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But with this game who knows.
This is my current settings...
<?xml version="1.0" encoding="utf-8"?>
<Data template="TkGraphicsSettings">
<Property name="Version" value="4" />
<Property name="FullScreen" value="false" />
<Property name="Borderless" value="true" />
<Property name="Monitor" value="0" />
<Property name="MonitorNames">
<Property name="MonitorNames_00" value="0|NVIDIA GeForce GTX 1080|Generic PnP Monitor" />
</Property>
<Property name="UseScreenResolution" value="false" />
<Property name="ResolutionWidth" value="2560" />
<Property name="ResolutionHeight" value="1440" />
<Property name="VsyncEx" value="Off" />
<Property name="GSync" value="true" />
<Property name="ShadowDetail" value="Low" />
<Property name="TextureDetail" value="High" />
<Property name="GenerationDetail" value="High" />
<Property name="ReflectionsQuality" value="Low" />
<Property name="AntiAliasingEx2" value="TAA" />
<Property name="MotionBlurQuality" value="Off" />
<Property name="MotionBlurStrength" value="0.000000" />
<Property name="AnisotropyLevel" value="4" />
<Property name="FoVOnFoot" value="100.000000" />
<Property name="FoVInShip" value="100.000000" />
<Property name="Brightness" value="50" />
<Property name="MaxframeRate" value="144" />
<Property name="NumHighThreads" value="4" />
<Property name="NumLowThreads" value="3" />
<Property name="TextureStreamingEx" value="Off" />
<Property name="TexturePageSizeKb" value="128" />
<Property name="ShowRequirementsWarnings" value="true" />
<Property name="RemoveBaseBuildingRestrictions" value="true" />
<Property name="BaseBuildingLimit" value="5000" />
<Property name="MouseClickSpeedMultiplier" value="0.000000" />
<Property name="AmbientOcclusion" value="Off" />
<Property name="UseHDR" value="false" />
<Property name="UseLightshafts" value="false" />
<Property name="TerrainQualityEx" value="High" />
<Property name="UseTerrainTextureCache" value="false" />
<Property name="UseArbSparseTexture" value="false" />
<Property name="EnableTessellation" value="True" />
<Property name="GraphicsDetail" value="TkGraphicsDetailPreset.xml">
<Property name="TextureQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="Ultra" />
</Property>
<Property name="AnimationQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="Ultra" />
</Property>
<Property name="ShadowQuality" value="TkGraphicsDetailTypes.xml" />
<Property name="PostProcessingEffects" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="Ultra" />
</Property>
<Property name="VolumetricsQuality" value="TkGraphicsDetailTypes.xml" />
<Property name="TerrainTessellation" value="TkGraphicsDetailTypes.xml" />
<Property name="PlanetQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="Ultra" />
</Property>
<Property name="BaseQuality" value="TkGraphicsDetailTypes.xml">
<Property name="GraphicDetail" value="Ultra" />
</Property>
</Property>
<Property name="VignetteAndScanlines" value="false" />
<Property name="TextureStreamingVk" value="Off" />
<Property name="HDRMode" value="Off" />
<Property name="AdapterName" value="GeForce GTX 1080" />
<Property name="AdapterIndex" value="0" />
<Property name="NumGraphicsThreadsBeta" value="0" />
</Data>
I do believe there is some compatibility issue with the new ingame graphic options, which are represented by the bottom half of this settings file. Some of them seem to be missing values in the file even when set ingame, and in that case I believe the older settings above are used. The others seem to overwrite the older above settings, such that if you change the above settings just in the file, they are just replaced by the newer ones below that have values, which you've set ingame. Some of the older above settings also seem to be non-responsive, such as the old setting that allowed you to change the hold duration of the confirmation button, effectively making it an instant click. I believe the new ingame option for this has broken the older setting that is still in the file. At least; even when I have it set to 0.00000 duration it does not act as such, and instead uses the game's default duration.
I think they did a half-ass job of just bandaging the old settings with the newer graphic options, and they don't play way together in some cases.
It would seem that this new graphics options band aid only kicks in when the older settings are set to certain levels, and when they are not set to those levels the file is altered to show a blank place where that newer setting would be. Now I'm left wondering what all those other blank property values would be if they were set right in the older options, and whether or not I'm missing out not knowing. :(
Old, no longer used
AntiAliasingEx2
Frame Rate
GSync
GenerationDetail
MotionBlurQuality
ReflectionsQuality
ShadowDetail
TerrainQuality,
TerrainDetail
UseLightshafts
New, presumably used
AnimationQuality
AnisotropyLevel
AntiAliasing
BaseQuality
MaxFrameRate
MinGPUMode
PlanetQuality
PostProcessingEffects
ReflectionsMultiplier
ShadowQuality
TerrainTessellation
TextureQuality
VignetteAndScanlines
VolumetricsQuality
Note that these were entered by hand so the spelling might be off. Also a bunch of the new settings are held under a node named GraphicsDetail, so pay attention there.
MouseClickSpeedMultiplier still looks like it's 'there'. Maybe it's not being used? I dunno.
....or you have something else going on, not mentioned.
That boost is not universally guaranteed. It helps for some, but not for everyone. In my case there is no difference between playing fullscreen or playing borderless.
Changing these old settings in the file still works for me...
My Frame rate setting still works
My GSync setting still works
My Motion blur setting still works
The other graphical old settings only work when the ingame (or newer settings are set low enough for the older ones to 'kick in'
when you updated to beyond, the "new" tkgraphics were merged with the old tkgraphics. in other words, the older pre beyond tkgraphics was not completely deleted then replaced with the new.
there are values that the game no longer uses in the values you listed. (gsync, texture page file, ect)
simply completely delete the tkgraphics file and have the game re build it. make a copy of it of course before you do. this will rebuild the current beyond tkgraphics file and then all you have to do is edit what applies from your old (pre beyond) settings.. either through in game or hard edit.
all the best.
But then you do have something else going on.
Another thing I noticed were the in-game FXAA levels. They seem very low. Possibly only as low as 2x or so. At 1080p TAA+FXAA is very blurry. But with only TAA in-game and FXAA x8 (app enhanced) through Nvidia control panel, visuals are now exremely crisp. And the horrid FXAA blur is also gone for some reason.
Best seems to only edit the in-game GFX values to your liking, then make further changes to the file afterwards. Like tweaking FOV or high/low thread values. Though I have not seem much improvement with the latter, as I'm currently trying to improve terrain loading speed.
I have a 6c/12t CPU @ 4Ghz
GTX 1080
By default my game set this to:
<Property name="NumHighThreads" value="3" />
<Property name="NumLowThreads" value="6" />
I upped this to 4/8 and even 5/10 but saw no improvement in terrain generation. Same for 6/6. No difference what so ever. Grass and such still load in maybe 2-3 seconds. Especially if I am using the jetpack to get around faster.
Maybe someone else has some better insight?
I fear its the procedural nature of the world and contents. The huge amount of calculations across everything is what is holds even the most powerful of systems back. Lots of tricks are used to short cut and cache alot of it.
You can see some of that if your screen is not scaled to 16:9, outside of this, critters move but are not animated, etc.
OpenCL would be of some use, but we have no control over that.
You not mention try'n 12/0....