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Yep that's about the size of it - now that you mention it, though, I'll post it where it should be!
You wanna help me eat up some leftover BBQ and the massive pile of potato salad, hollah at yer boy!
Thank you SigmaLance! I've posted an updated version here if you're interested - cleaned up and added a few tweaks. If you have any suggestions, please let me know!
https://steamcommunity.com/sharedfiles/filedetails/?id=1505175794
One minor point. You can have more than 5 fleets out if you have enough command rooms.
A typical example is where one or two fleets are still out from the previous days mission (some missions are 28 or more hours) and you are offered 5 new missions. If you have enough command rooms you can send out the five new fleets while the old ones are still out from the previous day.
On the subject of fuel costs .. if you send out all support ships it costs no fuel at all :D
Thanks Raysonlws!
Since it was first suggested, I've been actually building a guide in this vein over on the Guides section - I've added a bunch of additional content, and will add some more as I've refined my understanding re: how the stats work on Frigates.
Please take a look and comment with any suggestions!
https://steamcommunity.com/sharedfiles/filedetails/?id=1505175794
Thanks clannagh!
With your permission, will include that suggestion re: using more than 5 Command Rooms to manage missions across multiple days. Haven't gotten quite enough super long-term missions in one go to fill quite that many, but seven or eight might not be a terrible idea!
Re: fuel costs / all supply = no cost... I swear there's some weird mechanics in fuel costs.
Example: combat mission, 3 stars, 1,578 LY (7 increments of 250), 9h 25m. Send x3 Combat with fuel costs 9, 8 and 8 (4 stars rating BTW) with a Support with 2 fuel cost and -27 fuel reduction. Total fleet fuel cost = 9+8+8+2 = 27, fuel redux = 27... should be zero, right? Nope! 150 tons.
Throw on another Combat ship with a 10 fuel cost and make it 37 / -27 (and get 5 star rating to avoid potential damage), 10/250 LY, times 7 = 70. Fuel cost = 200 tons.
I think what's going on is there's a minimum cost of 50 tons of fuel for each ship other than a Support ship sent out on any mission, and if the fuel cost calculation is higher than that minimum, the higher figure is used (rounding up to the nearest 50).
So in my example, the first group's fuel buffs totally offset the fuel cost, but they had 3 Combat ships so minimum of 150. Adding the 4th Combat ship overshot the fuel buff but not by more than 200, so it just defaulted to 200.
If you send all support frigates (which works well for low star balanced missions) it seem sto indicate fuel cost as a dash rather than a numerical zero.
Thanks clannagh! I added a blurb in the Managing Your Fleet section of the guide about the time considerations for long-term missions (and suggested keeping additional ships / command rooms in reserve to take advantage of the opportunities provided by mission time overlap).
Jacra and Ed Anger, you're very welcome! Right now I'm trying to confirm what loot can be acquired from expeditions and populating a list on the guide page with that info. If you find anything that's not listed there, please post a comment and I'll add it to the list!
I'm still refining the guide, adding sections and content, illustrations, etc - if you think I've missed something, please let me know!
https://steamcommunity.com/sharedfiles/filedetails/?id=1505175794