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yeah I spoke too soon, the experimental version didn't help. Yeah thanks for this, I have been doing this just to make some areas a little more bearable
Rats. Please report that this issue is still happening to HG directly via their zendesk. This is the second texture memory issue to be included in fixes since Outlaws so something is still mucked up
Yeah will let them know.
The issue we've been talking about is a new one. In other recent threads on this forum and on reddit you'll see that people have been reporting a new issue since Outlaws. I have Tessellation off and use Fine LOD as I've said in this thread. The issue is not with ground textures, it's with character models, space station interiors, flora and fauna. Running Fine LOD does not deal with these new issues
I have disabled tessellation and the issue is not only the terrain but buildings, npcs, ships, caches, flora and fauna as Upholder98 mentioned. To put it simply, its pretty much every texture in the game. Changing to the experimental branch seems to have delayed the muddy textures by a few jumps but after a while everything becomes a giant mess.
However I have not installed the Fine LOD mod, but it sounds like it wont help with the texture issues I am experiencing.
Since then I have also posted on Zendesk and lets see what happens. For now I am doing what Underd0g suggested. When everything becomes an ugly smear of textures, I go to the graphics settings switch to standard then ultra again and that allows for a few more jumps before I have to do it again.
Its hella annoying but lets see what HG has to say before I move on. From what I have read on the web, it appears this problem has been around for a good while, albeit not this bad. so there is some hope that they did an oopsie.
I will update this thread when I hear back from HelloGames.
https://steamcommunity.com/sharedfiles/filedetails/?id=2802753351
The latest nvidia driver, released a few days ago, doesn't seem to be working well with my system. I tried to revert to the previous driver but the newest archived driver is from December.
Bummer. I haven't updated so that's not the cause of my issue. I almost wish it was