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But I really detest the way building textures change (although everything else except the wiring fiasco, I like just fine), as if the devs working on them don't realize that having textures change because of adjacency is in any way superior to having the ability to place exactly the texture you actually want, instead of believing that what they like is what players would like.
Yeah, I've never used mods, so don't remember the proper name of it, but I am considering it now for the first time.
EDIT: Now I'm just waiting for MBINCompiler to update so I can rebuild my mod that allows the underwater "tube" hallways to be built on land. The things we do for aesthetics.
This is the save editor you want, if you decide to do it.
Thanks much for the link! I'm still on the fence about using a mod, but considering the fact the hoops I had to go through to fix the the bug with not getting the first pirate map in Expedition 6 without it, and now finding what a pain it is to use the new textures, has pretty much convinced me that the mod is worthwhile.
Signed,
A modder that has modded games for the past ~26 years
oh! are you talking about the vertical glass tube? i can't get it to attach if part of it is out of the water... as a result, i can't stack on top of it unless i use a regular one but then we get flooding so...
if your mod allows one to build the vertical glass tube attached under water and above water, i'm interested... the question is how i install it on linux running steam and proton... i guess manually but irdk...
Just to be clear, this is not a mod. You do not put it in the game. It is an external editor to add or remove items from the game.