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You got part of your statement wrong. Dihydrogen can be immediately mined from your spawn site using your mining beam on the blue crystals scattered on every planet all over the place. It is such a basic operation in fact, when you scan ("C") your vicinity, Dihydrogen crystals, Oxygen plants, and Sodium plants are the primary results of any scan. I usually get my starting Dihydrogen from my spawn site, and usually everything after that is just an increase from the "breeding" reaction that occurs when you craft and refine dihydrogen jelly. In theory, that little bit you mine in the first 10 mins of the game could be the only amount you ever have to mine.
As pointed out in other responses, once you get to the Space Station, you often can just buy a large quantity of dihydrogen jelly and then refine it.
Also, since the only real use for it is (1) making medium refiners, (2) launch fuel, I am guessing you are running through dihydrogen by blowing through launch cycles repeatedly. Later in the game, it's also used to make frigate fuel, but that's only useful if you are doing those missions. Instead of making a ton of launch fuel, just mine Uranium and keep a stack of it...it lasts a LOT longer than launch fuel. One stack of 9999 units of U will probably last you half the game. Another option is to simply CONSERVE fuel by (1) upgrading your launch thruster with upgrade mods, (2) land at more official landing pads (the green circled pads) since take off from those uses no launch fuel.
While it may sound low, once you are in that habit to buy it then it stockpiles very quickly without any extra work. I went from a zero balance to about 5-6k within a day two while making 10-20 200 ton fuel each day.l
Plus visiting the black markets also allow you to buy 5-8 larva and hadal cores, which makes about 800 nanites a visit. If you also apply cooking you could buy 5-8 hypnotic eyes (cook with frost crystal and turn in to the cook in Anomaly for 125-400 nanites each.)
1. I need a fast way, no way what you're describing is fast
2. I need life support gels, they can only be gotten with dehydrogen
3. I was talking about survival and permadeath mode where your slots are limited by 250 and 500
4. Also, once you install an automatic refuel system for launch thrusters you never really need to refuel them anymore, or you can just get a starship where they are already installed.
Hmm... having played PermDeath a long time now, I've not made a LifeSuportGel since my first station visit. They are ultra cheap to buy at any trade terminal and are always available.
Put a trade terminal on your freighter and you'll have them on tap whenever you run low.
That said, frigate fuel needs a lot of di-hydrogen. If you find a terminal that sells jelly and tritium, in high quantities, make a note. Last patch nerfed the high quantities part. I'm circling pirate stations these days... just terrible.
I am not sure why you consider the crafting/refining method slow, as I find it to be very fast, faster than mining in fact. Mainly because you don't have to go out from a base to do it.
That is why I said it could in fact be the only way one gains dihydrogen. Mine 300, Craft/Refine 1000's to infinity. Even faster if you buy a load of jelly rather than craft it, assuming you remember to buy it while at a station. Crafting is only limited by your speed at doing so, and refining of jelly is one of the fastest refine cycles of all materials.
I played the original NMS which is what survival/permadeath is now, 250 slots, and generally the strategy is, since you can't pack massive quantities, you need to just replenish stocks as you are exploring around using the abundant Oxygen, Sodium, and Hydrogen outcrops. Don't waste time with life support gels as they are just as inefficient as making launch fuel...wastes a lot of time compared to just carrying a few inventory slots of a raw resource. Carry O2 for life support, NaNO3 for hazard recharge, and if you don't want to carry Dioxide or other hazard specific recharge resources, then make some ion batteries. But then you'll have to carry cobalt and ferrite dust I recall. Although I haven't checked lately, you may get a larger inventory allowance for ion batteries.
Since in survival/permadeath the value of inventory slots is reduced for resources, the value of inventory slots is THEREFORE increased for upgrades which can reduce resource use, hence those upgrades would be more essential.
Also, although your inventory sizes are smaller, extraction depots can still produce and store hefty amounts of resource. Typically in survival and permadeath, you would fully invest in having 5 or 6 bases which fully exploit the 5 resources of given planet. That way if you need a slot of hazard recharging fuel, it is always just one portal jump away. And you never have to make anything. For example, to have all the hazard resources (and any other resource) available at a moment's notice, one could have a short list of bases which supply:
(1) Copper, Dioxide, Silver, O2, Radon
(2) Cadmium, Phosphorous, Cobalt, Sulphurine
(3) Emeril, Ammonia, Magnetized Ferrite, N2
(4) Indium, Pyrite, Sodium
(5) Activated Indium, Uranium
(6) Rusted Metal, Gold
(7) (optional) Activated Copper, Paraffinium
This is just an example of how to minimize the number of bases, the mineral combinations would vary depending on the planets you encounter. But generally, if you want to minimize resource gathering times, you simply use industrial extraction rather than crafting and refining methods, or simply combine the two since both refiners and supply depots are normally centralized at a base anyway....along with a base teleporter.
I cannot play PermaDeath with oxygen alone, I need the LifeSupportGel, it is more compact, 100 per slot vs 250 oxygen. I also drag reload with the mouse, so I need them on the main inventory screen.
But I found that I burn at most through 30 LifeSupportGel before making it back to a terminal. That is with underwater exploration.
LifeSupportGel costs 200 units, they're not worth making.
The inefficiency mentioned was regarding construction time not space per se, since I mentioned that things like ion batteries (and apparently life support gels) have a greater carry capacity per slot. The benefit of O2 is that if you mine it, you never have to buy it or look for it. Ever. So the space disadvantage is compensated by they time efficiency collecting it. I recall I usually had about 4X 250 slots of commonly used resources like that when I played the original game with small inventory spaces, so it depends on whether you have upgraded slots or not. So even in survival mode I never bothered to make/buy/use life support gels.
In PD/survival to match the usage the 1 full cargo stack of gel gives, you would need to carry much more oxygen stacks than you have slots available (same applies to ion batteries vs. substances to replenish specific hazard protection)
I've never foraged/mined for oxygen myself as it's cheap and on every GTT and once i've hit my first GTT i routinely buy it mainly to refine to carbon (and crafting wotever)
PS: u can get a lot ferrite dust, carbon.. etc..
i said you refine the jelly not the hydrogen also it is nor your method as theres no ©, ® or ™
It's true that getting back up onto a flying companion can be a pain in the butt, but, since I'm not wandering about aimlessly using the scanner when I can't see di-hydrogen (that long scanner recharge time on survival and permadeath) I feel like it's an improvement.