No Man's Sky

No Man's Sky

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Doveheart Nov 1, 2021 @ 9:26am
Class S Fighter Upgrades?
Precisely, what upgrades are necessary for a Class S fighter? (And, any other ships like the squid?) I have the hyperdrive, of course, teleport and scanner. What else is necessary? My whole tech bag is full and all of the general except the bottom row. Do I need all of that? It's ridiculous! Why can't all the upgrades go in the tech bag? It's such a headache to repair them all when going through the core.
Update: I apologize for not giving you more info. I play to explore and love building. Yes, I've reached the construction limit, so have deleted some bases. I have gone to galaxy 255 and am exploring 250-255. I like galaxies 190 and 150 best. And, yes, I encounter pirates attacking freighter fleets and always help.
I have these ships:
Purple Squid: 172,500.000 units, 405.5 damage, 381 shields, 2532 hyperdrive, 477.5 maneuver
White Guppy: 172,500.000 units, 344.4 damage, 385.5 shields, 2112.7 hyperdrive, 617.3 maneuver
White Royal: 172,500.000 units, 312.6 damage, 330 shields, 958.9 hyperdrive, 422.1 maneuver
White Fighter Class S 1: 155,500,000 units, 374.2 damage, 236 shields, 559.7 hyperdrive, 415.6 maneuver
White Fighter Class S 2: 155,500.000 units, 312.8 damage, 244.1 shields, 1405.2 hyperdrive,407 maneuver
Orange Fighter: 271.1 damage,190 shields, 101 hyperdrive, 417 maneuver
I use the orange fighter to go through cores now and a simple multi-tool.
I have Class S freighter, too. What more might I need to add to the orange fighter? It has what it came with right now. I just got tired of using one ship to travel to the last system in each galaxy, land, switch ships and go through core. Guess that can't be avoided. Still, I think I might have too many upgrades. Because I deleted some bases, I'll have to go through the core again to explore those galaxies. Should have left the base computer in each one!! LOL!
THANK you all for your help! I can always count on you. I appreciate that!
Last edited by Doveheart; Nov 2, 2021 @ 5:05pm
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Showing 1-15 of 30 comments
kutyax Nov 1, 2021 @ 9:31am 
for best speed and maneuverability 6 launch thruster and 6 pulse drive upgrade.i like to max out hyperdrive too. imo 3-3 upgrades more than enough for the photon cannon and shield. the material teleporter is very useful too. go for max out the inventory. oh, and do not forget the launch thruster recharger. thats how my general inventory looks like:
https://steamcommunity.com/sharedfiles/filedetails/?id=2643271046
i dont think you need anything more.
Last edited by kutyax; Nov 1, 2021 @ 9:47am
pinewoodro Nov 1, 2021 @ 9:39am 
I use an explorer with max hyperdrive for warping. Park it in the freighter and use fighter for in-system. Saves putting hyperdrive upgrades in the fighter and gets more warp range too.
Cesar Nov 1, 2021 @ 9:46am 
You only need enough upgrades to max the capability of your fighter. Fighters get a damage bonus, you may not need 6 damage upgrades. I believe they get a shield bonus too.

I don't know when you started, but if you started recently the starter ship you get has a huge technology inventory. 32 as I recall. I have all my upgrades in the technology slot. I went through a black hole recently with no damage. I haven't traveled to a different galaxy yet so I'm not sure if that holds for that kind of travel.

You have to spend the bucks to open them. It is also a c class and you'll have to upgrade that to s-class to be perfect.

Varagonax Nov 1, 2021 @ 9:59am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2643281768
https://steamcommunity.com/sharedfiles/filedetails/?id=2643281841
Yeah, if you want it to do everything DECENT, and one or two things WELL, your stuck with a TON of mods.
Varagonax Nov 1, 2021 @ 10:59am 
But really, you only need like the basic 3 mods, plus the available techs for each system.
jonnin Nov 1, 2021 @ 11:41am 
You don't need much. It depends on how you play.
scenario: freighter is for warping long distance: fighter/exotic has 3 shield upgrades and 3 cannon upgrades + launch efficiency.

scenario: exotic warpship: 3 shield, 3 cannon, 3 color hyperdrives + 6 S class hyperdrive mods (gets 2200 or so range).

scenario: fight more than is necessary / pirate / sentinel smashing: 6 shield, 6 cannon + extra shield/cannon techs + launch efficiency. Rocket or secondary weapon if desired, not needed. Pulse engine X 3 at least to run away when bored (not required, can land in freighter to end fights).

econ scanner is good if you are shopping for s class ships or trading. item teleporter is useful if you store junk on the ship. Other junk at your discretion.

by design you can only go 3/3 if you use the cargo hold for some mods. So if you want 6 hyperdrive upgrades you need 3 in cargo, 3 in tech. All you need for a minimal ship will go in tech with room left over.

just some ideas. I pack my main ship full... but its not at all necessary to do that, its just fun.

keep a trashed ship that you can fly thru black holes or galaxy warp and after wrecking it, summon your good ship. All you have on it is the hyperdrive and pulse engine, not much to fix.
Last edited by jonnin; Nov 1, 2021 @ 11:45am
SPRUNTastic Nov 1, 2021 @ 11:56am 
Keep a junk ship on your freighter that only has the minimum necessary to allow you to fly. Don't bother repairing slots or anything else. Just the launch thrusters and pulse drive. Use that ship to go through black holes and stuff. Saves you a lot of repair grief.
Yxklyx Nov 1, 2021 @ 11:59am 
Originally posted by SPRUNTastic:
Keep a junk ship on your freighter that only has the minimum necessary to allow you to fly. Don't bother repairing slots or anything else. Just the launch thrusters and pulse drive. Use that ship to go through black holes and stuff. Saves you a lot of repair grief.

You can also use a Living Ship for that.
You don't need to upgrade everything with every upgrade. You can if you want its a choice to 'pimp' your ride. Use the best upgrades but the bare minimum and refill things like shields with resources you carry. You have more room to collect resources you use. Use one or two weapons well and upgrade them or one to the max if you must. All weapons don't need to be maxed either unless maybe you enjoy PVP.

As for hand held weapons it is a similar dilemma upgrading to the max each tool. You can carry and use three, so upgrade them focusing on three separate specialities. Maybe one scanner, one for combat and one general. One might have a fully upgraded canon. Another might have a fully upgraded grenade. It's all an individual choice but you rarely need everything upgraded.

The game gives you a lot of choice but you don't have to use everything it suggests. Careful layouts give you more free slots and less inventory juggling. The extra space can store all the basic resources you can use to make any changes to your weapons as you play, crafting stuff just for one specific task, like landing on a toxic planet craft an extra toxic upgrade and delete it when you leave.

You always need resources and you will always have some with you.
Last edited by Johnny in the Clouds; Nov 1, 2021 @ 12:42pm
Bubba Fett Nov 1, 2021 @ 12:59pm 
Assuming you're going to be expanding your slots by finding (or buying) and scrapping ships, I'd use 6 S class mods for your chosen weapon, shield, and pulse engine. (3 of each in general and 3 of each in tech) While I might do 1 or 2 hyperdrive upgrades, I wouldn't bother with the drives to go to red, blue, or green stars until I had the number of slots maxed. Same with the economy and combat scanners. (I've got an explorer set up for that with less combat mods on it)
If you want to go to a red, green, or blue star, you can always use your freighter to jump into it.

In other words, focus on what you want the ship for first, then add the other stuff later when you've got spare slots.
You really only need about 5 to 8 slots free on a ship to hold the combat loot during battles. When the battle is over you can move it to your exosuit.
(which you probably have maxed before you have an S class fighter you're trying to fill with S class mods)

It's also good to stick with 1 weapon type. If you want to fight with something else, fit another ship to be great with that other weapon instead of having 1 ship that's mediocre with a bunch of different weapons.
Solitus Nov 1, 2021 @ 2:16pm 
This is the thread I meant to reply to earlier. What are you fighting that you need a fighter with S class upgrades? Am I just in the super beginning of the game, where a C class Hauler with no upgrades is enough?
Mr. Bufferlow Nov 1, 2021 @ 2:53pm 
Originally posted by Dovesong:
Precisely, what upgrades are necessary for a Class S fighter? (And, any other ships like the squid?) I have the hyperdrive, of course, teleport and scanner. What else is necessary? My whole tech bag is full and all of the general except the bottom row. Do I need all of that? It's ridiculous! Why can't all the upgrades go in the tech bag? It's such a headache to repair them all when going through the core.
Technically, you do not need any upgrades for a Class S ship. It is way OP all by itself for anything in the game.

There is a limited number of things to purchase in the game and buying addons is one way to use the ever expanding supply of nanites you will accumulate. I tried a C class only save and made the rule I could only buy C class upgrades. 50 hours in I was loaded with credits and nanites...because I was not spending. I gave up the rule at some point because it was not making the game more challenging...just a money raiser.

For me, improving warp distance and my ability to travel to all systems is probably the number 1.

Reducing my need for fuel is probably number 2.

Improved handling and extra speed in number 3.

Realistically, I don't actually prioritize my upgrades, I just take what is available at any given time in a station depending on my nanite stash at that moment.
Faceplant Nov 1, 2021 @ 2:53pm 
Originally posted by Solitus:
This is the thread I meant to reply to earlier. What are you fighting that you need a fighter with S class upgrades? Am I just in the super beginning of the game, where a C class Hauler with no upgrades is enough?

You really don't need any combat upgrades. You can easily get by in your starter ship in this game.

I usually upgrade the photon canon a bit to get through the space battles faster, and fully upgrade the hyperdrive, add economy scanner and teleporter, and that's about it.
SirProsik Nov 1, 2021 @ 3:33pm 
Originally posted by Yxklyx:
Originally posted by SPRUNTastic:
Keep a junk ship on your freighter that only has the minimum necessary to allow you to fly. Don't bother repairing slots or anything else. Just the launch thrusters and pulse drive. Use that ship to go through black holes and stuff. Saves you a lot of repair grief.

You can also use a Living Ship for that.

Living ships still get damaged when going through blackholes and galaxy jumps. And when they break they break hard requiring 'junk' to fix.
Solitus Nov 1, 2021 @ 3:54pm 
Originally posted by Faceplant8:
Originally posted by Solitus:
This is the thread I meant to reply to earlier. What are you fighting that you need a fighter with S class upgrades? Am I just in the super beginning of the game, where a C class Hauler with no upgrades is enough?

You really don't need any combat upgrades. You can easily get by in your starter ship in this game.

I usually upgrade the photon canon a bit to get through the space battles faster, and fully upgrade the hyperdrive, add economy scanner and teleporter, and that's about it.

Ok. I still consider myself new to NMS, and I wasn't sure if I was missing something or had a setting turned down or whatever.
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Date Posted: Nov 1, 2021 @ 9:26am
Posts: 30