those new components interior walls for a base built using the new stuff.

KInd dumb design decisions from HG is you ask me.
Авторът е посочил, че тази публикация отговаря на първоначалната му тема.
I found a bandaid for it. I used the cuboid room foundation struts ( or quads) as the bridges.
https://steamcommunity.com/sharedfiles/filedetails/?id=1502356955
https://steamcommunity.com/sharedfiles/filedetails/?id=1502358112
First thing you do is build the landing pad like normal, building it through a wall. Once it's set, you delete that wall acting as the gate, and the landing pad should stay put but without a walkway. You then stand near the edge of the pad and build the strut. You should be able to build it as you overlap the strut over the steps of the pad. Kinda tricky to align but when you do, it works perfectly.

Note that you only need one strut to connect the landing pad to a regular wood/concrete/metal floor (haven't tried connecting a cylindrical or cuboid rooms). As for connecting between landing pads, you will need 2 struts that overlap each other.

Not sure if this is a glitch or if it's unique to my game but if you're able to duplicate, you're welcome!
Not too hard to do.

https://steamcommunity.com/sharedfiles/filedetails/?id=1495391441

Start with a basic floor.
Add 1/4 floor, then put vertical wall on the 1/4 panel.
Add the pad to the wall.
Remove the wall and 1/4 piece.
Add another floor panel between the pad an the original floor.
Fill in the rest.

J
Последно редактиран от Jyin; 11 септ. 2018 в 13:38
They seem to want to connect to prefab corridors and cube rooms. The standard metal/concrete/wooden sections don't play well with it.

There's no 'catwalk' build option unfortunatly, so the best you can do is use the paving in the foundation section.
Първоначално публикувано от PancakeWizard:
They seem to want to connect to prefab corridors and cube rooms. The standard metal/concrete/wooden sections don't play well with it.

There's no 'catwalk' build option unfortunatly, so the best you can do is use the paving in the foundation section.

Yeah... There are these various workarounds, but they are still hacks. And with the whole base building system being somewhat wonky and overly demanding on PC hardware resources, you are just adding to the instability and frame rate reductions by forcing the issue.


Първоначално публикувано от goldengoose7:
Първоначално публикувано от PancakeWizard:
They seem to want to connect to prefab corridors and cube rooms. The standard metal/concrete/wooden sections don't play well with it.

There's no 'catwalk' build option unfortunatly, so the best you can do is use the paving in the foundation section.

Yeah... There are these various workarounds, but they are still hacks. And with the whole base building system being somewhat wonky and overly demanding on PC hardware resources, you are just adding to the instability and frame rate reductions by forcing the issue.
How are these 'hacks' adding to instability and fps reduction? Not sure what you meant with instability but as for fps reduction, it depends really on the amount of assets you actually build into your game and not on the 'how' you build it. The bigger the base, the more assets the game attempts to render, the heavier the load on fps.
Първоначално публикувано от Migpunn:
I found a bandaid for it. I used the cuboid room foundation struts ( or quads) as the bridges.
https://steamcommunity.com/sharedfiles/filedetails/?id=1502356955
https://steamcommunity.com/sharedfiles/filedetails/?id=1502358112
First thing you do is build the landing pad like normal, building it through a wall. Once it's set, you delete that wall acting as the gate, and the landing pad should stay put but without a walkway. You then stand near the edge of the pad and build the strut. You should be able to build it as you overlap the strut over the steps of the pad. Kinda tricky to align but when you do, it works perfectly.

Note that you only need one strut to connect the landing pad to a regular wood/concrete/metal floor (haven't tried connecting a cylindrical or cuboid rooms). As for connecting between landing pads, you will need 2 struts that overlap each other.

Not sure if this is a glitch or if it's unique to my game but if you're able to duplicate, you're welcome!

Thanks! That worked perfectly.

https://steamcommunity.com/sharedfiles/filedetails/?id=1509837980
yea it kinda irks me too the newer buildings dont fit the older ones as if they are 2 different building systems in diferent games
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Показване на 1-11 от 11 коментара
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Дата на публикуване: 11 септ. 2018 в 12:01
Публикации: 11