No Man's Sky

No Man's Sky

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Has anyone done the math for the gas extractor?
I want to have it up 24/7 if possible and wondering if anyone has done the math on how many solar panels and batteries are needed to keep it running 24/7.
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Showing 1-8 of 8 comments
Fornøyd Aug 17, 2019 @ 12:33am 
2 solar batteries for 1 gas extractor seem to be fine, it's mandatory to power up them through one battery for energy storage to be able to extract gases at night
Last edited by Fornøyd; Aug 17, 2019 @ 12:34am
DrummahMike Aug 27, 2019 @ 10:41am 
It DOES NOT take 2 batteries. 24/7 power to an extractor, mineral or gas, needs TWO solar panels connected to ONE battery which is then connected to the extractor that is connected with a supply pipe to a depot. That's it.

Or, you can wire the extraction site to an electromagnetic generator in another hotspot, of course.
Last edited by DrummahMike; Aug 27, 2019 @ 10:43am
ShadowMystic Aug 27, 2019 @ 10:45am 
Not done the math. I just add Solar Panels and batteries until time to charge is shorter than the daylight time and time to discharge is longer than the night.
DrummahMike Aug 27, 2019 @ 10:53am 
Originally posted by ShadowMystic:
Not done the math. I just add Solar Panels and batteries until time to charge is shorter than the daylight time and time to discharge is longer than the night.

Yes, if you want to add more than one extractor or any other electrically powered devices to the grid, you have to check the ratios between max power supply vs. power used, and power storage remaining (battery) vs. nighttime hours.

If the OP is asking what it takes for 1 extractor connected to 1 supply depot, it's 2 solar panels and 1 battery to make it through the night.
Rexxer Aug 27, 2019 @ 11:08am 
Originally posted by Shadow Draxis:
I want to have it up 24/7 if possible and wondering if anyone has done the math on how many solar panels and batteries are needed to keep it running 24/7.

Any electromagnetic site will power anything, doesn't matter level S or C. Just look for one. There's not a whole lot of difference in S vs C mineral or power sites, maybe you'll have to add a couple more extractors to make up the difference. The main determinant on how much stuff is in your supply depot, IMO, is the number of supply depots you have....the more you have the more will be in there...eventually. Since I have many extractor sites, by the time I make my rounds, I'll usually have over 10000 units of whatever if I have enough depots. The number of extractors just determines how fast it fills up. But once you reach the limit of your supply depot (limited by the number of depots), it doesn't matter how fast you extract stuff if it has no where to go.
Last edited by Rexxer; Aug 27, 2019 @ 11:25am
fenrez71 Sep 12, 2019 @ 12:43pm 
I posted something on reddit that might help (hope it's okay to post the link):

https://www.reddit.com/r/NoMansSkyTheGame/comments/d39155/simple_calculation_to_figure_out_the_minimum/
Holce Sep 12, 2019 @ 12:58pm 
A solar panel generate 50Kps half of the time. 25Kps in average. A battery can generate 50Kps for 15 min (night duration).

A solar panel every 25Kps and a battery every 2 solar panels.

I have an extractor with a teleporter. They need 70Kps. I used 3 solar panels (75Kps in average) and 2 batteries (100Kps for 15 min).
Last edited by Holce; Sep 12, 2019 @ 1:03pm
Rexxer Sep 12, 2019 @ 1:02pm 
Originally posted by DrummahMike:
It DOES NOT take 2 batteries. 24/7 power to an extractor, mineral or gas, needs TWO solar panels connected to ONE battery which is then connected to the extractor that is connected with a supply pipe to a depot. That's it.

Or, you can wire the extraction site to an electromagnetic generator in another hotspot, of course.

Solar turns off at night though, so the extractors should stop working then unless you have a battery which stored excess daylight energy. If it does otherwise, then that is a bug. Electromagnetic is 24/7 though and looks better.
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Date Posted: Aug 16, 2019 @ 1:18am
Posts: 8