No Man's Sky

No Man's Sky

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Bum Apr 20, 2021 @ 11:25pm
Is there a way to align mineral extractor? And harvest from all silos.
Hello,

I would like to build a giant factory and i would like it look nice but not spend a million years aligning everything myself. Is there a way to align them?

Also if i build like a houndred silos, can i gather everything from them at once or have to do it individually?
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Brew Apr 20, 2021 @ 11:52pm 
If you mean supply depots, you can't empty them individually. You can only empty them and the extractors all at once, as far as I've seen. You have to connect them with the pipes, so it combines into one big network.

Dunno about the alignment.
Last edited by Brew; Apr 20, 2021 @ 11:53pm
Bum Apr 21, 2021 @ 12:05am 
cool
Lews Therin Telamon Apr 21, 2021 @ 12:16am 
I agree, I would love a way to snap things, like mineral silos, to other silos. But I don't believe there is anyway to do so.
Zod Rau Apr 21, 2021 @ 4:30am 
Originally posted by I Will Thanos Snap The Cheese:
I agree, I would love a way to snap things, like mineral silos, to other silos. But I don't believe there is anyway to do so.

There isn't, but using an overhead view with the build camera you can get them fairly well lined up.
Grimmslayer73 Apr 21, 2021 @ 5:17am 
I use the large wood floor panels when placing silos. They don't snap in place, but 4 silos fit perfectly on one. Makes it quick and easy to place them and keep them lined up.
IndecisiveMe Apr 21, 2021 @ 5:27am 
Originally posted by Zod Rau:
Originally posted by I Will Thanos Snap The Cheese:
I agree, I would love a way to snap things, like mineral silos, to other silos. But I don't believe there is anyway to do so.

There isn't, but using an overhead view with the build camera you can get them fairly well lined up.
This is what I do. I would love a snap function.

And you collect from one point in your production. Easy, peasy.
zOldBulldog Apr 21, 2021 @ 5:31am 
All that I had has been said, but summarizing:

- You empty all silos at once, that is the default behavior.
- There is no align/snap tool, you have to use the eyeball mark 1.
- Wood panels withe their parallel lines and convenient size make things easier. I didn't think of aligning with the panel's corners but I am totally going to do that from now on.
- Using the build camera and changing the point of view make aligning things a lot easier.
Last edited by zOldBulldog; Apr 21, 2021 @ 5:32am
knighttemplar1960 Apr 21, 2021 @ 6:53am 
Originally posted by zOldBulldog:
All that I had has been said, but summarizing:

- You empty all silos at once, that is the default behavior.
- There is no align/snap tool, you have to use the eyeball mark 1.
- Wood panels withe their parallel lines and convenient size make things easier. I didn't think of aligning with the panel's corners but I am totally going to do that from now on.
- Using the build camera and changing the point of view make aligning things a lot easier.
Just one more note. If you place a wooden floor panel it costs you a terrain edit. You can use a square of metal or wooden walls snapping the corners together for alignment (and it helps with the vertical) without using any terrain edits.

You can also fit 4 extractors side by side on one hot spot and as long as you connect each one to its own separate set of supply depots your set up won't be affected by diminishing returns.
Hellsmoke Apr 21, 2021 @ 7:20am 
For people with real OCD you can use electric wires to mark lines which will help you place things correctly. The temporary marker helps with aligning things as well when trying to hit the center. There are many tricks to line things up perfectly, you gotta be creative.
zOldBulldog Apr 21, 2021 @ 7:22am 
Originally posted by knighttemplar1960:
Originally posted by zOldBulldog:
All that I had has been said, but summarizing:

- You empty all silos at once, that is the default behavior.
- There is no align/snap tool, you have to use the eyeball mark 1.
- Wood panels withe their parallel lines and convenient size make things easier. I didn't think of aligning with the panel's corners but I am totally going to do that from now on.
- Using the build camera and changing the point of view make aligning things a lot easier.
Just one more note. If you place a wooden floor panel it costs you a terrain edit. You can use a square of metal or wooden walls snapping the corners together for alignment (and it helps with the vertical) without using any terrain edits.

You can also fit 4 extractors side by side on one hot spot and as long as you connect each one to its own separate set of supply depots your set up won't be affected by diminishing returns.
What do you mean by "wood panels costing a terrain edit"?

Do terrain edits count as an additional build piece even though - at least in expeditions - the terrain reverts and buries your stuff?

Also, did I understand that putting a vertical panel as a support/separation (presumably removing it later) will make it not count as a terrain edit since the platform ends up floating in air?
Grimmslayer73 Apr 21, 2021 @ 8:43am 
Originally posted by zOldBulldog:
What do you mean by "wood panels costing a terrain edit"?
From my experience, it depends on the planet. On some planets, placing a floor panel on the ground will flatten the terrain under it (costing a terrain edit) while other planets it will not.... the panel will just be half underground if the terrain is not level. Not sure why this is or what makes it different from planet to planet I just know that it doesn't happen on every planet.
Hellsmoke Apr 21, 2021 @ 8:58am 
Originally posted by Grimmslayer73:
Originally posted by zOldBulldog:
What do you mean by "wood panels costing a terrain edit"?
From my experience, it depends on the planet. On some planets, placing a floor panel on the ground will flatten the terrain under it (costing a terrain edit) while other planets it will not.... the panel will just be half underground if the terrain is not level. Not sure why this is or what makes it different from planet to planet I just know that it doesn't happen on every planet.

Yeah I almost always get this. I build temporary basements where I wire everything up nice and neat (OCD lol) and when the building is done, I run around with the terrain manipulator on the largest setting and spray the whole base floor. In the end there are no terrain edits left. That way all the wires run straight up to where they need to be from underground and look nice and neat.

Wires are supposed to be hidden but in most cases when you visit another base they are visible so I enjoy finding ways to hide them. I might really have OCD come to think about it lol.
Bowi Apr 21, 2021 @ 9:03am 
"This is why we can't have nice things."

Hello Games tried to do too many things with their game. They should have let farming, cooking, and industries out of this game. Now they have too many features to support and a lot of them are in need of polishing.
Happy Monkey Apr 21, 2021 @ 9:39am 
Warning - you get diminishing returns if too many of your mining units are connected via pipes.

https://www.youtube.com/watch?v=iKrgubBxmUU

knighttemplar1960 Apr 21, 2021 @ 10:32am 
Originally posted by zOldBulldog:
What do you mean by "wood panels costing a terrain edit"?

Do terrain edits count as an additional build piece even though - at least in expeditions - the terrain reverts and buries your stuff?

Also, did I understand that putting a vertical panel as a support/separation (presumably removing it later) will make it not count as a terrain edit since the platform ends up floating in air?

All floor tiles cause a terrain edit unless you can place it perfectly. You only have a limited amount of terrain edits. Creating unneeded ones can bury things that you want to remain open not related to the one that you are creating there when they are over written because you used up all your terrain edits.

Vertical walls do not cause terrain edits, the pieces snap together which makes them an excellent guide (its like using 2 stakes and a string to create rows in your garden) and after you have used them for alignment purposes you can delete them for aesthetics. You can place the extractors directly on the ground because they do not cause terrain edits.

Edit - You can tell when a floor tile will cause a terrain edit. The build window shows a circle that gives you a visual approximation of how many terrain edits you have remaining as you can see in this screen shot.

https://steamcommunity.com/sharedfiles/filedetails/?id=1804477049
Last edited by knighttemplar1960; Apr 21, 2021 @ 10:39am
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