No Man's Sky

No Man's Sky

View Stats:
Loafy07 Apr 27, 2022 @ 6:20am
Outlaw systems feel pointless.
Been more invested in NMS than ever with the new update, but none of what is drawing me in is from the new update. Outlaw systems feel like a waste of warpdrive fuel. The outlawed upgrade modules don't seem to compete with S class upgrades and contraband smuggling doesn't seem as profitable as just trading normal items. Lastly, unless I'm mistaken, some outlaw missions will cost you standing with other factions? I've deliberately avoided doing most pirate missions out of fear of hurting my standing with the various factions. Maybe I'm mistaken about that, but even still, perhaps the pirates should have their own faction.
< >
Showing 1-15 of 16 comments
BadBaneRat Apr 27, 2022 @ 6:25am 
you can get passport forged to fix you reputation, i think that is the pirate system main perk if you are a pirate like I. also the pirate hood is nice and they have very unique ships that dock usually. i have seen the coolest looking explorer class in pirate system and a very industrial looking bronzed and riveted solar craft...
Idaho Apr 27, 2022 @ 6:29am 
I only travel to outlaw systems. Solves all the problems.
Kitet Apr 27, 2022 @ 6:33am 
On another note - I wonder what happened to ships that originally were found in those whatever-turned-pirate systems. Gotta check my notes from the past.
Lindy Bomber Apr 27, 2022 @ 6:34am 
X class upgrades are very random. Usually they about equivalent to a C or a B, but there is a small chance of them being slightly better than an S class. The only x class I use are the Hazzard Protection because there is no regular module for that.
Ragnaman Apr 27, 2022 @ 6:46am 
Originally posted by BadBaneRat:
you can get passport forged to fix you reputation, i think that is the pirate system main perk if you are a pirate like I. also the pirate hood is nice and they have very unique ships that dock usually. i have seen the coolest looking explorer class in pirate system and a very industrial looking bronzed and riveted solar craft...
Hmm, but the passport boosts relations if they are negative only right ?
If you are already at max positive relations, then do some pirate mission that harms the relations, there is no point to use the forged passport ?
Idaho Apr 27, 2022 @ 6:50am 
I use a mod that gives a higher chance of the X class mods being better, than worse. Seems ridiculous that most of the time they are equal to C class.
BadBaneRat Apr 27, 2022 @ 7:44am 
Originally posted by Ragnaman:
Originally posted by BadBaneRat:
you can get passport forged to fix you reputation, i think that is the pirate system main perk if you are a pirate like I. also the pirate hood is nice and they have very unique ships that dock usually. i have seen the coolest looking explorer class in pirate system and a very industrial looking bronzed and riveted solar craft...
Hmm, but the passport boosts relations if they are negative only right ?
If you are already at max positive relations, then do some pirate mission that harms the relations, there is no point to use the forged passport ?

if your Vykeen faction lv is like say 3 or 6 or whatever beside maximum of course it will raise it by at least one point each time you use one, i've never had it give more than 1 point but that doesn't necessarily mean much bc I've only used em a few times, but in principle your could get enough to just max out your reputation with all faction i reckon.

but yeah it give you the freedom to be bad without long lasting repercussions.
Know Won Apr 27, 2022 @ 8:05am 
Were you expecting miracles?
user19990313 Apr 27, 2022 @ 8:06am 
1. Forged Passport will reset your standing with dominant species to 0 if you have negative standing, otherwise just +1.
2. X upgrades are very random - they all have higher cap than S upgrades while also having lower bounds of C upgrades. For example S shield upgrade is a fixed 30%, X shield upgrade is 5%~35%. So you can just open them like lootboxes, and sell the one that doesn't match your loadout for some nanites.
3. Only the trader raiding bounties drop your standing, because you must attack 4 friendly ships which is -4. Delivery bounties has no standing impact, and freighter raids actually can be done by hitting only cargo pods but not escort ships, giving no standing penalties either. Pirate hunts just straight give you +1 every ship destroyed.
4. Teleporting from outlaw station to normal station, or the reverse, is restricted, but you can teleport from or to your own teleporter with no restrictions. This includes teleporters in your base, inside settlement overseer office, on your freighter and on anomaly. I actually made a secret base somewhere in the outlaw system and named it "smuggler's cavern", every time I need to visit the system I just teleport to that base and change appearance (for immersion!)
5. I generally consider outlaw update to be new-player oriented, there are easier and better way to earn money early on, and the passport is apparently designed for newbies with minimal standing. For returning players, yes it seems bland.
Kobs Apr 27, 2022 @ 8:09am 
Originally posted by BadBaneRat:
you can get passport forged to fix you reputation, i think that is the pirate system main perk if you are a pirate like I. also the pirate hood is nice and they have very unique ships that dock usually. i have seen the coolest looking explorer class in pirate system and a very industrial looking bronzed and riveted solar craft...

Anyone seen that ball hauler with some kind of transparent blue force shield around the pods, I was tempted to pick it up but I'm not into haulers. I've seen those twice in pirate systems
Originally posted by user19990313:
...I actually made a secret base somewhere in the outlaw system and named it "smuggler's cavern", every time I need to visit the system I just teleport to that base and change appearance (for immersion!)...
I like that :D
I named a base something like that too in a large cave system. I shall now have to go see if it has become a pirate system. I never thought to check on my numerous old bases. It would be great if it did! My favourite base unfortunately has become infested with sentinels, so an extra step now is needed to switch them off. But at least I have the finished base built! Thanks for explaining the reputation points thing.

To the other poster: Outlaws I am certain is the start of more updates to expand the new pirate mechanics. I'm really enjoying the new update and the improved combat and ship designs. It's at least a step to making our choices in the universe a little more interesting than before.
Last edited by Johnny in the Clouds; Apr 27, 2022 @ 8:25am
tinybike Apr 27, 2022 @ 10:08am 
Originally posted by Farmer JJ:
I use a mod that gives a higher chance of the X class mods being better, than worse. Seems ridiculous that most of the time they are equal to C class.
Maybe they're illegal because they're so bad
BadBaneRat Apr 27, 2022 @ 10:13am 
[quote=user19990313;3279193518772753876
4. Teleporting from outlaw station to normal station, or the reverse, is restricted, but you can teleport from or to your own teleporter with no restrictions. This includes teleporters in your base, inside settlement overseer office, on your freighter and on anomaly.. [/quote]

i thought i used to be able to teleport to my freighters, since this update i can only teleport from my freighter, but not to it.
davidb11 Apr 27, 2022 @ 10:19am 
The smuggled goods are almost always worth twice what you pay for them, and if you run straight to a normal spacestation, the sentinels won't discover your illegal goods.
Dereknor Apr 27, 2022 @ 12:11pm 
The Outlaw stations have a nice layout, but i rarly fly to them at all. I dont really see a reason to do pirate missions or smuggling at all. I only visit Outlaw Systems if I want a solar sail ship. It just feels like another addition, that never get touched again in the future.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Apr 27, 2022 @ 6:20am
Posts: 16