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About the same really.
Kinda, the elements had different names and there were less of them at the beginning. Plutonium pretty much powered anything in your ship and youd find it in crystal form like you do with Di-hydrogen now. It was simpler and to be honest i miss that. I hate having to craft fuel and use two components. Its just added faff.
Yes.
Yes.
Pretty damn hard. But i guess it could be possible if you wanted to spend the stupid amount of time it would take to do so. Unless someone knew some trick at the time I'd never heard about it was pretty much impossible until you could start farming stuff.
From what i can remember nanites wernt in V1, they were put in one of the DLCs. I think it was Pathfinder. Not too sure though, its quite a while ago now.
https://steamcommunity.com/sharedfiles/filedetails/?id=742430837
https://steamcommunity.com/sharedfiles/filedetails/?id=742430890
https://steamcommunity.com/sharedfiles/filedetails/?id=742467164
https://steamcommunity.com/sharedfiles/filedetails/?id=742552213
https://steamcommunity.com/sharedfiles/filedetails/?id=742552299
https://steamcommunity.com/sharedfiles/filedetails/?id=742552373
https://steamcommunity.com/sharedfiles/filedetails/?id=742552448
My first shots on launch day.
There is something about this game I can't quite figure out that keeps me returning to play it. I really don't want to find out what it is, because the best part is the adventure, with or without friends. Finding the end quest always breaks up the party and sends us back to the kitchen to find out what Mother's been cooking up for us next.
Thx!
Materials had different names, but they were basically the same.
The ability to move from space, to orbit, to planetfall to feet on the ground in one smooth transition without a load screen.
Sunrises and sunsets against the backdrop of whatever world you're on.
The fact that if you can see it you can travel there.
Different types of flora and fauna (even though those start looking the same as well).
Today everything is more realistic, but also very uniform, just by looking around where you land, you can know how the rest of the planet looks.
https://www.youtube.com/watch?v=_g2FmxIN1Ns
https://www.youtube.com/watch?v=A8P2CZg3sJQ
https://www.youtube.com/watch?v=JCG9YLeIB98
It was much more puzzle oriented and the challenge was figuring out how things worked.
The critters were generally about the same but aggressive critters could scare the pants off you. The little angry crabs made a horrible noise that would always spook me out. Some of the large predators in the water would stalk you along the shore line and would attack you in the water.
The critters could spawn in late and it was possible to be one hit killed by predators in that scenario. Same with pirates. There was only one game mode and you just had to recover your grave if you died.
Learning to navigate through the stars and what was important to collect in our very limited inventory were some of the big challenges. Deciding on a ship and tool were important choices since you only had one and the ship types had different benefits and liabilities.
It was still pretty casual like it is now, but everything made more sense on why it was the way it was...once you finally figured things out.
I think it was my most enjoyable period for the game. I really liked the trial and error game play and feeling so relieved when I finally figured out some new mechanic of the game.
The downside is there was not a lot to do other then head to the center and explore along the way. I enjoyed that so it was not a liability to me. I think some players were expecting a lot more complexity and sophistication and became disappointed with the original game.
Making the game a learning experience for those who had just enough introduction to higher learning courses so the game became a bit like puzzle solving only getting an actual education from a course which took us up another level for those seeking more advanced courses in their desired study?
It was also more fun to "earn" tech and recipes than to buy it with nanites like we do now. The only thing missing was that all of that stuff is fictional trading rather than actual objects which would fill the game world. I would prefer a Stasis Device to require a magnitude more amount of parts and efforts, and then only carry 1 per slot... but I would also prefer my freighter to be walkable around more than the dock (500x the space).
If someone has a copy of the original game on a computer or a disk, that has not been altered, I envy them and all of you for having played in such a place that lets our imagination gain insights free of many of the shortcomings that cause us to halt and not do something because someone shocked us.
A half hearted tease that went array; stopping us in our tracks when we were just learning to walk. I feel that the game has let me learn what is bothering me. It was and did.
It's like someone stalled me at a time when we are about to take that first step without anyone keeping us from falling down. No one holding us up or teasing us that we might fall. We might fall off the face of the Earth if we drink too. Or if we don't watch where we are going. Now I see what keeps me from quitting this game. I feel that free sense now that does not stall us. No one is interfering, interrupting, letting my mind begin to see what really was what I wanted most. To make get on my own to feet, and then, learn to run.
I would leap up into outer space right now if I could get that foot that is standing on my other foot off the foot that is readied to jump. LOL
Thx.
In the beginning there was no Quicksilver, no nanites, no Anomaly, no storage containers, no freighter, no building parts. Just you and your ship. Your only ship. No terrain manipulator, either.
As mentioned, the only way to get BP's was to raid manufacturing facilities or operation centers, and hope for the best. To get suit slots required finding drop pods, or the SS which had one locked behind a door that required an Atlas pass to access.
Back in those days I made units by acting as a 'Dynamic Resonater' broker. Hang out on the SS, learn which NPC was selling low, and which was buying high. Before I learned the trade route thing. But worked without warping, as long as I found a good system for doing that.
And the mineral nodes weren't buried, they stood above the ground in a very unrealistic but fun fashion. Oh look... a gigantic hard boiled egg made of solid gold just over yonder... :)