No Man's Sky

No Man's Sky

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Lailantie May 11, 2022 @ 6:07am
Falling through floor at tp - any suggestions?
At the moment it only happens at a few selected bases and I have no idea what makes these bases different from the others.

At these bases, whenever I teleport in (or log back in after having logged out in front of that teleporter), my character falls through the floor.

One is a house boat. I had the tp on the ship. Below there's another floor and below the water. In the beginning I used to end up in the water under the ship, then I added numerous floors in between, even an ossified star. It didn't help. At least now I got caught in the ossified star and wasn't drowning. Finally I moved the tp to the land. It is on a wooden floor piece about knee high over the terrain. I still get stuck in the floor piece whenever I teleport in. And it's super annoying.

The other base is a normal wooden base, a bit lifted, and I always land under the house. It is not that annoying as I removed one of the supports so I can just walk out. I even built a stair next to the place so that I can comfortably enter the house after a teleport.

I just remember there's a third base, I just don't go there too often, it is a stone building a bit lifted, and when I tp I get stomped into the terrain beneath. I had to remove a support and then crouch to get out.

And there's a fourth one with a cave/hole below the base. I also put more floors under the tp but last time I visited I was down in the cave.

I have the impression that the floor loads a tiny bit slower than my character, so that the game thinks there's no floor. Is this random? And if it is, why doesn't it happen to all my bases, only these selected few? At the one with the boat it happens every time, at the second one it happens most of the time, at the others it happens sometimes. All my bases are uploaded.

Any help greatly appreciated, I would like to know if this is a known bug or if there's something I can do to fix it. Thank you very much.
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Showing 1-9 of 9 comments
wkitty42 May 11, 2022 @ 6:20am 
more complex areas may take a little more time to render... when this happens, it is possible the floor under you is not in place in time and so you fall through... HG could fix this by making sure the floor under you is rendered first... or they could increase the float time to allow the floor under you to render... with them adding more and more content, it is not surprising that some things take more memory and time to render...
Krash Megiddo May 11, 2022 @ 6:24am 
Since this issue started, I put the teleportal and save point on the ground with a short set of stairs going up to the base. The cuboid floors work for me but its a lot of trial and error.
Lailantie May 11, 2022 @ 6:28am 
Originally posted by Krash Megiddo:
https://steamcommunity.com/app/275850/discussions/0/3183486787560783133/

Wow. And I thought I was the only one. Thank you very much for this link!
lordoftheapes79 May 11, 2022 @ 6:35am 
Nah it's a load error. They'll fix it eventually. For now, just assume your gonna fall thru the floor and build accordingly.

I have one base where I build a reception room under the teleporter. so I load in and immediately fall into the reception room lol
Krash Megiddo May 11, 2022 @ 6:37am 
Originally posted by lordoftheapes79:
Nah it's a load error. They'll fix it eventually. For now, just assume your gonna fall thru the floor and build accordingly.

I have one base where I build a reception room under the teleporter. so I load in and immediately fall into the reception room lol

Brilliant! I love solutions like this :steamthumbsup::steamhappy:
lordoftheapes79 May 11, 2022 @ 6:40am 
Originally posted by Krash Megiddo:
Originally posted by lordoftheapes79:
Nah it's a load error. They'll fix it eventually. For now, just assume your gonna fall thru the floor and build accordingly.

I have one base where I build a reception room under the teleporter. so I load in and immediately fall into the reception room lol

Brilliant! I love solutions like this :steamthumbsup::steamhappy:
:VBCOOL:
BigGrayGolem May 11, 2022 @ 7:47am 
I've determined the fix for this, but it won't work for everyone.

The problem is related to the load times of the base elements. Essentially, you transport in but the floor hasn't fully loaded yet, so you fall through it. By the time you land, the floor (which is now above you) has loaded. I noticed the same problem when walking across a large base, and saw sections of the floor still loading as I walked on them (so I fell through.) If I walked VERY VERY slowly, I could avoid the problem.

The fix is to adjust your base complexity settings, forcing more elements to load. This taxes your system, however, and could cause problems. You need to set your base complexity as high as your system will allow. BUT WATCH YOUR CPU/GPU TEMPERATURES. Even then, for very complex bases, you may still have the problem sporadically. You may want to reduce other settings (shadows, reflections, etc.) to offset this load.

This does appear to be a problem related to the new updates, so it should get fixed eventually.
Lailantie May 11, 2022 @ 7:54am 
My base complexity is maxed, just like anything else, as I got a new gaming computer. I still fall through the floor on certain bases. An interesting fix was that teleporting to this base from the Anomaly placed in the SAME system made me arrive standing. I replied to the thread mentioned above as a link.
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Date Posted: May 11, 2022 @ 6:07am
Posts: 9