No Man's Sky

No Man's Sky

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Darthjawa Aug 28, 2022 @ 11:13pm
what ship type sells for more
been flipping ships to earn more while looking for a better one myself but wondering what types are worth more. seems to be either the fighter or hauler
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Showing 1-15 of 18 comments
BigKahuna Aug 28, 2022 @ 11:27pm 
Value is only minimally dependent on ship type. Ship class B-S has some effect and mainly, the ship is more valuable when it has more inventory slots. However, the minimum
and maximum number of slots you might find in different ship types vary. Haulers minimum and maximum inventory slots are 10 more than the other ship types, making them generally the most valuable.
That would depend on how many inventory slots?

S class Max (inventory) slots:

Solar 46m
Hauler 130m
Explorer 180m
Exotic 230m

-Approximate price from memory

When you mean flipping ships you mean crash ships? Otherwise buying and scrapping means you lose 30%. Haven't done it in a while though.
Last edited by Wile E Coyote, Super Genius; Aug 28, 2022 @ 11:34pm
Joanna Banana Aug 29, 2022 @ 12:05am 
Slightly off subject.. my two fighter ships have max 48 inventory slots available, rather than 40, even though they are "A" class. Does this make them equal value/power level to an "S" grade, or will an S grade always have superior stats despite technically being the same?
Darthjawa Aug 29, 2022 @ 12:52am 
ya i been grabbing crashed ships so far hauler the highest iv seen for sell price but fighters have come close just havent found a high rank one
Originally posted by Jojo:
Slightly off subject.. my two fighter ships have max 48 inventory slots available, rather than 40, even though they are "A" class. Does this make them equal value/power level to an "S" grade, or will an S grade always have superior stats despite technically being the same?

S class will have more bonuses. Honestly you won't notice a huge difference. But as a perfectionist, I only keep S classes and am willing to wait hours or days to get that specific S class ship. :steamfacepalm:

https://nomanssky.fandom.com/wiki/Starship
Darthjawa Aug 29, 2022 @ 1:56am 
iv checked the wiki but it doesnt mention sell price atm i just using a c class hauler cause it has 41 general slots. working on fixing up a few ships atm with a total net looking to be 50mil. but i have to go find more nav things so i can get distress beacons. also looking for a wealthy water systems to use the sub to find ships since it says that a much easier method just need fuel for the sub >_>
lordoftheapes79 Aug 29, 2022 @ 5:50am 
wait, what do you mean "flipping ships", cause there's no real way to make that profitable in this. At least not in an efficient way that makes it profitable. You can scrap ships, which gets you a % payout of the value, but the only way to boost the value of a ship is to increase it's slot count, which very quickly exceeds the value of the ship.
Krash Megiddo Aug 29, 2022 @ 5:53am 
Originally posted by lordoftheapes79:
wait, what do you mean "flipping ships", cause there's no real way to make that profitable in this. At least not in an efficient way that makes it profitable. You can scrap ships, which gets you a % payout of the value, but the only way to boost the value of a ship is to increase it's slot count, which very quickly exceeds the value of the ship.

You can find crashed ships. Fix them up. Then flip them for profit.
Rampant Razza Aug 29, 2022 @ 6:00am 
when selling crashed ships, does the value get affected by broken slots? as in should i be fixing it all up or just get the thing flying and sell it?
Krash Megiddo Aug 29, 2022 @ 6:04am 
Originally posted by Rampant Razza:
when selling crashed ships, does the value get affected by broken slots? as in should i be fixing it all up or just get the thing flying and sell it?
You get more for it when its fixed. Its easy enough to test but also profitable to sell without fixing anything since it was free. I played this mini game for a long time. Using the nautilon scanner on a water world. Only claim haulers since they have the most inventory slots.
Yew I have found crashed c class haulers with 30 slots worth 10m scrapped but fixed up and it's worth way more maybe 30m. Did it a few times and even kept one for storage. It's fun for a while.
Last edited by Wile E Coyote, Super Genius; Aug 29, 2022 @ 7:32am
Darthjawa Aug 29, 2022 @ 7:58am 
wiki says you get 70% value to scrap minus more for each used up general slot
Rampant Razza Aug 29, 2022 @ 8:11am 
Originally posted by Krash Megiddo:
Originally posted by Rampant Razza:
when selling crashed ships, does the value get affected by broken slots? as in should i be fixing it all up or just get the thing flying and sell it?
You get more for it when its fixed. Its easy enough to test but also profitable to sell without fixing anything since it was free. I played this mini game for a long time. Using the nautilon scanner on a water world. Only claim haulers since they have the most inventory slots.
appreciate the insight, thanks my friend.
qwerm Aug 29, 2022 @ 6:22pm 
Originally posted by lordoftheapes79:
wait, what do you mean "flipping ships", cause there's no real way to make that profitable in this. At least not in an efficient way that makes it profitable. You can scrap ships, which gets you a % payout of the value, but the only way to boost the value of a ship is to increase it's slot count, which very quickly exceeds the value of the ship.

I'm not sure if anyone has brought this up yet, but there may still be a bug when you're at a space station; If you have a sufficiently valuable "spare" ship, you can fly that ship to the station, and when you interact with a landed pilot, you would be looking for any ships you can trade for lesser value than your spare( I.E. any ships you can swap out for no additional cost.

Once you have secured a traded ship, you immediately move to scrap it, you're original spare ship should still be on it's launch pad and will allow you to claim it again at no extra cost, thus allowing you to swap it off for another ship to scrap.

This process can be perpetuated indefinitely as long as you always trade ships for no additional cost due, which apparently allows your spare ship to remain in place and be claimable after you scrap the freshly acquired ship.

A big utility for this process allows you to accumulate a large volume of ship storage augments, and other materials such as activated stellar elements, which you can sell in between reclaiming your spare and trading off for a new ship to scrap.

It's been quite a while since I've used this method, but assuming it still works, it can be less effort than taking the time to locate and salvage a crashed ship( unless you're into that, then by all means continue). Granted it is more time consuming than just getting one storage augment -or anything else of value- and duplicating it at the nexus( which itself can be potentially annoying to other players).

Your mileage may vary considerably depending on what you choose to do here, and what you choose to enjoy.

Either way, I found I rather enjoyed the production loop of making fusion igniters and stasis modules on a large scale basis and selling those each day, which honestly takes a really long time to set everything up to work as desired, though once all the infrastructure is in place, it's one of the most "proper" ways to make a lot of money outside of just farming a huge amount of activated indium.

I don't know, I'm not a cop. You do you.
+VLFBERHT+ Aug 29, 2022 @ 8:33pm 
Originally posted by Rampant Razza:
when selling crashed ships, does the value get affected by broken slots? as in should i be fixing it all up or just get the thing flying and sell it?

I haven't checked if it's still the case but, fixing the slots [only] in general inventory increases the resell value. Adding/buying additional slots is not as productive.

Seems like finding Haulers has the most slots to offer right out of the box. They reap the highest resell value without to much effort, from simply repairing the many broken general inventory slots.

The materials required to fix slots seem to be only of a certain set of specific resources, nothing exotic or fancy. So, after you fix all the general inventory slots in one ship, that will give you a pretty good idea of all the mats to collect as you hop from planet to planet, or if you find them in space stations at a steep discount.

The amount you net vs the value of resources (including large amounts of wiring looms you must buy or scavange from reclaimed upgrades) always has a positive profit margin.

It's all about how much effort you want to place in the spaceship wrecking game... i have maxed-out scanner stats so, drop down on a planet, scan all the rocks, plants, animals for several million units and at the same time collect mats and search for wrecked ships using the subs scanner. A fun distraction.
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Date Posted: Aug 28, 2022 @ 11:13pm
Posts: 18