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Of all the areas, underwater has just never been built out. Same basic flora and fauna always. Nothing really of value to make exploring worthwhile. No threat, even if you are on an aggressive sentinel world...they just leave you alone if you are underwater now. They used to follow you under water and attack. Also the big predator fish would sometimes be man-eaters.
I hope they give that some love in an update. It is really very weak and makes the water planets kind of a waste of time.
Really enjoyed this game up to now, but to be honest struggling with where to go now. Guess this is always the issue with sandbox type of games, finding what path you want to go down
the deepwater chamber, unlike the cylindrical room, has glass pannels/walls "pre-installed",
glass panels that even allow the mounting of items like a trade terminal
square deepwater chamber has a glas panel on each of the 4 sides side, while square room has not
both deepwater chambers count as one "building element" that way
while a samilar modified room adds +1 for every wall replaced by a glas panel
(see 3k "building elements" per base/20k elements total limit)
con: can be hard to find a place underwater to build a very high building
Open Water
https://www.nexusmods.com/nomanssky/mods/1569
But in the end is there really a benefit to any base? Once you build out a freighter why would you need a planet-side base at all? Even a manufacturing/resource farm is just something you need visit to collect and nothing more.
comparing agriculture on freighter using hydroponic beds and a biodome based agriculture base
base uses a lot more materials and "building" elements while harvesting only takes a fraction of the time using hydroponic beds on freighter as a bonus
https://steamcommunity.com/sharedfiles/filedetails/?id=2451596212
(1 of 6 hallways)
vs.
https://steamcommunity.com/sharedfiles/filedetails/?id=2431962883
148 "in use" biodomes in that base
x 13 plants/biodome= 1924 plants
power usage of base (including "extras"): 8621 kps
same amount of plants on a freighter;
1924/4=481 large hydroponic trays (4 plants/large hydroponic tray)
using 9600 kps
I guess i'll keep living on my freighter.
As for Freighter-life, I'm not yet sure if it's a bug or something directly related to basing on a Freighter, but I have not received the plans for the Exocraft Terminal, and have completed every task of every Terminal NPC, and have the mission to construct the terminal for which I have no blueprint.
My Overseer is glad to ask me to take pictures for him. My scientist is glad to give me nanites for data, my Farmer is glad to ask me to find various samples, and my Weapons NPC is always coming up with less effective designs than what I have.
There are lots of mysteries under the sea. Plus, if you find a planet with the right underwater look, the biome can be very enjoyable with your sub. Ruins to find, buildings to explore, Hadal Cores to steal.
This is my take as well. I want at least 1 undersea base. Before I got remembrance/star seed my health was at 3 stars when I built my base. I almost died swimming over a heat vent plant right when it exploded. Abysmal Horrors need different tactics to defeat. Overall the underwater realm is more deadly and fun in different ways than on the land.
Holy crap that sounds like the best reason for a underwater base! Isn't that why we play this game?
Agreed, just wish I had more to do down there as mentioned in this post.
100% Agreed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2472948231
https://steamcommunity.com/sharedfiles/filedetails/?id=2472948092