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Докладване на проблем с превода
Long answer: I picked it up at about 26 CDN and bought a copy for someone else at about 33 CDN. I feel like it was worth about 30 to 35 CDN (25-30 USD-ish) and if I didn't own it I would gladly drop about 35 CDN on it today. I would never pay 60+ CDN or USD for NMS even though it's much better today than it was at launch. It goes on sale regularly at half price so there is zero reason to pay full price unless you want to support Hello Games (and Steam, and whoever else gets a cut).
Per hour? Yeah, if you break it down to time versus money then almost any game you spend 100+ hours on would be considered "worth" 60 bucks. I can't really argue that, but that's not the only criteria I consider even though I think it's an important part of the equation.
Some people don't have a lot of money so if they're thinking about buying any game on Steam I'd highly recommend they wait for sales. Why spend 60 when you can wait a few months and get the same game for 30? I rarely buy any game at full price.
I agree, but choosing delayed gratification isn't one of our society's virtues.
The question in regards to "worth" can be a tricky one, but often times I just ask how many hours someone played a game. Money per hour.
I have thousands of hours clogged into NMS - therefore my enjoyment, if based upon this metric, was almost free of any cost. Where do you get this nowadays? In times when going into a bar will cost you nearly your whole income per year? And ten hour AAA games will cost twice as much as NMS for a Deluxe-Version which, besides the base game, contains a bonus soundtrack...woohooo...
Society is made up of a bunch of humans that theoretically have brains so...
Some seem determined to disprove that theory.
in 1998, games could cost anywhere between $49.99 - $59.99 a pop. Adjusted for inflation, that's between $88.17 - $105.81. .....purposely avoiding shovelware that was popular back then.
I find it amazing that even though studios have gotten bigger and the budgets being bigger, that game prices haven't kept up with inflation.
Maybe if some of you spent a weekend moving an 8-bit square dot across a screen on a black & white TV, you'd appreciate the times you are currently living in.
On the other hand: Many games nowadays have a significant drop in content and/or length of gameplay. Fewer money spent and therefore gained more profit, despite having similar price tags.
Plus: DLC's gallore.
Plus: Remastering the same game again and again.
Plus: Releasing the same game again and again and calling it xxx 2, xxx 3, xxx - a new beginning.
There are hidden price tags.