No Man's Sky

No Man's Sky

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Exosuit Setup
The best exosuit setup guide?
Everything i found is outdated..
Any help of how to combine the upgrades will be appreciated.
Thank you
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1-15 / 16 のコメントを表示
Some of it is a matter of playstyle and also of difficulty. My exo suit set ups are different on permadeath compared to normal.
There is no one way. The main rule of thumb is to try to put like addons together and ideally near the item being upgraded.

Depending on your play style, and where you are with suit slots, two players may have different ideas on best.
Isme 2019年7月26日 9時21分 
I always thought like items must be adjacent - then you get a colored border around them. While that's certainly true, I've been finding that the differences between adjacency or instead having the related tech somewhere nearby can be fairly small.

Say you go to add 3 identical adjacent upgrades for your suit's underwater capabilities. First, starting in a good location in your suit, set one upgrade and play, then add the second next to the first and play. Then add the third and play. Then dismantle the third and put it in a location a few squares away and play. See what you think.
最近の変更はIsmeが行いました; 2019年7月26日 9時30分
Isme の投稿を引用:
I always thought like items must be adjacent - then you get a colored border around them. While that's certainly true, I've been finding that the differences between adjacency or instead having the related tech somewhere nearby can be fairly small.

The adjacency bonuses do appear to be small in most cases.

knighttemplar1960 の投稿を引用:
Some of it is a matter of playstyle and also of difficulty. My exo suit set ups are different on permadeath compared to normal.

Curious what's different about them?

The only thing I've caught myself doing in Permadeath mode is making sure I have max modules for run/jump, and S-Class Hazard protections as soon as I can afford them.
Here is an example set-up from my survival game. It is not ideal, but shows that I really like to spend more time exploring on extreme weather planets. As you progress in game, at some point you have enough nanites to actually go back and do a more thoughtful set-up.

https://steamcommunity.com/sharedfiles/filedetails/?id=1770119355
Tom 2019年7月26日 9時56分 
Here's my tried-and-true exosuit setup:

General section - all those hazard protection upgrades in the top row are S-level upgrade components, and all that oxygen is for underwater:

https://www.dropbox.com/s/li1s9objzk7rdjz/Exosuit%20-%20general%2C%2048.jpg?dl=0

Tech section:

https://www.dropbox.com/s/vdzi1fo7glupndd/Exosuit%20-%20tech_only%2C%2014.jpg?dl=0
最近の変更はTomが行いました; 2019年7月26日 9時58分
Here is a summary about upgrades which are composed of MODULES and BLUEPRINTS that you buy or sell at the vendors in space stations, I describe how to recognize them and what's their performance. This should answer all your questions (Copy-Paste from my notes).
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Stacking upgrades in your Exosuit, Starship and Multitool - All updates
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...
There are 2 types of upgrades now: Upgrade Blueprints (UB) that you build and Modules (M). You both buy them at the vendors in space stations for Nanites.

For exosuit, starship and multitool the rules are all the same: you can only stack 3 M for that technology on your basic component, but you can add UBs as many as you want. Also this is true for one slot section only, e.g. in your starship you can place 3 modules in the normal slots and the same 3 modules in the tech slots. Same for exosuit, multitool doesn't have additional slot sections.

If you place more than 3 modules for the same technology it will DISABLE all the modules so you must remove one !

Now the big problem is: once installed it's difficult to recognize if it's an UB or M, they both can have A,B,C,S in their picture. The solution is: If you mouse over them and you read in the item title...

A-Class....Upgrade
B-Class....Upgrade
etc.

Then it's a MODULE.

If you read something else like 'Boltcaster Upgrade' which is without A-Class in the title, etc. then it's a UB.

Now for the performance:
It's best to place all things adjacent which means without interruption of an upgrade that doesn't fit (diagonals don't count). Then it's best to place all adjacent and touching the basic compound. Then of course all 3 S-Class modules show best performance.
If you repeat the same in the tech slots you get even better overall performance, but this takes a lot of slots, that's why you also have to think about balancing your upgrades, maximum power is maybe not necessary except the hyperdrive upgrades.
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最近の変更はjapp_02が行いました; 2019年7月26日 10時17分
Mr. Bufferlow の投稿を引用:
Here is an example set-up from my survival game. It is not ideal, but shows that I really like to spend more time exploring on extreme weather planets. As you progress in game, at some point you have enough nanites to actually go back and do a more thoughtful set-up.

https://steamcommunity.com/sharedfiles/filedetails/?id=1770119355

I see.

I put all my hazard protection in the tech slots instead, to keep free room for trading and mining, even in Permadeath.
All the S class hazard protections goes into tech slots of exosuit for me, with the water ones, and hazmat protection. I tend to not use many shields, so what is left in tech slots is for that with Remembrance.

Playing survival, I tend to not make much use of jetpack, so I simply don't even install any of those.

Than in cargo slots, I have 1-2 life support modules, that's about it.

I'm not a min-maxer, I don't go after advanced sentinels on planets, all I have to really worry are predators.
So I keep as minimized as possible on upgrade modules for tech suit.

And I keep my slots for whatever I may need / want to collect / trade.
Marto 2019年7月26日 10時37分 
Thank you guys for the good info so far. :neon_happy:
Marto の投稿を引用:
The best exosuit setup guide?
Everything i found is outdated..
Any help of how to combine the upgrades will be appreciated.
Thank you
while im not too savvy on ES upgrades I do recommend sorting inventory by color.
https://www.reddit.com/r/NMSGalacticHub/comments/99mz97/as_promised_an_example_of_optimal_exosuit_and/

This is basically how I set mine up following this guy's example and it tears ass. Best to set all of this up after you unlock plenty of cargo slots or you'll find yourself without any inventory space.
最近の変更はDarkEternalが行いました; 2019年7月26日 12時11分
Marto 2019年7月26日 12時39分 
DarkEternal の投稿を引用:
https://www.reddit.com/r/NMSGalacticHub/comments/99mz97/as_promised_an_example_of_optimal_exosuit_and/

This is basically how I set mine up following this guy's example and it tears ass. Best to set all of this up after you unlock plenty of cargo slots or you'll find yourself without any inventory space.

haven't seen this one TY :Smilingdemon:
最近の変更はMartoが行いました; 2019年7月26日 12時39分
ColorsFade の投稿を引用:
knighttemplar1960 の投稿を引用:
Some of it is a matter of playstyle and also of difficulty. My exo suit set ups are different on permadeath compared to normal.

Curious what's different about them?

The only thing I've caught myself doing in Permadeath mode is making sure I have max modules for run/jump, and S-Class Hazard protections as soon as I can afford them.

I'm not a hoarder. I have 3 extra "S" class shield modules in my inventory slots and 3 extra life support modules in my inventory slots to run my personal shield and I removed the shield lattice from my load out and added an extra movement module. I don't let my hazard protection drop into the base protection. As soon as I get the hazard protection falling warning I top it off again.

I don't have to carry sodium that way all I have to have is a stack of what ever material powers the hazard protection for the planet I'm on (which I keep in my starship) or a couple of stacks of large Ion batteries for those planets that are hot during the day and cold at night.

Surprise bitey creatures can't kill me in 2 or 3 shots this way and I can handle wave after wave of sentinels on the ground.
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投稿日: 2019年7月26日 7時11分
投稿数: 16