Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Of course if you have a teleporter at your base you can also summon the broken ship & teleport to station.
The last part happens automatically. You’ll never be without a ship & when you’re on your last ship, you can’t scrap it
The best trick is to allow the broke ship to arrive automatically on your freighter. Jump in and jump out- go upstairs and use the teleporter to the current station. The broke ship will follow you even though it needed basic repairs to fly. Scrap away mate!
Unsure if repairing changes value or if breaking tech parts reduces ...
There is no change to the value you will earn as soon as you scrap a ship. If you want to repair it, it's up to you (for rp purposes) - it doesn't change anything if you just want the quick cash.
As for me, I always repair them completely - I consider a broken ship as a quest. Gives me something to do and something to spend my money, time and ressources on. And fits my narrative.
Note this is purely opportunistic, sometimes you'll get the chance, mostly you won't but if you managed to do it reduces the early grind significantly.
1: If I repair broken technology, will I get more money?
A: NO
2: If I repair damaged slots, so that the ship actually gains usable slots, will I get more money?
A: YES <- However, if you factor in the cost of repairing the damaged slot, you will most likely break even or loose money so that’s why it’s advised to simply scrap crashed ships as is.
Never had a ship change his/her value when checking the scrap station upon clearing the slots in a ship I wanted to scrap. So, I'm not sure why it is for you. Maybe you're using mods that change this behaviour?
I've done that for every ship just because it seems logical, but if it's not necessary I'll save the resources
Nope. Some mechanic-maniacs (I'm sure rogue Korvax) will transport it magically to your freighter. Or to the Anomaly. Just summoning it on a planet won't work.
If you have a freighter with teleport installed, you can select the crashed ship as primary and teleport to a space station. Once there the pulse and thrusters will be automatically fixed.
Or you can scrap it without any ressource spending needed, yes.