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:p
Decent was awsome, got right into that.!
I don't use controllers with my PC. My PC is for Mouse and KB games. If I wanted to use a bloody Controller I'd play it on my XBone. I hate this game on XBone. Hence, back to the PC Master Race I go. KB+M all the way.
Or just let you have them both at the same values. The problem is that the mouse speed left and right is waaaaaay slower than up and down. Flight controls can be done very well with keyboard and mouse, but this game just has stinky controls.
Anyway, thanks.
But now that I've played a bunch of Star Wars Squadrons I just hate the flying in NMS. It might even be a deal-breaker for me.
I have no idea how it can be so ridiculously bad.
I find "Locked Normal" or "Locked Inverted" to be more comfortable myself.
(OPTIONS -> Control Options -> Flight Controls)
I personally don't think there's much wrong with these controls. After all, we are flying mostly in a vacuum which has no resistance unlike flying through air so your craft once pushed in a direction slides through the friction-less medium until a jet pushes it in a different direction.
So there's no ongoing resistance to slow you down or for your ship to push up against in space to make a turn whereas in atmosphere a plane uses its wings and the ailerons on the outer rear edges of the wing to channel air flow and create resistance in order to turn in the air which inherently resists any object (in this case a plane) trying to do so.
If you visualise turning with skis on ice it's that kind of situation and movement without the benefit of a hard ice surface against which to dig in and redirect your motion with your poles.
That's why steering feels very sensitive and the motion feels very "swingy".
Also, you can purchase (from the space station Starship Research techs) in-game speed and manoeuvrability upgrades to the Pulse Drive itself which are designed to make handling much smoother and controllable than without.
Also you should notice when you are using the In- Flight Booster ("afterburner") it becomes very difficult (unresponsive) to turn under thrust (the ship quivers and shakes all the while you are applying the Booster), especially within a planet's atmosphere.
After buying and installing the Pulse Drive Upgrades (3 or 4 I think you can have) I have found one way to get used to the turning and spinning sensitivity of the controls is to spend time mining Platinum from those large crystals floating amongst the asteroids in seemingly every system you encounter (Platinum can also either be sold for great prices or refined into Nanites using the Portable Refiner unit making this practice lucrative rather than merely "lost" time).
So, whilst it's not a perfectly realistic system of movement and control it seems to me there is a pretty high degree of realism in the spaceship propulsion and manoeuvrability modelled for KB+M and inclines me toward thinking that many complaints lodged here are due to misunderstandings of the representation rather than bad design and programming by the Devs of the systems in question.
That's just my 5 cents...
Also I believe flight controls, on any given settings, are different flying close to planet than in space. Your results may vary.
Yeah, I'm more than aware of these things; I've been gaming since my Apple ][+ where we had to mess with dip switches. KB+M controls in this game are still some of the worst I've seen in a long time.