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I'll agree with that, settlements are useless and way more trouble than they're worth..., in my opinion..
Start with 3-5 charts. Pulse to the far side of the planet, which is facing away from the other planets in that system:
1. Exit ship
2. Use a chart
3. If Settlement is found "off planet":
.....A. Reload save
.....B. Pulse to another part of planet
.....C. goto step 1
4. If chart gives no feedback or says "interference":
5. walk away from that spot, goto step 2
6. If you run out of charts, reload save, goto step 2
Every planet with an active Trading Post has a settlement, you just have to find it.
- Recap. I gave a few more try, and did more or less what you said, except considering "which planet side face which".
At some point, I finally begin to get "interference".
Move a bit away from there, and finally... MIRACLE! I triggered it on the e planet i wanted it!
SAVED, kk thx, bye,
BUT, SAD SURPRISE! I'm not allowed to have a second (overseer of two planets at once) settlement because I got the random one first ( strange, on my previous save I was able to OWN a second).
HG should add some more extensive tool tips in the description of charts, or some guide link reference for settlements.
It seems that 90% of what you get from OUTSIDE the quest path "AWAKENING" was randomly added without considering much what was already there.
That, in part explains why there is so much redundancy on next updates for what you can do/get in the game after and even in the meantime MAIN STORY QUEST.
I'm experimenting different/alternative growth/exploration paths, and all leads to a LONG POVERTY if u skip "awakening" and "economy crash".
use the settlement chart
switch on MP again, if you want
worked every time in my games
If I find a settlement I hop in my ship and go see on which planet it is and how it looks. If it's no good, I reload manual save. In Permadeath game I have only the most recent save so I just confim the planet without getting off my ship so not to create a save where I have used up all my charts. If it's on the planet I want, I just accept it as it is.
Now for aiming for a planet - I initially thought you get a settlement mark on the NEXT planet to the one you are standing on. So if I wanted to find a settlement on the first planet, I would go to the 5th or 6th, depending on planet count on that system. It worked two or three times until I got the settlement on the planet I stood on, which surprised me. Then there is using charts on space station and in space - they appear random but one of the planets gets picked like 70% of the time.
Now I think I just need to reload and try enough times to find a settlement on a planet I want and it doesn't matter what I face and where I stand.
https://steamcommunity.com/sharedfiles/filedetails/?id=2775839713
In my opinion, Frontier update, was the ONLY significant update of 2021, and where they should invest more time to expand this idea further, and possibly improve. While the economical benefits you can get are uninteresting, the ability to add some "civilization" is what trigger my interest. Finally some life that is not "indigenous" out of the window of my base, is a cool view in this so premordial, empty universe, HG has created.
Unfortunately, most new updates ( some of which, long time ago announced) added to the game by HG, leaves often a lot to be desired.
The hassles to have settlement spawned where you wish, is one of those. Settlement charts needs improvements, can't blame anyone for giving up on this feature.
And I insist. Frontier update should be taken back on the works. I believe the ability to populate a planet is a great concept, but not well flashed out in its current state.
I would say you've had really bad luck with settlements. Hopefully 4th time's a charm. I've heard Euclid can be buggy with them. Most of mine are in Eissentam because its easier to find paradise worlds and I've never had a glitch that forced me to abandon it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2776117237
As for those that have strong opinions (especially against settlements), I offer the following song. Listen for the line "different strokes for different folks"
https://www.youtube.com/watch?v=3JvkaUvB-ec
I suppose you are correct. And that makes the matter appear even more messy than I thought. If the chart simply points you to a pre-established location where the settlement is meant to be found, why the hell the chart points me to a different planet instead of current planet I'm at? Why does it even fail to point you more often than not?
Its messy due to procedural generation. That's why moving around, pulsing to another spot on the planet forces the algorithm to target a different settlement. All of these charts are like that. I'll use a commercial chart to find a miner settlement. It points me to one 14hours away. I walk over the hill and spot a miner settlement right there within 300u of where I fired off the chart.
I would _guess_ devs want us to visit other places and don't stay confined in our zones of comfort that probably span a small radius around our bases or something. If it was at all intended, because it could as well be an accident.