No Man's Sky

No Man's Sky

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AntuManuel Mar 19, 2022 @ 8:53pm
Help with wiring the new structures
Hey everyone. Anyone knows a good recent tutorial on how to wire the new structures for base building (wood, stone, alloy)?
They don't seem to have any "ports" or conectors, and extending the wire trhough the walls directly to the devices inside the base looks terrible.
Last edited by AntuManuel; Mar 19, 2022 @ 8:55pm
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Dirak2012 Mar 19, 2022 @ 8:55pm 
No, you can't wire basic parts, you must wire individual components inside the base.
The author of this thread has indicated that this post answers the original topic.
Krash Megiddo Mar 19, 2022 @ 8:59pm 
Electrical Cloaking Unit
aggressor27 Mar 19, 2022 @ 9:00pm 
Don't forget about the Electrical Cloaking Unit. It allows you to wire direct and save on pieces as each wire laid will count toward your base and global piece limit. I found this out the hard way when I was trying to set up a digital scoreboard for someone.
AntuManuel Mar 19, 2022 @ 9:01pm 
Originally posted by Dirak2012:
No, you can't wire basic parts, you must wire individual components inside the base.
That's terrible! I'm gonna have to stick to the old prefabs then, if I don't want to see cables cutting through walls.
leandrombraz Mar 19, 2022 @ 9:07pm 
Originally posted by AntuManuel:
Originally posted by Dirak2012:
No, you can't wire basic parts, you must wire individual components inside the base.
That's terrible! I'm gonna have to stick to the old prefabs then, if I don't want to see cables cutting through walls.

Build the Electrical Cloaking Unit. It will hide every cable in your base.
Krash Megiddo Mar 19, 2022 @ 9:11pm 
The prefabs are boring all by themselves. You can be more creative with walls, floors, doors, windows, and incase you missed it...

Electrical Cloaking Unit
Liralen Mar 19, 2022 @ 10:03pm 
While I like the building changes with respect to being able to find building components, I haven't used it much since then. I recently decided to find more efficient locations to build bases (it's something to do, ya know?) and found that building both electrical wiring and supply pipes are really a nightmare now.

They generally don't connect properly, won't connect at all if either you or ship is too close, even though neither one is, and the "ghost" pre-image of where the wires or pipes will be placed has no relation to how they will be placed.

The Electrical Cloaking Unit covers the visual errors caused by this, but it doesn't correct the hassles associated with just trying to make sure the connections actually work between generators, extractors and supply depots that are separated by long distances.
knighttemplar1960 Mar 19, 2022 @ 11:16pm 
To add a bit. The electric cloaking unit doesn't always work correctly. Some of the wires still show.

The terrain still regenerates inside your base so if you are using basic parts you should build up one level. You can make that level a sublevel for your main base and put all of your solar panel;s, batteries, and storage containers in the sublevel then run the wires through the floor so that only a tiny bit shows up on your main level.
https://steamcommunity.com/sharedfiles/filedetails/?id=1868321239
Solar panels still work even inside opaque structures and you can still reach your storage containers from the main level using the "X" menu.
wkitty42 Mar 20, 2022 @ 3:30am 
Originally posted by leandrombraz:
Build the Electrical Cloaking Unit. It will hide every cable in your base.
except the transport cable between Short Range Teleports... those are still broken and visible :(
Jez Hammond Mar 20, 2022 @ 4:34am 
Editing anything 1st-person feels broken. For example, electrical wiring goes off on some tangent causing the engine to complain that position is invalid. Sometimes rotating view 180 degrees is a workaround, other times not.

For hiding wires I still prefer to have a hidden layer in the floor and ceiling, but for walls it involves accurate placing of cables in advance. And all of that effort is only really worth it for your main base, and needs to be done early... foundations of building time.
AntuManuel Mar 20, 2022 @ 9:57am 
Guys, thanks for all the replies. Maybe you can help me with something else. Is there any proper way to snap the basic structures to the old prefabs? I want to build a vault room, but manuually placing the individual vaults is not working...

EDIT: I think snapping prefab corridors to basic doors works fine.
Last edited by AntuManuel; Mar 20, 2022 @ 10:00am
Krash Megiddo Mar 20, 2022 @ 10:45am 
If by vault you mean the storage containers, they should snap to each other, but they are probably too big to fit in a prefab. As a rule, prefabs only snap with prefab and older parts. The new base walls, floors, etc don't snap to the prefabs.
Last edited by Krash Megiddo; Mar 20, 2022 @ 10:47am
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Date Posted: Mar 19, 2022 @ 8:53pm
Posts: 12