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If it was everywhere - I wouldn't say a thing. But this is only in NMS.
And yes - temperatures are fine. And Pc is not too stressed when I play it.
Anyway, I'm out of ideas. Good luck finding a solution and if you do, post it here, please!
Error codes would be helpful
You may have a look into your windows Event Viewer for more Info about that crash.
WIN+X will open that windows list, there start the Event Viewer and
expand Windows Logs and look under Application for warnings with a timestamp of that crash.
If this one shows only AppHang with unknown Reason, check the Events below of this one
Thnx for advice. I checked it. Every crash has got 2 Windows Error Reporting prior to it. the code is 1001 and the only common position is P1: 141.
I've checked google on this account and didn't find any usefull information. Only general: "Check this, install this, delete temp" and etc....
There was one thread in windows support with P1: 141. And they adviced uninstall all Graphics drivers with DDU and reinstall them... I'll try this one... I have already installed all the windows updates, newest graphics drivers, cleaned register and temp files... Everything i could XD Maybe there would be some temp files deleted with DDU which couldn't with WM...
Will report tommorow XD
P1: 141
P2: ffffa10abb6b7050
P3: fffff8075e0260c8
P4: 0
P5: 2d08
P6: 10_0_19044
P7: 0_0
P8: 256_1
P9:
P10:
Now I will try to install windows updates for Intel which are not mandatory....
I wasn't able to find any way to solve this problem.... I tried:
-checking game files for errors
-tried all tips from hellogames supprt advices
-clean drivers reinstall
-cleaning memory
- cleaning register
- checking sys and memory for errors
- updating windows.
Other people tried:
- moving to another SSD/HDD
- checking them for errors
Everywhere it says: The cause is unknown and it happens for different users and for different games.... I'll try something else but..... I don't think that it will help XD
Sudden movements, or changing zones (like entering a cuboid), seem to trigger the freeze then crash. I usually can push through the BS with constant saving an walking cables rather than running them. And I never turn sharply or jetpack while it is in this crash phase.
As mentioned....after the walkways are pulled up, relying just on the short-range teleporters, I no longer have the crashes, so it happens most right at the start of building a base for me. If you are connecting all 5 planetary resources to a base, long pathways are inevitable. Outside of that it seems nonexistant.
Than there may be a crashdump file, which should be in :
C:\Users\YOUR_ID\AppData\Local\Temp
(it will be called something like NMS_crashcode_xxxxxxxx.dmp)
Which you can analyze with WinDbg (Google it and download it from the Microsoft site)
But, as Rexxer did mention... if you are nearby a complex Base, it can also be the reason for a crash, also if Multiplayer is enabled can make problems.
I wonder what happens if you run NMS with Steam offline
STACK_TEXT:
00000067`9c4ffb90 00007ff6`3e23da01 : 00000000`00018db5 00000000`00018db5 00000067`9c4ffbf0 00000067`9c4ffbf3 : nvoglv64!vk_icdNegotiateLoaderICDInterfaceVersion+0xf6ad
00000067`9c4ffbc0 00007ff6`3e29cbcd : 00007ff6`3ebf4780 000001a7`0610a000 00000000`00000000 00000000`00000000 : NMS!AK::WriteBytesCount::SetCount+0x352861
00000067`9c4ffc10 00007ff6`3c84e556 : 00000089`9c27189b 00000000`00000000 000001a7`0610a000 00000000`00000000 : NMS!AK::WriteBytesCount::SetCount+0x3b1a2d
00000067`9c4ffcc0 00007ff6`3c84bd46 : 00007ff6`3f78f148 000001a7`0610a000 00007ff6`3ebf4780 00000000`00000000 : NMS!AK::SoundEngine::RegisterResourceMonitorCallback+0x28b6
00000067`9c4ffd00 00007ff6`3c849760 : 00000067`9c4ffda0 00000000`00000000 00000000`00000000 00007ff6`3e7d99b1 : NMS!AK::SoundEngine::RegisterResourceMonitorCallback+0xa6
00000067`9c4ffd40 00007ff6`3c850738 : 00000000`00003e19 00007ff6`3e7d9915 00007ff6`3ebee660 00000000`00003de6 : NMS!AK::WriteBytesCount::Bytes+0x14840
00000067`9c4ffd80 00007ff6`3e7d91cc : 00000000`00000001 000001a7`0610a0e0 00000000`00000000 00000067`9c211000 : NMS!AK::SoundEngine::RegisterResourceMonitorCallback+0x4a98
00000067`9c4ffdc0 00007ffc`154a7034 : 00000000`00000000 00000000`00000000 00000000`00000000 00007ffb`d8b20000 : NMS!NVSDK_NGX_VULKAN_Shutdown1+0x16093c
00000067`9c4ffe00 00007ffc`16682651 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14
00000067`9c4ffe30 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21
SYMBOL_NAME: nvoglv64!vk_icdNegotiateLoaderICDInterfaceVersion+f6ad
MODULE_NAME: nvoglv64
IMAGE_NAME: nvoglv64.dll
STACK_COMMAND: ~0s ; .ecxr ; kb
FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_nvoglv64.dll!vk_icdNegotiateLoaderICDInterfaceVersion
OS_VERSION: 10.0.19041.1
BUILDLAB_STR: vb_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
IMAGE_VERSION: 30.0.14.9709
FAILURE_ID_HASH: {10654cf2-b90b-116d-e31d-c447a9202445}
As I understand the "problematic" file is "nvoglv64".... I will try to find the solution with this file in mind.....