No Man's Sky 无人深空

No Man's Sky 无人深空

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Deckire 2022 年 5 月 9 日 下午 9:19
Need Tips for Survival mode Nanite farming
So been in Survival Mode to see how it is, and other then a low carbon and oxygen, starting planet and 2 Dead neighbor Planets that made me stuck in the starting zone an hour longer then I wanted, I love it more then normal mode.

Only trouble is I can't find a steady income with Nanites.

Ussually I could start a small Nanite farm spot with Runaway moulds, but dang, with the Refinery Restrictions, I can only refine less then 50 nanites at a time. So it is far more time consuming then normal mould farming for very low gains.

Anyone got any tips?
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正在显示第 1 - 15 条,共 22 条留言
Mr. Bufferlow 2022 年 5 月 9 日 下午 10:08 
Mold farms are ideal. They can be a bit dodgy to find, but you only need a couple. Look for "curious deposits" if I remember right. These giant balls that will roll down a hill if you shoot them.

Build a catch basin to corral them and farm them. You have to refine the result into nanites but for me it is usually a six minute job with four refiners. They respawn very quickly so you can keep going back for more. I never do that since one go will get you a couple thousand nanites. Add that to what I get for 100% critters and making sure to pick up any loose nanites at building sites and station missions, always have plenty.
Aurumworks 2022 年 5 月 9 日 下午 10:23 
Unlock the nutrient processor and cook up some delicious stews. I think cave marrow is the lowest tier entry plant for vegetables you can collect in larger amounts. Then again the hazard gauntlets are not that far off anyway. Those stews can then be fed to the cook in the anomaly. It is extremely tedious but very save and a stack of stew can get you a few thousand nanites.

If you're up for a bit of a fight you can do abandoned buildings for a thousand units from larval cores or fight sentinels for glass which yields upgrades that you can sell at a technology trader.

Past that, once you have units, you can do S-class ship farming at a trade post in an outlaw system. Scrap ships, sell upgrades.
Teratus 2022 年 5 月 9 日 下午 10:23 
Never used a mold farm.
I've been getting my nanites from fauna completion mostly and selling technology mods from the glass Sentinels drop.
Also refining Pugnium, sunken relics and larval cores I get as well.

I've not had any real trouble getting nanites this way, if anything i've been gaining nanites more in my current save than any other previous one.
最后由 Teratus 编辑于; 2022 年 5 月 9 日 下午 10:24
Deckire 2022 年 5 月 9 日 下午 10:27 
引用自 Mr. Bufferlow
Mold farms are ideal. They can be a bit dodgy to find, but you only need a couple. Look for "curious deposits" if I remember right. These giant balls that will roll down a hill if you shoot them.

Build a catch basin to corral them and farm them. You have to refine the result into nanites but for me it is usually a six minute job with four refiners. They respawn very quickly so you can keep going back for more. I never do that since one go will get you a couple thousand nanites. Add that to what I get for 100% critters and making sure to pick up any loose nanites at building sites and station missions, always have plenty.


As I said, These Runaway Mould Farms in Survival Mode, is extremly High Time Low Gains in Mould Farming compared to Normal Mode.

Refiners, and Inventory is much more different, You can only put a very small amount at a time, and harder to gain. I believe you can only place like 150 mould at a time, giving 30 Nanites a Refiner.

Coupled with how, Inventory is extremely limited as well, Finding a good Farm, getting a decent full set of Mould to refine is much harder.
Mr. Bufferlow 2022 年 5 月 9 日 下午 11:34 
引用自 Deckire
引用自 Mr. Bufferlow
Mold farms are ideal. They can be a bit dodgy to find, but you only need a couple. Look for "curious deposits" if I remember right. These giant balls that will roll down a hill if you shoot them.

Build a catch basin to corral them and farm them. You have to refine the result into nanites but for me it is usually a six minute job with four refiners. They respawn very quickly so you can keep going back for more. I never do that since one go will get you a couple thousand nanites. Add that to what I get for 100% critters and making sure to pick up any loose nanites at building sites and station missions, always have plenty.


As I said, These Runaway Mould Farms in Survival Mode, is extremly High Time Low Gains in Mould Farming compared to Normal Mode.

Refiners, and Inventory is much more different, You can only put a very small amount at a time, and harder to gain. I believe you can only place like 150 mould at a time, giving 30 Nanites a Refiner.

Coupled with how, Inventory is extremely limited as well, Finding a good Farm, getting a decent full set of Mould to refine is much harder.
I guess that is why they call it "survival". Use the save game editor if you don't like your choice.
SaD-82 2022 年 5 月 9 日 下午 11:54 
Cooking and sentinel blasting already was mentioned - exploring, too.
And I would lean more to exploring as there is another income of nanites besides the discovering and uploading at the discovery log (and the completion of fauna entries) - if you do the base building questline, you will come upon the scientist. Do his questline (which is short and easy) and after finishing it he will throw nanites at you at a daily basis because of your discoveries. Same goes for Helios in the Anomaly.
And trust me: There can be a lot of nanites involved without any further investment than that what you're already doing: Travelling from planet to planet and scanning the hell out of it.
(As a reference: Got nearly 3k nanites yesterday for scanning minerals I had scanned over the course of the last two days. Just free nanites on top of my earned nanites by scanning and uploading. Nothing to sneeze at.)
最后由 SaD-82 编辑于; 2022 年 5 月 9 日 下午 11:54
Jaggid Edje 2022 年 5 月 9 日 下午 11:55 
Yah, i find that sort of thing to be the annoying part of Survival mode. I want to play in the mode for the extra challenge of taking more damage, more extreme planets and sparser resources but I'm not a fan of the lower stack sizes. I don't mind them from a storage perspective, but it makes refining a lot more tedious.
knighttemplar1960 2022 年 5 月 9 日 下午 11:57 
I just buy pugneum, platinum, and goop at space stations and use my in exosuit refiner while I'm exploring.
John Titor 2022 年 5 月 10 日 上午 1:31 
Fastest way would be buying/breaking down ships and selling the upgrades. This is basically converting units to nanites, but it's relatively quick depending on rng. Stick to b-grade or higher, under 10 mil.

Whispering eggs can be decent. You can get a certain mission from the anomaly that'll take you to abandoned buildings, and you can find them somewhat regularly just flying around. You can also buy the eggs in some pirate systems.

Refining mould isn't fun on survival and I would avoid that.
最后由 John Titor 编辑于; 2022 年 5 月 10 日 上午 1:34
Geldric™ 2022 年 5 月 10 日 上午 2:09 
Survival mode nanite farm = base at a minor settlement on an agro sentinel planet. Ez-pz way to obtain not only nanites but units & materials.

Note: this can be done with just your boltcaster on starting multitool.

The secret to farming sentinels is to not kill the last summoner so your wanted level stays at 1 *. Also do not expand the salvaged glass until you teleport to the space station.

So here’s the process: (note: do not pickup a Gravitino ball since this goes right to 3 * wanted)
Leave the building
Shoot a sentinel
Make sure to keep just 1 summoner alive
Kill the healers first
Kill attack drones
Shoot all the green canisters that drop from the attack drones
If you get overwhelmed simply enter the building

Keep your cargo slots open & make sure the salvaged glass goes in those slots first. Even if starting out you have 2 slots, so thats 20 salvaged glass.

Once you need a break teleport to station, expand SG & sell the sentinel upgrades for 480 nanites each. There is def some RNG but if you get a rhythm going, I’d say 10 - 15k nanites per hour.

In fact this sounds fun, I’ll do a test run & post back my numbers

UPDATE: My estimate was low, so very doable for ANY level NMS player. I only fought for 15 minutes until the summoner got stuck inside the building. I ended up with 27 Salvaged glass which expanded into 10 Sentinel upgrades which was 4800 nanites. I'd up the expected NPH (nanites per hour) to 20k for a competent sentinel hunter.

Here's another confirmation:
https://www.youtube.com/watch?v=4KkrXZ-Jv_k&t=1595s
最后由 Geldric™ 编辑于; 2022 年 5 月 10 日 上午 2:56
user19990313 2022 年 5 月 10 日 上午 2:45 
Well I suggest building up a steady unit income first, with enough units you can farm anything you want. Do some smuggle runs or get 3 S scanner upgrades or build indium farms or traditional stasis device farms.
With all the units, you can either scrap ships for upgrades (recommend explorers in Korvax system - cheapest type aside from shuttle, and shuttle type has penalty on salvage yields), or do derelict freighter runs and turn tainted metal into nanite for 1:2 ratio. You can also buy suspicious packets (tech or weapon) and test your luck, although illegal upgrades only worth about 50 each.
Or complete outlaw bounties/anomaly missions.
Or... find a exotic planet with robotic fauna, build auto feed unit and harvest chewy wires, these things give 1~10 nanites per use... Hope you have some macro for this...
Geldric™ 2022 年 5 月 10 日 上午 3:03 
引用自 user19990313
Well I suggest building up a steady unit income first, with enough units you can farm anything you want. Do some smuggle runs or get 3 S scanner upgrades or build indium farms or traditional stasis device farms.
And you've done these "unit making strategies" in survival mode? I've never setup a stasis farm, how much time is involved?
Gaxel 2022 年 5 月 10 日 上午 3:53 
引用自 Geldric
引用自 user19990313
Well I suggest building up a steady unit income first, with enough units you can farm anything you want. Do some smuggle runs or get 3 S scanner upgrades or build indium farms or traditional stasis device farms.
And you've done these "unit making strategies" in survival mode? I've never setup a stasis farm, how much time is involved?

The same for normal... you just have 500 per slot instead 9,999, but 500 in a few slot is enough for all the resources needed.

You can just make a bio-reactor + teleport + container in every base (like I do) and plant on the terrain the biome plant. That plant needs resources you can find near on the same planet (ie echinocactus need pyrite and can be plant on terrain in desert biomes, where you find pyrite too).

Doing 4 bases like that for solanium, frost crystal, cactus flesh and star bulb is enough to craft circuit board, that are ~900k each... if in the same system, teleporting is also real fast, then you can create a base near a trading post so you can sell without breaking the economy.

To craft a circuit board you need 100 of echinocactus and frost crystal and 200 of solanium and star bulb. With a optical drill you should be able to gather 168 echinocactus, 81 frost crystal and solanium and 41 star bulb per plants (instead 100, 50, 50 and 25).
Echinocactus and Solanium take 16 hours, Star Bulb 4 and Frost Crystal 1 hour... so you can plan how many plants and how many times a day to craft as much as circuit board you want. If you creare a base near a hotspot (with just a extractor) you have every time enough material to increase the amount of plants without needing to go anywhere (can be done with AMU too)

Expanding a little you can make the same for Gamma Root and Fungal Mould, prepare a few biodome (or the freighter) with Faecium and Mordite, and using more frost crystal and cactus flesh you can also craft living glass and liquid explosive, another 500k and 800k per item.
最后由 Gaxel 编辑于; 2022 年 5 月 10 日 上午 3:56
Geldric™ 2022 年 5 月 10 日 上午 4:02 
So realistically say... 25 - 35 game hours??? How much setup cost, like would you need 30 salvaged data or more like 150, 300? What about nanites, I mean that's what this entire thread is about, not units. So to get this up and running how many nanites, 300, 2000?
user19990313 2022 年 5 月 10 日 上午 4:03 
引用自 Geldric
引用自 user19990313
Well I suggest building up a steady unit income first, with enough units you can farm anything you want. Do some smuggle runs or get 3 S scanner upgrades or build indium farms or traditional stasis device farms.
And you've done these "unit making strategies" in survival mode? I've never setup a stasis farm, how much time is involved?
I admit it took me a solid 7h on my permadeath save, for recipe hunting(yes that was long before they are purchasable in anomaly), setting up all the plant farm on the freighter as well as 3 gas mine. Most of the time is actually spent on camping for various elements to produce more plants. For Iridiside/Geodiside I just wait for frigate expedition or buy component to craft, since I'm too lazy (and too risky on permadeath) to look for mines for all of them.
Frankly, you can mass grow only circuit board and still gain a hefty amount of units with less hustle, I prefer full workflow simply out of personal preference.
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发帖日期: 2022 年 5 月 9 日 下午 9:19
回复数: 22