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Seated VR play (helps with flying in VR as well)
https://steamcommunity.com/app/275850/discussions/0/3185654583874691442/
I dont want to see the UI all the time, its immersion breaker in VR. The way it is now, if I need the info, I look with my head were the UI is. The rest of the time Im glad Im not seeing it.
I would like maybe a delayed follow,its just nicer having it in front wasnt game breaking or anything just feels like a qol improvement.
I hope after these stability patches they take a good look at this, give us some options to customize our experience and bring it more inline with what PCVR players expect.
Surely it can’t be too hard to have the UI follow the players head so when I turn around, I can still see my health and the items I’m collecting
If you adapt to it, it functions pretty well. LT to walk is somthing, you need to getting used to. But eventually you will. And since, you will fly your ship now and then, and this is more comfortable, if you're sitting, I find it a good design-choice, because, you can have your chair behind you, without the danger to falling over it. If you want to play standing, when on foot on planets, you just need to adjust your view manually, just by holding the left menus-button. (at least on Vive-wands.).
I normally prefer roomscale-gaming in VR, when you're on foot. But in this game, the choice against it, is better, if you keep playing a while in VR, imho. Even if you keep sitting, when on foot, just imagine to yourselft that you're sitting in a robotic exosuit, and it will be immersive. (at least for me.)
And later, you will be more in some interior, than on foot, when your vehicles are available. Trust me, you will stay seated.
You can get used to it, sure. But I still think they should make the game compatible with roomscale VR.
I'm normally someone who will give a game the benefit of the doubt and try to meet it on its own terms, but this stuff is would only make the game better if they at least added the option to toggle between seated and roomscale setup.
if you are first person view in a highly advanced technical spacesuit that provided you with a heads-up display in your visor, you would see that heads up display regardless of how your head was turning, and any associated notifications would show as well. In the very least, having the option to toggle HUD Tracking would be preferable.
My main complaint is jump boosting... If you jump boost while not facing in the direction your HUD, you will jump in the direction of the HUD and not where you are looking. I've had more then one time where I've jumped sideways, off cliffs or even backwards since I was not facing my HUD direction. I would like to see this addressed as well.
If very likely could be an issue with the PSVR currently being front facing only.
I don't mind it at all. As an old guy, I can't spend the continuous hours on my feet that I have played spent playing this in VR.
Maybe they can patch it in after they have the bugs and issues fixed but I don't see it being changed anytime soon.
my guess is they simply didnt have the time to develop 2 different systems.
they have said this is only the beginning for VR, that they will continue to add features and improve the experience as they go.
so hopefully before long we get a PCVR update that will add features like room scale, index finger tracking, sitting in chairs, gestures, photo mode and various quality of life improvements like locking the UI to your head.
PCVR NMS is incredible and is definitely the way this game was made to be played all along, and hopefully they make it as good as it can be.