Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Maybe some critics don't expect the "dreams", and not the real content, in Sean Murray interviews. It's not the normal way for explain a game. Horrible marketing.
I like the game for the content, not for hype, reviews, awards, etc... I hope updates, but i'm ok with the game now.
Possible much
How can you award a game that you haven't even tried? It's like awarding a film that you haven't seen.
In your analogy it would be the same as seeing trailers for the next 5 big movies that will come out Summer 2017 and giving an award based on which one you think you are most likely to go watch.
None of the awards were for implementation.
So If I'd make a badass trailer, but my game sucks ass, I can still get over 50 awards just because of my presentation.
Yes; if they give awards at shows for trailers, and you have a good trailer, you can win an award. It is kinda understood that you don't have a finished game at that point so nobody judges playability.
Advertising gives awards every year for adverts/campaigns/commercials as well. The awards have nothing to do with what the actual product is or does.