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It's not a game-breaker but it would be nice to know what I've picked up without having to turn and look over my shoulder.
I would say to the developer: if in doubt, more options.
The reason I bought my 3rd sensor is because snap or smooth turning felt so immersion breaking to me. I've gotten so used to room scale now, that I can't go back to turning with a joystick. For now I'll just have to keep turning to the HUD when I need to check something, but it's certainly not ideal.
Granted, I already know the game's mechanics. I dont need the hud all the time and I barely need the pop ups.
And honestly forcing turning with buttons (snap or smooth) makes more people sick. I know I never have problems otherwise but I am borderline in closed areas (like bases) when using turning with buttons.
The HUD is also the only reference point you have to know which direction your body is facing. Hitting your jumpjets will launch you in the direction you body is facing, not where you are looking so that is extremely useful in some cases ;)
It's kinda like piloting a ship.. you can look around in your cockpit/helmet all you want, but to see the control panel where you are looking, you have to bring the your ship/body about.
Currently loving the current setup personally, as I can't do roomscale. Feels very intuitive to me :)
Great as an option... not as a forced experience for all those who DO have room scale. Most current games have a smooth/snap turn option but also let the ui follow the players view.
To be honest I think the devs dont want this to be roomscaled because you dont need to be close to an item or a thing to use it (like grabbing plants or talking to merchs). Maybe they went for a simpler mechanic in terms of VR interaction with the world, lazy? Maybe, but works. I dont mind losing the "roomscale" feeling just to play this game in VR
Actually thinking of refunding since I walk around my room and the gun doesn't follow my shoulder either.