No Man's Sky

No Man's Sky

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Pagafyr Mar 26, 2022 @ 12:30pm
Anyone recall the first year NMS was released? How much harder was it?
Was it more dangerous?
Was the time shorter to learn to survive the opening set where we have to get our equipment working and find the Star Ship?
Fauna attacks?
Sentinel attacks?
During the first year of NMS's release how hard was it to get a Billion Units?
Before the glitches were found too, how difficult was it to get nanites?

From my exploring galaxies planets I have found that there used to be a greater amount of building materials. From the looks of some of the constructed buildings it looks to me like getting those construction materials wasn't cheap.

Were there ways to earn a lot of units and nanites during the first year of the games release so pay for those magnificent structures I have seen built?
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Showing 1-15 of 62 comments
aggressor27 Mar 26, 2022 @ 12:37pm 
Once you were able to figure stuff out it wasn't too bad. The inventory limit sucked so that motivated you to find a decent money maker so you could get a hauler so you could eventually sell more stuff. For me it was farming fungi and cacti to make and sell lubricant. I don't think it took me too long to get into the billions once i had that process established, i think it was getting to that point that took the longest. Normal then was basically survival now when it came to hazards and storage limitations and i do miss the challenge, but mist of the folks i play with are on normal. I can't really remember the nanite grind back then. I don't think there was a whole lot to use it on so I don't think I worried too much about it til we were able to start upgrading our MTs and ships.
Last edited by aggressor27; Mar 26, 2022 @ 12:41pm
JefferyNothing Mar 26, 2022 @ 12:43pm 
Originally posted by Pagafyr:
Was it more dangerous?
Was the time shorter to learn to survive the opening set where we have to get our equipment working and find the Star Ship?
Fauna attacks?
Sentinel attacks?
During the first year of NMS's release how hard was it to get a Billion Units?
Before the glitches were found too, how difficult was it to get nanites?

From my exploring galaxies planets I have found that there used to be a greater amount of building materials. From the looks of some of the constructed buildings it looks to me like getting those construction materials wasn't cheap.

Were there ways to earn a lot of units and nanites during the first year of the games release so pay for those magnificent structures I have seen built?

About the same really.

Kinda, the elements had different names and there were less of them at the beginning. Plutonium pretty much powered anything in your ship and youd find it in crystal form like you do with Di-hydrogen now. It was simpler and to be honest i miss that. I hate having to craft fuel and use two components. Its just added faff.

Yes.

Yes.

Pretty damn hard. But i guess it could be possible if you wanted to spend the stupid amount of time it would take to do so. Unless someone knew some trick at the time I'd never heard about it was pretty much impossible until you could start farming stuff.

From what i can remember nanites wernt in V1, they were put in one of the DLCs. I think it was Pathfinder. Not too sure though, its quite a while ago now.

https://steamcommunity.com/sharedfiles/filedetails/?id=742430837
https://steamcommunity.com/sharedfiles/filedetails/?id=742430890
https://steamcommunity.com/sharedfiles/filedetails/?id=742467164
https://steamcommunity.com/sharedfiles/filedetails/?id=742552213
https://steamcommunity.com/sharedfiles/filedetails/?id=742552299
https://steamcommunity.com/sharedfiles/filedetails/?id=742552373
https://steamcommunity.com/sharedfiles/filedetails/?id=742552448

My first shots on launch day.
Pagafyr Mar 26, 2022 @ 1:04pm 
I didn't have the equipment to play it when it first came out.
There is something about this game I can't quite figure out that keeps me returning to play it. I really don't want to find out what it is, because the best part is the adventure, with or without friends. Finding the end quest always breaks up the party and sends us back to the kitchen to find out what Mother's been cooking up for us next.

Thx!
Dirak2012 Mar 26, 2022 @ 1:11pm 
It was about the same? Maybe there was more hostile creatures.
Materials had different names, but they were basically the same.
Pagafyr Mar 26, 2022 @ 1:26pm 
What were some of your good experiences while playing the original?
aggressor27 Mar 26, 2022 @ 1:39pm 
The likelihood that your character was about to set foot where no other player had (even though if you play enough you start seeing the same thing over and over).

The ability to move from space, to orbit, to planetfall to feet on the ground in one smooth transition without a load screen.

Sunrises and sunsets against the backdrop of whatever world you're on.

The fact that if you can see it you can travel there.

Different types of flora and fauna (even though those start looking the same as well).
Dirak2012 Mar 26, 2022 @ 1:46pm 
The thing about the first version was that the terrain generation was completely crazy. The terrain was very random, creating all sort of crazy shapes.
Today everything is more realistic, but also very uniform, just by looking around where you land, you can know how the rest of the planet looks.
Mr. Bufferlow Mar 26, 2022 @ 3:22pm 
The beginning of the game was relatively easy in the original. The hard part was there was almost on information and you had to figure out what resources did what and then relate that information to fixing the ship.

It was much more puzzle oriented and the challenge was figuring out how things worked.

The critters were generally about the same but aggressive critters could scare the pants off you. The little angry crabs made a horrible noise that would always spook me out. Some of the large predators in the water would stalk you along the shore line and would attack you in the water.

The critters could spawn in late and it was possible to be one hit killed by predators in that scenario. Same with pirates. There was only one game mode and you just had to recover your grave if you died.

Learning to navigate through the stars and what was important to collect in our very limited inventory were some of the big challenges. Deciding on a ship and tool were important choices since you only had one and the ship types had different benefits and liabilities.

It was still pretty casual like it is now, but everything made more sense on why it was the way it was...once you finally figured things out.

I think it was my most enjoyable period for the game. I really liked the trial and error game play and feeling so relieved when I finally figured out some new mechanic of the game.

The downside is there was not a lot to do other then head to the center and explore along the way. I enjoyed that so it was not a liability to me. I think some players were expecting a lot more complexity and sophistication and became disappointed with the original game.
Pagafyr Mar 26, 2022 @ 4:05pm 
Was the original game as science minded like learning to fly by the co-ordinates on the Star Ship's dash in other ways which required some learning or advanced knowledge in the sciences?

Making the game a learning experience for those who had just enough introduction to higher learning courses so the game became a bit like puzzle solving only getting an actual education from a course which took us up another level for those seeking more advanced courses in their desired study?
Jez Hammond Mar 26, 2022 @ 4:16pm 
Apart from trying to outrun a Walker, I would say it was harder with the old Sentinels. But the new ones have huge potential to walk all over any player, they are totally tame atm.

It was also more fun to "earn" tech and recipes than to buy it with nanites like we do now. The only thing missing was that all of that stuff is fictional trading rather than actual objects which would fill the game world. I would prefer a Stasis Device to require a magnitude more amount of parts and efforts, and then only carry 1 per slot... but I would also prefer my freighter to be walkable around more than the dock (500x the space).
Rexxer Mar 26, 2022 @ 4:51pm 
2016. The original game was similar but even more basic and limited similar to today's survival, as each inventory slot only could carry 250 items, not 9999. Same with storage containers....everything was small and limited. Blueprints could not be purchased, except for the basic ones at a minor settlement (basic hasn't changed). The Anomaly only had a single MT vending box, no vendors or things to buy, unless you consider Polo and Nada vendors. You got blueprints RANDOMLY by raiding operation centers, so there was no way to max out abilities until you hit hundreds of op centers. After an initial few, most blueprint drops were ones you already had, so you kept grinding op centers until you finally had the most important blueprints (like indium drive). And there was no industry/extractors/mining. You got resources only by using the terrain manipulator and refiner. You could still buy limited selections of things at trade terminals, though. But building up credits was best achieved by making trade goods and selling them, not by mining as it is today. You could also run buy and sell gambits between star systems, so there was that.
Pagafyr Mar 26, 2022 @ 5:52pm 
Wow!

If someone has a copy of the original game on a computer or a disk, that has not been altered, I envy them and all of you for having played in such a place that lets our imagination gain insights free of many of the shortcomings that cause us to halt and not do something because someone shocked us.

A half hearted tease that went array; stopping us in our tracks when we were just learning to walk. I feel that the game has let me learn what is bothering me. It was and did.

It's like someone stalled me at a time when we are about to take that first step without anyone keeping us from falling down. No one holding us up or teasing us that we might fall. We might fall off the face of the Earth if we drink too. Or if we don't watch where we are going. Now I see what keeps me from quitting this game. I feel that free sense now that does not stall us. No one is interfering, interrupting, letting my mind begin to see what really was what I wanted most. To make get on my own to feet, and then, learn to run.

I would leap up into outer space right now if I could get that foot that is standing on my other foot off the foot that is readied to jump. LOL

Thx.
Captain Brendig Mar 27, 2022 @ 2:49am 
When NMS was first released it was kinda like a cat. Simple, but complicated (trust me, brought home a rescue just over a week ago and still have no idea what his complaints are about, and I have lived with cats most of my life).

In the beginning there was no Quicksilver, no nanites, no Anomaly, no storage containers, no freighter, no building parts. Just you and your ship. Your only ship. No terrain manipulator, either.

As mentioned, the only way to get BP's was to raid manufacturing facilities or operation centers, and hope for the best. To get suit slots required finding drop pods, or the SS which had one locked behind a door that required an Atlas pass to access.

Back in those days I made units by acting as a 'Dynamic Resonater' broker. Hang out on the SS, learn which NPC was selling low, and which was buying high. Before I learned the trade route thing. But worked without warping, as long as I found a good system for doing that.

And the mineral nodes weren't buried, they stood above the ground in a very unrealistic but fun fashion. Oh look... a gigantic hard boiled egg made of solid gold just over yonder... :)
Last edited by Captain Brendig; Mar 27, 2022 @ 2:51am
nadi 531672001 Mar 27, 2022 @ 3:07am 
What I remember from launch was that my PC wasn't really powerful enough to play it. But even then, I kept going back. Even with my shoddy frame rate, the sense of exploration and beautiful landscapes had me hooked. I played about 50 hours in slow motion, dying frequently. Eventually I left it alone, but the yearning was still there when I got a faster machine a couple of years later, and then I truly got started. And still here.
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Date Posted: Mar 26, 2022 @ 12:30pm
Posts: 62