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I did get the generator hooked up, but it required me deleting the secondary base computer and generator, placing a custom waypoint at the hotspot, then going back to my own base perimeter...
You can tell the perimeter because your build menu changes. But I could stand just within my base area and still place a generator almost 100u further, which I did. That actually pushed the base perimeter out so I could walk about 95u beyond the new generator to the new perimeter and place another generator about 95u further out. One more repeat of that process and I had a generator on the power spot that was an extension of my base, a second generator that still made some power, and a third that made nothing. I was able to string wires along the generators (3rd one I replaced with a battery.) Later I found a second electromagnetic power hotspot opposite side of my base and managed to perform the same feat. Not sure if my base perimeter expands in a circular manner or if it just pushes out along the wires to the generator.
This may not help you connect two bases but it is an interesting mechanic, especially if you find a power hotspot nearby.
I'll try your thing though. :)
Mine either, i couldn't figure it out. Bases don't like the power lines going between the two, probably to prevent people from stealing power from someone else's base?
This helped sooo much and allowed me to get power to an S-Class mine base i set up. i was NOT looking forward to calculating how many solar panels and batteries i would need to get all the mines i built to work day and night.
(EDIT) relogged and was able to push it out even futher with this method
I deleted my second base, then used small wooden panels to build a walkway to the desired extractor sites. I'm using a single EM power hotspot to power 3 separate gas & mineral extractor clusters. The most distant is currently ~800u away from the EM gens.
So, this pretty much resolves the single-player issue of power availability across hotspots, but admittedly does not resolve sharing power across multiplayer bases.
The same for you. You beed to log into base A to edit, not edit B. Need to log into B to edit that one.
For you to "login" to base will need to load into or warp/tele' to it.
Friends need to actualy Login into base CPU as guest.... (+yer network permissions)
Bases do not share or interconnect. ugh.
But you can't connect power from separate bases, I've confirmed this myself. This definitely should be changed being that hotspots are usually more that 500u apart.
And yes, you can extend your base by adding objects here and there until you reach it.
But I think 1k is the max size you can expand.
Seems like the way it is now creates a challenge. I would guess that is intended. You can connect your base to a hotspot if you plan it out correctly.
If you could connect bases together to share power, you could plop your base down anywhere, find the nearest hot spot and create a chain of bases to it. That would be too easy and really look like a mess to any other player that comes across it (although I don't think another player often finds a base not theirs).
Slight wording issue " building structures around the outer " ..not around.
From the edge of base you want to go.. something every 50u, or less. From the 150u radius.
I used 1/2 arch parts to make it look like real street/power lines, kinda.
Everyone seems to think you cant share power between bases when you can.
You need 2 bases close by and want to share power.