No Man's Sky

No Man's Sky

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Hello Games  [developer] Nov 2, 2021 @ 11:51am
Experimental Branch 02/11
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 12/11
  • Fixed a snapping issue with ByteBeat Cables.

Experimental Branch Update 03/11
  • Fixed an issue that could cause protected terrain edits inside a player's base to occasionally be overwritten when downloading a large number of terrain edits from other player's bases.

Experimental Branch 03/11
  • Fixed an experimental-branch only issue that could cause some powered doors to remain locked in position.

Experimental Branch 02/11
  • Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
  • Fixed a collision issue with timber roof corner base parts.
  • Fixed a rare issue where grass could grow around the edges of settlement building interiors.
  • Fixed a number of base-building LOD issues.
  • Fixed a number of rare issues that could cause planetary objects to have no collision.
  • Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
  • Fixed a number of collision and terrain carving issues with small paving parts.
  • Fixed a collision issue with one visual variant of the timber wall with windows.
  • Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
  • Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
  • Fixed an number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
  • Fixed an issue that could cause base part preview holograms to be offset.
  • Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.

  • Introduced a significant base-building networking optimisation.
  • Fixed a rare issue that could cause very large player bases to crash when loading.
  • Introduced a number of significant base-building physics optimisations.
  • Introduced a significant memory optimisation for PlayStation 4.
  • Fixed a Xbox-specific crash that could occur when running out of audio memory.
  • Fixed an Xbox-specific crash that could occur when loading corrupted save data.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
Last edited by Hello Games; Nov 12, 2021 @ 10:36am
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Showing 1-15 of 30 comments
Krash Megiddo Nov 2, 2021 @ 11:59am 
Nice! Hello HG, keep up the great work :steamhappy:

Note: I hope this is what it sounds like:
"Introduced a significant base-building networking optimisation"

p.s. it's probably not
Last edited by Krash Megiddo; Nov 2, 2021 @ 12:05pm
DmAnd Nov 2, 2021 @ 12:16pm 
The ui / Hud for VR needs a little bit of work since you folks re did that.

The VR mode needs a curved ui build screen. I have a hard time reading the ones on the end of a MASSIVE straight screen
Kalis7777 Nov 2, 2021 @ 12:17pm 
Vr players still do not have the option to change base building parts colors. A lot of the new particle effects you guys added like the quicksilver fireworks and fireflies on lamp posts and better explosions do not work in vr.
Krash Megiddo Nov 2, 2021 @ 12:19pm 
Originally posted by Dmand:
The ui / Hud for VR needs a little bit of work since you folks re did that.

The VR mode needs a curved ui build screen. I have a hard time reading the ones on the end of a MASSIVE straight screen

The way to make yourself heard is join the experimental branch:
"Feedback and reports of new bugs/issues being found on Experimental are welcome"

and submit a bug report.
Acrilix Nov 2, 2021 @ 12:29pm 
Isn't this thread supposed to be pinned?
76561198126064654 Nov 2, 2021 @ 12:31pm 
Still no mention of returning the ability to simply rotate items in build mode, so still a couple dozen buildable items are almost completely useless, especially the 'basic shapes' you know are screwed up.
Acrilix Nov 2, 2021 @ 12:36pm 
Originally posted by Kalis7777:
Vr players still do not have the option to change base building parts colors. A lot of the new particle effects you guys added like the quicksilver fireworks and fireflies on lamp posts and better explosions do not work in vr.
Colouring base parts used to work in VR a year ago, though I haven't tested recently. It's very unintuitive to figure out though! I think you had to point at the hologram shape of the build piece and then press something to get the colouring menu up.
Ivão Drago Nov 2, 2021 @ 12:36pm 
Originally posted by Hello Games:
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We'll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 02/11
  • Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
  • Fixed a collision issue with timber roof corner base parts.
  • Fixed a rare issue where grass could grow around the edges of settlement building interiors.
  • Fixed a number of base-building LOD issues.
  • Fixed a number of rare issues that could cause planetary objects to have no collision.
  • Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
  • Fixed a number of collision and terrain carving issues with small paving parts.
  • Fixed a collision issue with one visual variant of the timber wall with windows.
  • Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
  • Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
  • Fixed an number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
  • Fixed an issue that could cause base part preview holograms to be offset.
  • Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.

  • Introduced a significant base-building networking optimisation.
  • Fixed a rare issue that could cause very large player bases to crash when loading.
  • Introduced a number of significant base-building physics optimisations.
  • Introduced a significant memory optimisation for PlayStation 4.
  • Fixed a Xbox-specific crash that could occur when running out of audio memory.
  • Fixed an Xbox-specific crash that could occur when loading corrupted save data.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.

Guys, tks!

Would you mind PIN the update message?!
StormFX Nov 2, 2021 @ 1:41pm 
Oh! You fixed the Alloy Roof Inner Corner! Thank you so much! <3
Last edited by StormFX; Nov 2, 2021 @ 1:41pm
Hungry_Eye Nov 2, 2021 @ 2:39pm 
Bug Reported:
PC + VR tele-loop for ground movement not working inside settlement buildings.
Have to try to use backpack jets ;)
Asmosis Nov 2, 2021 @ 7:39pm 
Could you please PIN this topic :)

Bumpity bump.
Last edited by Asmosis; Nov 2, 2021 @ 7:39pm
EvilPolygons Nov 3, 2021 @ 12:50am 
Originally posted by Suragi Chan:
Still no mention of returning the ability to simply rotate items in build mode, so still a couple dozen buildable items are almost completely useless, especially the 'basic shapes' you know are screwed up.

More people need to actually report this as a BUG on HG's Zendesk webpage. It's usually the squeaky wheel that gets the grease...
WoodyMontana Nov 3, 2021 @ 1:37am 
Hey HG!

I don't know what you did exactly to fix the no collision issue on planetary props (great btw) but I believe you introduced a new bug in its place. Planetary objects pop out of existence left and right. Even when spawned through the distant objects category.

Can you fix it?

Thanks.
chanhau Nov 3, 2021 @ 10:57am 
May I ask you in this update to reduce the time delay (remove the time delay) for the operation of the electric inverter, or at least increase the operating time of the electric button?
EvilPolygons Nov 3, 2021 @ 9:43pm 
Originally posted by Hello Games:
Hello Everyone,

Experimental Branch Update 03/11
  • Fixed an issue that could cause protected terrain edits inside a player's base to occasionally be overwritten when downloading a large number of terrain edits from other player's bases.

YEEESSSSS. First you guys fix the cuboid supports, and now the terrain regen bug. Thanks, HG! :2018bestcoffee::2018bestaward:

Tbh this bug was making me not even want to do the Nexus community missions anymore because having to restore all my base terrain edits afterwards (via the Save Editor) was kind of a pain. This should improve my QOL in NMS by at least 3000. :steamthumbsup:
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Date Posted: Nov 2, 2021 @ 11:51am
Posts: 30