No Man's Sky

No Man's Sky

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Abyssian Apr 4, 2022 @ 5:02pm
Maxing out multi-tool slots
I failed my google search again, so i have no other choice but to ask in here. Again. i have(had) B class experimental multi-tool, 21 slots. I just raised it's class to A, but to my disappointment, the terminal on the station won't let me raise tech slots above 21. So i asking. Do i need to raise it to S class to reach max 24 slots? or this type of multi tool already reached it's maximum already?
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Showing 1-15 of 23 comments
Mr. Bufferlow Apr 4, 2022 @ 5:15pm 
I believe 21 slots is the max for A class. 24 slots in the max for S class. You will need to raise the tool one more class to expand 3 slots.

Not a great deal, but that is the way things rock in NMS.

As an alternative, you could use the save game editor to give yourself slots. Not sure on tools, but I know you can go beyond the allowed slots for storage containers...so maybe tools as well.

I am not recommending you do that, but it is a valid option.

Edit: It just occurred to me that I think you can expand the amount stored in storage containers beyond the 10,000 mark. Not sure you can actually have additional slots as I said above.
Last edited by Mr. Bufferlow; Apr 4, 2022 @ 5:26pm
Abyssian Apr 4, 2022 @ 5:22pm 
Originally posted by Mr. Bufferlow:
I believe 21 slots is the max for A class. 24 slots in the max for S class. You will need to raise the tool one more class to expand 3 slots.

Not a great deal, but that is the way things rock in NMS.

As an alternative, you could use the save game editor to give yourself slots. Not sure on tools, but I know you can go beyond the allowed slots for storage containers...so maybe tools as well.

I am not recommending you do that, but it is a valid option.
Thanks for the info. There is nothing more "pleasing" for non-cheater than spending 75 000 nanites for having 3 more slots in a multi-tool XD
Ash Apr 4, 2022 @ 5:24pm 
You can find 24-slots rifle-sized MTs without them being S-class (I've got a couple of A-class multitools with 24 slots). Cannot say for sure if adding slots will work on less-than-24-slots A/B class MT, though.
Last edited by Ash; Apr 4, 2022 @ 5:28pm
Mr. Bufferlow Apr 4, 2022 @ 5:27pm 
Originally posted by Ash:
You can get 24 slots on rifle-sized MTs without them being S-class (I've got a couple of A-class multitools with 24 slots). Cannot say for sure if adding slots will work on less-than-24-slots A/B class MT, though.
That is true! Some tools, even C class, come in the 24 slot variety out of the box.
Dirak2012 Apr 4, 2022 @ 9:49pm 
Rifles come naturally with a higher number of slots.
sstooney Apr 4, 2022 @ 10:51pm 
As I know every S-Class can be upgraded to the max slots(3 rows). But there is a glitch when you try to upgrade slots at once. Another try can help, in multitool station. (not sure about common small pistols)

The same thing is with the ship and freighter upgrades. They do not show availiable space to fill with new slots before you fill the current visible rectangle. Finally S-Class on freighters/ships gives 48 availiable slots anyway. Even inside the smallest starships as exotic.

But the thing you really should to care is not a max slots but MT functionality. You can have 6 MT's and it is a good idea to spare them by functional reasons. One for mining, one for close combat(spitter and blaster), and one alien MT with neutron cannon for sentinels for the universal devastating damage.
Last edited by sstooney; Apr 4, 2022 @ 11:00pm
Abyssian Apr 5, 2022 @ 4:39am 
Originally posted by sstooney:
As I know every S-Class can be upgraded to the max slots(3 rows). But there is a glitch when you try to upgrade slots at once. Another try can help, in multitool station. (not sure about common small pistols)

The same thing is with the ship and freighter upgrades. They do not show availiable space to fill with new slots before you fill the current visible rectangle. Finally S-Class on freighters/ships gives 48 availiable slots anyway. Even inside the smallest starships as exotic.

But the thing you really should to care is not a max slots but MT functionality. You can have 6 MT's and it is a good idea to spare them by functional reasons. One for mining, one for close combat(spitter and blaster), and one alien MT with neutron cannon for sentinels for the universal devastating damage.
Hm, well... if there is a key to change MT like in FPS games for quick guns change, why not. But since you need to go through X and the bonuses are small, i will just use my experimental MT for everything. The sentinel fights are more fun when you don't have bonus to attack anyway.
Aurumworks Apr 5, 2022 @ 4:46am 
You can assign a number key by going to the multitool selection in the x-menu and use strg-[number] to assign the key. Also works for throwing food at animals and toggling the minotaur AI on/off. Also gestures can be assigned hotkeys. Probably more, but that's what I tried so far.
Last edited by Aurumworks; Apr 5, 2022 @ 4:46am
Guyver8 Apr 5, 2022 @ 4:50am 
Originally posted by Ravenlast:
Hm, well... if there is a key to change MT like in FPS games for quick guns change, why not. But since you need to go through X and the bonuses are small, i will just use my experimental MT for everything. The sentinel fights are more fun when you don't have bonus to attack anyway.

You can bind different MTs to hotkeys (0-9)
just use the quick menu -> change MT
move to the one you want to bind and press CTRL+'the number key you want to assign'

@Aurumworks: well played
Last edited by Guyver8; Apr 5, 2022 @ 4:51am
Abyssian Apr 5, 2022 @ 4:55am 
Originally posted by Aurumworks:
You can assign a number key by going to the multitool selection in the x-menu and use strg-[number] to assign the key. Also works for throwing food at animals and toggling the minotaur AI on/off. Also gestures can be assigned hotkeys. Probably more, but that's what I tried so far.


Originally posted by Guyver8:
Originally posted by Ravenlast:
Hm, well... if there is a key to change MT like in FPS games for quick guns change, why not. But since you need to go through X and the bonuses are small, i will just use my experimental MT for everything. The sentinel fights are more fun when you don't have bonus to attack anyway.

You can bind different MTs to hotkeys (0-9)
just use the quick menu -> change MT
move to the one you want to bind and press CTRL+'the number key you want to assign'

@Aurumworks: well played
Geez i didn't even know this is possible. Thanks!
sstooney Apr 5, 2022 @ 9:40am 
Originally posted by Ravenlast:
Originally posted by sstooney:
As I know every S-Class can be upgraded to the max slots(3 rows). But there is a glitch when you try to upgrade slots at once. Another try can help, in multitool station. (not sure about common small pistols)

The same thing is with the ship and freighter upgrades. They do not show availiable space to fill with new slots before you fill the current visible rectangle. Finally S-Class on freighters/ships gives 48 availiable slots anyway. Even inside the smallest starships as exotic.

But the thing you really should to care is not a max slots but MT functionality. You can have 6 MT's and it is a good idea to spare them by functional reasons. One for mining, one for close combat(spitter and blaster), and one alien MT with neutron cannon for sentinels for the universal devastating damage.
Hm, well... if there is a key to change MT like in FPS games for quick guns change, why not. But since you need to go through X and the bonuses are small, i will just use my experimental MT for everything. The sentinel fights are more fun when you don't have bonus to attack anyway.

Ctrl+ 0-9 in X-selection mode is binding number keys to make this dream come true on PC. 1-2-3 are handful for multitools. 0 is handful for extremal warp out if you got that starship upgrade(works immediately lol)
Last edited by sstooney; Apr 5, 2022 @ 9:49am
Galactic Starman Apr 5, 2022 @ 5:13pm 
I have my binds and all my switching on a 'playstation' type controller used on a PC. Set up is done through Steam. Controller set up through steam has a learning curve, but easy once you understand how to do it. You can easily bind legacy keys like keys 0-9 to controller buttons and can also use activators for dual functions applied to a basic standard controller. You can use it for one button Pet calling or Photo Mode on the fly and of course Emotes. On PC you can keyboard and controller binds for similar actions.

Works well, and is a lot of fun and practical when changing views from 1st person to 3rd person or back again quickly while in a heated battle using the controller. That can be fun too driving an exocraft across rough terrain looking out of the cockpit :D
The Neutron Canon is also great for collecting Larval eggs. :D Now we have 6 weapons, specialist weapon load outs with Quick keys is great. Now we can really see the power of the fully spec Plasma Grenade....just don't go anywhere near me... :D
Last edited by Galactic Starman; Apr 5, 2022 @ 5:17pm
Galactic Starman Apr 5, 2022 @ 5:26pm 
Originally posted by Dirak2012:
Rifles come naturally with a higher number of slots.
Do Rifles have any bonuses compared to the smaller pistols? I think they used to.

Originally posted by Ash:
You can find 24-slots rifle-sized MTs without them being S-class (I've got a couple of A-class multitools with 24 slots). Cannot say for sure if adding slots will work on less-than-24-slots A/B class MT, though.
Yes every multi-tool can be upgraded to the maximum. Even the starter tool can become a 24 slot S-Class 'destroyer of worlds'.

There was a time when players actually LOOKED for the S-Class tools that can be found easily enough by using maps or exocar scanners and simply visiting minor settlement buildings on planets. The tool in the space station (and Anomaly I think) hints at what is available and potentially the S-Class can be found (like ships) in the system. Time taken to do that might arguably be more fun than time taken to gather all the items needed for all the upgrade steps (unless you have wealthy friends!)

Searching with friends can save a lot of time visiting minor settlements too!
My current tricky situation is I need to recall which system I found the tool below, during the rushed Expedition 5, so I can return and look for the S-Class version on my main save. I had never discovered a black coloured multi-tool before.
https://steamcommunity.com/sharedfiles/filedetails/?id=2790081118
Last edited by Galactic Starman; Apr 5, 2022 @ 5:37pm
Adeptguy Apr 6, 2022 @ 9:58am 
Originally posted by Starman:
Originally posted by Dirak2012:
Rifles come naturally with a higher number of slots.
Do Rifles have any bonuses compared to the smaller pistols? I think they used to.

Originally posted by Ash:
You can find 24-slots rifle-sized MTs without them being S-class (I've got a couple of A-class multitools with 24 slots). Cannot say for sure if adding slots will work on less-than-24-slots A/B class MT, though.
Yes every multi-tool can be upgraded to the maximum. Even the starter tool can become a 24 slot S-Class 'destroyer of worlds'.

There was a time when players actually LOOKED for the S-Class tools that can be found easily enough by using maps or exocar scanners and simply visiting minor settlement buildings on planets. The tool in the space station (and Anomaly I think) hints at what is available and potentially the S-Class can be found (like ships) in the system. Time taken to do that might arguably be more fun than time taken to gather all the items needed for all the upgrade steps (unless you have wealthy friends!)

Searching with friends can save a lot of time visiting minor settlements too!
My current tricky situation is I need to recall which system I found the tool below, during the rushed Expedition 5, so I can return and look for the S-Class version on my main save. I had never discovered a black coloured multi-tool before.
https://steamcommunity.com/sharedfiles/filedetails/?id=2790081118
Wait, so pistols and rifles can both eventually get to 24 slot S class? Or am I misunderstanding, because I thought pistols have higher base stats and rifles have more room. But if both can get to 24 slots eventually then what's the point of rifles at all?
Guyver8 Apr 6, 2022 @ 10:09am 
Originally posted by Adeptguy:
Wait, so pistols and rifles can both eventually get to 24 slot S class? Or am I misunderstanding, because I thought pistols have higher base stats and rifles have more room. But if both can get to 24 slots eventually then what's the point of rifles at all?

yes all MTs can.

as for the second bit...er...cos some like rifles?

basically pistols, experimentals, aliens have a slight bump in certain stats...but because the balancing for NMS is so off (non-existant) there isn't enough difference to actual see.
so whatever HG originally were thinking in terms of roles for different weapons...it really is just looks
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Date Posted: Apr 4, 2022 @ 5:02pm
Posts: 23