Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You mean ice?
Fish eye is just a part of using a high FOV. Always will be. The higher the FOV, the worse it is. The only way to get a higher FOV without fish-eye is with an ultra-wide monitor or something like eye-finity.
(edit - Whoops, sorry, I got that wrong - some games use cylindrical projection (and a few others) instead of fish eye for FOV. I doubt you can do anything about it though, fish-eye will be baked into this games engine for the FOV)
What FOV are you using?
Well there is no way to remove it, only make it less pronounced. I don't know why I wrote that you can remove the fish eye with ultra-wide lol... but you can't. It's just part of the game.
Who knows what's happening on your monitor, are you sure your using the term right? Is it inverse fish-eye? Or perhaps your talking about the curvature of the UI?
Find a straight line, you find a lot in space stations, and then line it up with the top of the screen to observe the curvature. For me, it's straight. For you does it curve down at the edges, or up?