No Man's Sky 無人深空

No Man's Sky 無人深空

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remid0d0s0 2021 年 5 月 2 日 上午 1:24
This patch ... I wonder if Hello plays the game ... their repo get hacked? ... or what?
I don't want to be "that guy" and I believe I am not "that guy" but ... this last patch ...

On PC at least:
* Refiner UI is hosed
* Silo UI is TOTALLY hosed
* Even more indoor areas are "weather zooming"
* Non-workingness of Cloaking Unit is nearly complete in at least one of my bases
* Even more building parts are taking foreeeever to load (something was "optimized"?)

I had a frigate needing repair that never loaded, to the point where I would have had to repair it by literally "space walking."

I mean, *sigh*, seriously

This is supposed to be, what, Expedition community tweaks? Did their repository get hacked?

Honestly this is the first batch of bugs that had absolutely *nothing* to do with the patch notes that I've seen. This is absolutely crazy nonsense.

Dear Hello:

I absolutely love aged distilled spirits. I hope that you do too. They are one of humanity's greatest achievements.

But: Please de-correlate your team's enjoyment of them with your golden master releases.
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目前顯示第 1-15 則留言,共 18
Lazarus Long 2021 年 5 月 2 日 上午 5:08 
引用自 remid0d0s0
On PC at least:
* Refiner UI is hosed

Noticed this one in my latest save. With the portable refiner, you have to move your character away from it, to the point you are almost out of range to open the refiner, to be able to see the whole UI.
Krash Megiddo 2021 年 5 月 2 日 上午 5:36 
I noticed all the refiners are wanky now. The input/output squares are too far apart or too close together.
Kobs 2021 年 5 月 2 日 上午 5:57 
I wonder if Hello plays the game ...

Of course not WE'RE the beta testers, they shove it on and wait for responses then fix what THEY think is important. At least that's what it looks like
最後修改者:Kobs; 2021 年 5 月 2 日 上午 5:59
remid0d0s0 2021 年 5 月 2 日 下午 12:26 
引用自 Krash Megiddo
I noticed all the refiners are wanky now. The input/output squares are too far apart or too close together.
They're also practically invisible.

And as mentioned the positioning of them depends on your position relative to the refiner. The start/stop button can be essentially off-screen.

?!?

Do try a silo. 🤣

I haven't tried a portal as I don't have all the glyphs in my current game.

Normally I'm not that critical of Hello's development process -- they are sloppy cleaning up bugs for sure, but the killer bugs do seem to get fixed ... eventually .-- but this patch is terrible.
remid0d0s0 2021 年 5 月 2 日 下午 12:28 
Oh yeah.

I had "weather zooming" in the refiner UI. W.T.F.
BigGrayGolem 2021 年 5 月 2 日 下午 12:46 
What's weather zooming?
bill 2021 年 5 月 2 日 下午 12:49 
引用自 JJ Silvergrey
What about portal UI? Anyone notice anything different with it? The part where you charge each glyph with an element.
Had no problem with portals and charging glyphs - use portals almost every day. HTH
Flexible Knot 2021 年 5 月 2 日 下午 12:50 
引用自 Kobs
I wonder if Hello plays the game ...

Of course not WE'RE the beta testers, they shove it on and wait for responses then fix what THEY think is important. At least that's what it looks like

This could be true. It's possible that a QA/QC department is far more expensive than allowing the community to beta-test - especially if there's an experimental version.
bill 2021 年 5 月 2 日 下午 1:10 
Ah right - then no - not seen that.
Also been using different portals and all working as they should.
Could be a one-off and you found the broken 1. Is it the same with other portals for you?
Alex 2021 年 5 月 2 日 下午 1:42 
Portal UI is broken. If you activate a Map from Space Station in your Shop u can end up under the Planet or under water.

I have many Sound Bugs since Patch.
mikebou 2021 年 5 月 2 日 下午 2:47 
I'm fairly new to this game. I have no mods installed. And I'm not experiencing anything undue with the refiner ui. Is there a chance that a mod is broken due to the update that might be causing the issue?
Just asking. As I say, it's very early days for me.
knighttemplar1960 2021 年 5 月 2 日 下午 5:40 
The refiner and Silo UIs work fine on my wide screen. They are clipped but all the buttons needed to activate them are still on screen. Weather zooming has always been an issue as has base building when you are standing near a foreground object.

Pop in has been more of an issue since Expeditions was released but if you simply sit and wait a bit the graphics do eventually load in. I had to wait almost 3 minutes for a frigate that I needed to repair to fully load and I've had several instances where terrain loaded incompletely and it caused my avatar to fall through the geometry. This has been particularly annoying when my freighter doesn't load and I fall through the geometry into space.
raybow33 2021 年 5 月 2 日 下午 5:46 
Delete the frigate. Why waste your time. If any frigate comes back that needs repairing I delete it. If it is on a mission and gets damaged, I leave it on the mission and hope it does not return or I will delete it. You should have more than enough money now to buy a hundred frigates. A very simple solution here. Good luck and have some fun.
最後修改者:raybow33; 2021 年 5 月 2 日 下午 5:48
remid0d0s0 2021 年 5 月 2 日 下午 9:34 
引用自 BigGrayGolem
What's weather zooming?
"Weather zooming" is what happens when you are at a transition between what the game thinks is indoors and what the game thinks is outdoors. "Outdoors" can also be a ceiling over 2 basic units high.

The visual will zoom in and out, and the weather (and weather sound) will ramp back and forth between indoor and outdoor.

It's an *incredibly* annoying behavior that for some reason has never been addressed, or never addressed successfully so far as I can tell.

I don't mind "indoor weather" (well, I do, everyone does) but zooming can be really hard to eliminate, as weather can "come in" through relatively small cracks from strange angles, not just from obvious places overhead.

引用自 knighttemplar1960
The refiner and Silo UIs work fine on my wide screen. They are clipped but all the buttons needed to activate them are still on screen. Weather zooming has always been an issue as has base building when you are standing near a foreground object.

Pop in has been more of an issue since Expeditions was released but if you simply sit and wait a bit the graphics do eventually load in. I had to wait almost 3 minutes for a frigate that I needed to repair to fully load and I've had several instances where terrain loaded incompletely and it caused my avatar to fall through the geometry. This has been particularly annoying when my freighter doesn't load and I fall through the geometry into space.
I feel like you haven't played since this most recent patch, or you're playing on a platform that behaves differently.

The silo UI ... geez are you kidding me? The quantity flickers between 0/grayed out and whatever it actually is. In order to retrieve the goods, you have to stand in the right place and find the right spot for the cursor. Completely new breakage.

The refiner UI: It now *moves* depending where you stand. The boxes are now extremely faint. And yes repeating zooming can now occur in the refiner UI, which if ever happened before, was so unusual that I don't remember it.

If you are standing farther back from the refiner, the UI is more likely to be in a "good" place.

Frigate parts loading, again, you are assuming and not knowing. That frigate simply did not load once I was dismounted on it. When I was off it in my starship, it was fine. OTOH I can't recall having the experience that terrain or parts that had not loaded were not actually collision detected or inactive. They're just invisible. Maybe there is mesh that doesn't load at all but I haven't seen that even once that I'm aware of. I've had "ordinary" terrain glitches during manipulation, exiting vehicles, building, etc.

To people mentioning mods, sure, but I don't and never have played with mods.

remid0d0s0 2021 年 5 月 2 日 下午 9:37 
引用自 raybow33
Delete the frigate. Why waste your time. If any frigate comes back that needs repairing I delete it. If it is on a mission and gets damaged, I leave it on the mission and hope it does not return or I will delete it. You should have more than enough money now to buy a hundred frigates. A very simple solution here. Good luck and have some fun.
If you feel like deleting A- or S-class frigates and then looking for replacements again, be my guest!

It takes maybe 4-6 weeks to raise most or all of a complete set of frigates up to S via mission XP. Once they are all S and A, generally there won't be any more damaged frigates as you can 4- and 5-star every mission. But A-class frigates in the wild are rare, and looking for a particular type makes it 4x worse.
最後修改者:remid0d0s0; 2021 年 5 月 2 日 下午 9:39
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張貼日期: 2021 年 5 月 2 日 上午 1:24
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