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Last attempt was to hunt down a random Sentinel and shoot until 5 stars, continuing until I was bored. Previously this would at least provide a Walker Brain, but now I'm only getting useless cogs (whatever they were). I was hoping the RNG might spew out some legs lol.
It's very frustrating having the Minotaur menu popup as default with the missing part(s) required.
sooo, to progress the quest i would help myself with the save game editor by goatfungus (search the net, get it from github)
add - product - component - pristine brain
it should now be possible to hand over the pristine brain
(never tested, because my quests do not bug out since a long time, - but give it a try)
It was like that with me and I got my pristine brain in another way... then I went to the place given by the game and, when I arrived, he already recognized the pristine with me and gave this part of the quest as done.
All you have to do is defeat a walker (that huge biped, not the new one that appeared recently).
The trick here is that to get the Pristine Brain, AFTER you've defeated the big one, you can't use your multitool but instead approach the walker's remains and press "e" (on PC's) or the equivalent on PS etc. , and you will have a Pristine Walker, contrary to what Ǥɾᴧᴤʆᴧᵯᴧ said. I got another pristine brain, after doing this quest, by accident (and lost the walker brain).
Attention Xammond: you did everything right BUT used the multitool at the end and got a walker brain. If, on the other hand, you use the "e" or what you press to pick things up (if you're using a PS) you'll have what you're looking for.
Confusing reading about the so called "Pristine Brain" as I am still seeking the ummmm, oh these names, ....um Something Frame Engine? That just doesn't exists! I've taken out a planet's worth of metal as far as Sentinels are concerned. It actually makes me bored of the game, rather than progressing with what remains.
edit: _FATVENDETTA_'s suggestion could be it where I must press "E" after defeating a Minotaur to magically extract the frame instead of a QS?
Guess they won't "time-out" as they become static objects quick, but if they stayed dynamic then the game wouldn't quite handle anything like 100 of them with domestic physics engines.