Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Depending on your play style, and where you are with suit slots, two players may have different ideas on best.
Say you go to add 3 identical adjacent upgrades for your suit's underwater capabilities. First, starting in a good location in your suit, set one upgrade and play, then add the second next to the first and play. Then add the third and play. Then dismantle the third and put it in a location a few squares away and play. See what you think.
The adjacency bonuses do appear to be small in most cases.
Curious what's different about them?
The only thing I've caught myself doing in Permadeath mode is making sure I have max modules for run/jump, and S-Class Hazard protections as soon as I can afford them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1770119355
General section - all those hazard protection upgrades in the top row are S-level upgrade components, and all that oxygen is for underwater:
https://www.dropbox.com/s/li1s9objzk7rdjz/Exosuit%20-%20general%2C%2048.jpg?dl=0
Tech section:
https://www.dropbox.com/s/vdzi1fo7glupndd/Exosuit%20-%20tech_only%2C%2014.jpg?dl=0
---------------------------------------------------------------------------------------------------------------------
Stacking upgrades in your Exosuit, Starship and Multitool - All updates
---------------------------------------------------------------------------------------------------------------------
...
There are 2 types of upgrades now: Upgrade Blueprints (UB) that you build and Modules (M). You both buy them at the vendors in space stations for Nanites.
For exosuit, starship and multitool the rules are all the same: you can only stack 3 M for that technology on your basic component, but you can add UBs as many as you want. Also this is true for one slot section only, e.g. in your starship you can place 3 modules in the normal slots and the same 3 modules in the tech slots. Same for exosuit, multitool doesn't have additional slot sections.
If you place more than 3 modules for the same technology it will DISABLE all the modules so you must remove one !
Now the big problem is: once installed it's difficult to recognize if it's an UB or M, they both can have A,B,C,S in their picture. The solution is: If you mouse over them and you read in the item title...
A-Class....Upgrade
B-Class....Upgrade
etc.
Then it's a MODULE.
If you read something else like 'Boltcaster Upgrade' which is without A-Class in the title, etc. then it's a UB.
Now for the performance:
It's best to place all things adjacent which means without interruption of an upgrade that doesn't fit (diagonals don't count). Then it's best to place all adjacent and touching the basic compound. Then of course all 3 S-Class modules show best performance.
If you repeat the same in the tech slots you get even better overall performance, but this takes a lot of slots, that's why you also have to think about balancing your upgrades, maximum power is maybe not necessary except the hyperdrive upgrades.
---------------------------------------------------------------------------------------------------------------------
I see.
I put all my hazard protection in the tech slots instead, to keep free room for trading and mining, even in Permadeath.
Playing survival, I tend to not make much use of jetpack, so I simply don't even install any of those.
Than in cargo slots, I have 1-2 life support modules, that's about it.
I'm not a min-maxer, I don't go after advanced sentinels on planets, all I have to really worry are predators.
So I keep as minimized as possible on upgrade modules for tech suit.
And I keep my slots for whatever I may need / want to collect / trade.
This is basically how I set mine up following this guy's example and it tears ass. Best to set all of this up after you unlock plenty of cargo slots or you'll find yourself without any inventory space.
haven't seen this one TY
I'm not a hoarder. I have 3 extra "S" class shield modules in my inventory slots and 3 extra life support modules in my inventory slots to run my personal shield and I removed the shield lattice from my load out and added an extra movement module. I don't let my hazard protection drop into the base protection. As soon as I get the hazard protection falling warning I top it off again.
I don't have to carry sodium that way all I have to have is a stack of what ever material powers the hazard protection for the planet I'm on (which I keep in my starship) or a couple of stacks of large Ion batteries for those planets that are hot during the day and cold at night.
Surprise bitey creatures can't kill me in 2 or 3 shots this way and I can handle wave after wave of sentinels on the ground.