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Yeah but I want to play... and since NMS has some of the most tedious and timesink feature, I just use mods to make my life with the game easier and better.
Allowing to craft salvage frigates, for example, remove the "random" from the equation and add "exploration", and that's a very good thing.
As I wrote I like to explore and gather resources, not to have everything. To me when I have unlocked everything the game is over, there's no point to search for a beautiful S class ship or build a base to share, I do not build any base at all, as I do no spend units at all beside frigates. That's I like to play.
Also, why wait for scanning anything? Why wait minutes for refiing? Why wait hours for frigate mission and settlement buildings? Why I cannot have instant text display?
NMS is a timesink in every aspect, I use mod to make m life easier
Di-Hydrogen Jelly can be quickly refined into Di-Hydrogen (1:50). 10 DHJ = 500 DH in 4 secs. It only takes a few minutes to refine 4000 Di-Hyrdogen this way. DHJ has been very easy to find at stations in big quantities (post-outlaws).
I also use mods, but its so infuriating when a new update breaks them,
That's why I have opt-out from experimental and set update only when starting the game...
Also I try to use only mods with LUA, so I can recompile them in case.
I've also the Xbox and Game Pass version, where I usually play vanilla NMS, so if I have to wait a few days for mods, it's not a big deal... I usually have installed only QoL mods for "start game", so when try a new update on my main Xbox/Steam games I can avoid them as I am already at endgame, everything unlocked, billions of units, thousands of nanites, all slot all S class etc
Don't get me wrong, I hate tedium in game design too. It's just important to be honest with ourselves about our actions.
Well yes, I wrote that... I play NMS only to gather resources. To me the game is :
What I need? Cactus Flesh? Ok go to a system with a desert planet, land on it and search for echinocactus.
I need Tritium? Just mine a few dozen asteroids, if I've been attacked by pirates... better, I can get some goods for free.
If I need money, to purchase a new freighter for example, I go gather all the resources I need to craft a few Stasis Devices. No farming, no mineral extraction, no buy anything, in this way I have fun exploring planets, finding things and every single random event is meaningful.
Also I play on survival, so I cannot have with me thousands of resources.
About the time needed changes, it depends, instant text and scanning are MUST HAVE, I won't play without them anymore. Fastest refining and frigates missions are a cheat, I agree, cheats I really don't care since I play without farming, extracting minerals or buying anything.
"Cheat" is a subjective term when it comes to NMS. You might consider removing asteroid clutter a cheat. For me its a critical visual improvement.
Hell most games have the cheats built in, they then sell those cheats to 'hackers' (liars) then get paid to fight against them ...
I would call it refining, not exploiting. You can mine the blue crystals and call that reliable as well. I refine DH->DHJ because its the fastest method.
Tritium is not guaranteed at the stations. Probably a 1/5 chance of finding it, so when I do I take note of that system.
Other posters have suggested a multitude of methods of finding SFMs.
what about tritium in a 3-star system? is it guaranteed or nah?
also what other ways are there to get frigate modules other than expeditions?
Refining jelly is just easier.
You could also refine it from Tritium but it'd be a waste of Tritium.
I agree, I never played a Bethesda game not cheating then, and I won't play NMS at least on Steam without cheating.
I paid for it, I do whatever I want with it... also play with multiplayer deactivated.
Mining di-hydrogen to me is faster and funnier than refining using the "ingame" cheat with jelly... just explore planets and shoot at every di-hydrogen you see, with a fully upgraded mining laser you can gather hundreds in seconds.