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So, what is a construction item?
(1) every wire segment. Even if it is 2 inches long. That is why when you build, always attempt to use the full 200 u length and go in straight lines when possible. Applies to cable and pipe segments, too.
(2) every portable device (construction items that don't require a base). Things like portable refiners, beacons, exocraft pads, and so on. These are very dangerous. Why? because you can make them without a base and therefore could forget them on a planet somewhere. When you forget stuff, then you make more. The problem is, the game does not forget. It deducts every item you made and left on some unknown planet from your construction limit. Forever. That is why you should never make more than 5 beacons ever since that is the most you can use on a planet. If you leave them somewhere, then they will deduct from your build total.
(3) More obviously, construction items are any base building material used to make bases. Every item is one point. So a landing pad equals a floor board equals a light. One item is one point deducted from your total. Always keep track of items you place as sometimes you can bury items underground if they accidentally snap to something at ground level. It all adds up.
(4) Base extension items. Very often to get the full 1000 u radius on a base, people put random construction items down on the ground to create a buildable corridor. Then they forget them. Don't forget them....pick them up after you build the distant satellite in your extension.
As others mentioned previously the grand total is about 16K or so. I have heard up to 20K. When I was not paying attention to the count of items in bases, I think I built about 90 bases before I hit the construction limit. Most of those bases were not that big, medium sized. But I ran through beacons like water, leaving them all over the galaxy.
Supply depots only need to be connected every other depot. For example, you only need to use connector pipe every other depot as such....the following example shows the pattern which will allow every supply depot (O) to be connected with the minimum number of pipe segments (=) (ignore the periods, just for ASCII spacing here):
O=O O=O O=O O=O
O ..O .O .O ..O ..O ..O
O=O O=O O=O O=O
O ..O .O .O ..O ..O ..O
O=O O=O O=O O=O
In the example above, most people's intuitive interconnection of those depots would lead to about 39 pipe segments being used, while the pattern I show uses only 12 segments or construction items. That's nearly a 300% reduction in parts being used. To get the automatic interconnection though, you MUST be within one square of the other depot, which is very easy since Frontiers as you can even smash depots together so they overlap.
Another hint to save on construction waste is that when you place extractors on hotspots, whether for mining or electrical power, stack them vertically. The drop off of resource activity is very rapid from the dead center of the hotspot, so you will use exponentially more extractors if you spread them out on the ground horizontally rather than stack them vertically. There is ZERO drop off of activity if you stack things vertically. ZERO. For example, I just visited a base that had a 5 by 5 matrix of extractors pounding away near a hotspot, and bizarrely, not even centered on the hotspot. Instead of producing 150/hr, each extractor was producing less than half of that at about 70/hr. In that particular case, the player was using nearly twice as many extractors as they needed. Again, a huge waste of construction space.
That's including your freighter base parts if you have any and on PC ...if you play with consoles you can get up to 20K for some reason unknown to me. There's also a limit of 3K part per individual base.
The 3k is for uploading only. You can continue building any base up to the max - (20k consoles and 16k on PC as you said) - you just won't be able to upload it once you pass 3k.
HTH :)