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The Frigate can be a mobile base, but other than the default base items; there's almost nothing to a Frigate. A few hallways and a few rooms.
The settlements are basically a numbers game.
I can't even think of anything else.
Like, it'd be nice if they would let us make our own ships. You know; pick the fuselage, the wings, where the engines are, paint them...Each choice could raise or lower stats.
Settlements should have more of offer than 'spend your resources and watch numbers change'.
Frigates need more customization items. Like windows. And all bases need things like beds. Do we never sleep, cannonically?
Maybe allow us to draw the habitation of various NPCs other than the generic 'Scientists. Now his story is done' 'Exocraft. Now his story is done'.
Maybe merchants that can make us money. Or have things for sale based on what other people have sold in nearby systems (Make it like a server thing, for when playing solo).
Hell, some games should follow what Dragon's Dogma did; give us an NPC we can send into other worlds to find items and money for us. Maybe other online players can interact with them; buy what we give them, sell things to them for us to get.
The reason the companions update was my favourite isn't because you can bring cute pets with you to other planets, even if that does help my reasoning, its because the features added with that update change the foundational gameplay of the game. Feeding pets, getting them to find items for you, animal AI and the way they behave even wild. You find animals on almost all planets so it's effected almost every planet. It's just normal now.
Things like exocraft are still new to me, my suit is all I need. Which is a common issue, exocraft are just fancy traversal modes.
The settlements (Edit: also origins was pog) update is also another which effects base gameplay pretty well since it could be a random encounter, you can possibly just come across a settlement and start helping it, thus effecting general gameplay.
I'm not a game designer, i'm not going to pretend how to do it right, but there needs to be an overhaul update similar to NEXT which brings everything together and turns it all into one thing. New content is just plopped ontop of the last thing rather than added to the base game, making the universe feel contentless.
No mans sky is great just to mess around in and look at pretty things and I love the game for that, ive been playing since launch but it still has fundamental issues its had for years. And having been watching every update, been hyped for each, done almost everything within the game, this issue with content not integrating well is just getting gradually worse. Bugs not getting fixed, outdated features not being updated. Quite a lot of things feel obsolete from new updates making new content feel inconsistent.
Needs to be fixed.
I really do like this game and I will obviously keep playing but I see this type of post often and this is my best take on what it is based on my observations and experience as a long term player.
Proper well designed procedural generation has as much diversity as a real designer. Take a look at Unexplored's dungeons for a good example. It generates dungeons exactly how a real level designer would.
The real problem is repetition. Even a real designer can't make things feel fresh. At some point, nothing can be done to make something feel new. There are only a handful of biomes that are truly distinct and no amount of takes on them will feel different after you've played any game, handcrafted or not, long enough.
So it's called space for a reason. If it was full of stuff it would be something else.
This is really just a day in the life of a space explorer. There is no insidious plot to uncover and correct or nefarious villains to be vanquished. I like those kind of games, but I like this kind of game alot. Apparently because I have 3800 hours in at this point and still enjoying the vibe.
It is okay if this is not your forever game. If you had fun but not so much anymore it is fine to just hang up the space boots and find another game that thrills you.
I agree with the frigates they need to add something to them as well as bases all I use my bases for is trade put a base near a trade port buy the trade items there us a portal to another base and sell them there rinse and repeat to earn tons of money.
On to money after a certain point it becomes useless as well as nanites.
When you get the ships you like there's no reason to hunt for more so a customization feature to this would be nice.
Derelicts are the same way once you get what you need from the vendor there's no reason to do them anymore.
What I would like to see if terraforming of dead or lifeless planets. Would be neat to take a dead planet and make it into a paradise planet.