No Man's Sky

No Man's Sky

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Flying Acehole 2021년 1월 23일 오전 12시 15분
Infinite worlds that are all the same
No mans sky. Infinite worlds that are all similar. I would like to see more variety in the worlds. I like to explore and also go into the smallest cave. But after a while I noticed that the caves are ALL similar. The structure of a cave, no matter on which planet of the INFINITE space, it is always the same. The only things that change in the graphics are the colors of the objects and the size of the objects and the composition of different graphics. It is the same with the planets. If I find a barren planet, I know in advance that there will be stone plateaus there.
If I find a toxic planet, then I know in advance that there are acid-spewing plants there.

Discoveries:
Objects that I scan were 100% discovered by me first, although I have already seen the many rocks, plants, animals somewhere before. I get the feeling that as soon as a graphic has one pixel more or less, it will count as a "new discovery".

It has long since ceased to be a question of exploring "foreign worlds", discovering new things and being amazed. Because you've already seen everything.

The animals look so bad and you get the feeling that the algorithm only has the possibility of tinkering an animal from 10 different graphics. You've seen everything somewhere before.

I would like more variety in flora and fauna for NMS.

English is not my mother tongue. I therefore apologize for any Mistakes.
Flying Acehole 님이 마지막으로 수정; 2021년 1월 23일 오전 12시 18분
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Mr. Bufferlow 2021년 1월 23일 오전 12시 24분 
Origins was a big step toward addressing your complaint. We don't know if they maxed things out for existing minimum recommendations, but we can hope that it will continue to get better.

That said, I have to disagree. To my eyes, it looks like we have the most diversity we have ever had in the game as of Origins. There are some practical limits given that there are 18Q planets. I do want to play the game, not just be told how cool it would be if my machine could run it.
Guh~hey~hey~♫ 2021년 1월 23일 오전 5시 15분 
If they were to make the galaxies realistic....

First it would be extremely speculative since the only reliable examples we have as of now are in the solar system (outside of it only a few hypothetic exo-planets have been spotted trough very difficult spectrophotometry methods) and so you hardly make a generality with such a small sample.

Second a good half of those planets would be gaseous planets where you cant even land, or for those who have a telluric core..... the pressure at the surface is high enough to make it
rain diamonds and turn hydrogen into a metallic from..... Good luck with your exosuit....

Third a few of them would have weather so devastatingly hostiles that nothing would be able to stand on their surface for more than a couple minutes before being wrecked by the temperature, pressure, corrosiveness and apocalyptic winds. What the game now call "extrem weather" is a freakin' joke compared to the real thing.

Fourth statistically there wouldnt life anywhere.... as far as knowledge go, life only exist on earth for now and everything else is just speculation and fantasy.... and earth isnt present in NMS.

The biomes the game offers as of now are probably more varied and surely more welcoming than reality. Even landscapes have been greatly improved to add some variety....

Though what I think lack the most is to have different biomes and landscapes type on each planet. Bascially you can land anywhere on a planet, you will have the exact same landscape, excpetion of oceanic region compared to continental ones. They could probably easily improve this too....
Guh~hey~hey~♫ 님이 마지막으로 수정; 2021년 1월 23일 오전 5시 17분
japp_02 2021년 1월 23일 오전 6시 20분 
Be glad you don't have to deal with real planets that you visit, they would also pretty much be the same, having large extends of lava fluids, desertic planes and black skies because no atmosphere. Large mountain formations like on Earth require tectonic activities to take place that most bodies don't have, and volcanic mountains or crater formations look the same. Planetary bodies are basically dead rocks in the sky or a glowing lava soup. Your 'variety' argument is totally unrealistic. Go to Venus and tell the difference from one region to another, there is pretty none (if you can stand the pressure...)
japp_02 님이 마지막으로 수정; 2021년 1월 23일 오전 6시 30분
jonnin 2021년 1월 24일 오후 1시 20분 
everything looks the same after a while, but caves do vary ... with underwater sections, huge connected ones or small ones, big open or tight fits, ore deposits, various stuff (buried tech, bones, etc can be in caves) ..
but yea, after a while, I get it, a cave is a cave. A planet is a planet. A critter is a critter. Its the 1001 monsters flip-book come to life. Either this works for you or not.
kevin398_727 2021년 1월 24일 오후 3시 08분 
this is a game, making planets that you cant stop on would be a waste of time and resources. many planets like Venus exist in Reality but your ship wouldn't survive to land there. then gas giants with their enormous pressure, same thing. ice planets would be fine we have those, but planet wide storms we have here, like on Mars. yes there are dozens of different planets we wont see here, because we CANT see them here, so we get to see the ones we can, with variations.mined today for a while on one planet almost got killed by flash fire storm, on another boiling rain, so that's some decent weather to worry about there.
japp_02 2021년 1월 25일 오후 3시 45분 
Actually, our bodies in the solar system like the satellites Europa, Titan, Enceladus and the dwarf planet Pluto show differences on their surface which translate into frozen planes instead of sand planes, geysirs spreading from volcanos because of gravitational effects from their main body which may lead to small mountain formations, but the thing is: For a game these variations are not significant enough to make you 'feel' being in different worlds, and you would like in NMS soon say 'there is not enough variety'. Part of the problem is also that all these worlds in NMS are not hand-crafted, procedural generation has limits in showing totally different geographies.
Despite of this, I find that since Origins there is a lot more variety in planets, especially the color palette and more elevated regions with beautiful panoramas. I wish the water worlds were like in Subnautica, but here too we can see the difference from hand-crafted worlds and PG.
japp_02 님이 마지막으로 수정; 2021년 1월 25일 오후 4시 00분
Ertosi 2021년 1월 25일 오후 7시 51분 
Each world has one of each of the following categories:
  • One of 13 different Biomes[nms.miraheze.org] which determines its major stats and resources.
    • Each biome has one of several different Subtypes which determines its appearance. Some of these subtypes can vary dramatically. Even "boring" old Dead[nms.miraheze.org] worlds have four major subtypes with many sub-variants now! Pre-Origins, only Exotic and Chromatic (Mega Exotic) worlds had subtypes.
      • Each biome subtype has one of several different color themes and a pool of random plant and mineral appearances to pick from.
  • One of 10 different Terrain[nms.miraheze.org] types which determine the shape of the landscape.
    • Each terrain type has one of two different subtypes, Normal and Prime (like lowlands vs highlands of the same basic theme).
  • One of 12 different Ground Archetypes[nms.miraheze.org] which determines what kinds of Ground creatures can spawn there. Archetypes are new with Origins and greatly increase the creature variety now possible. Pre-Origins directly called creature tables which was much more limited in variety.
  • One of 7 different Air Archetypes which determines what kinds of Flying creatures can spawn there.
  • One of 4 different Underground[nms.miraheze.org] appearances, each with an assortment of color themes and mineral/plant appearances possible.
    • Worlds with the Caverns Terrain can have massive underground tunnels big enough for Ground species to spawn inside; sometimes they're even big enough for Flying species to spawn!
  • One of 2 different Mountain[nms.miraheze.org] appearances.
  • Planets have a chance of being a water world. Those picked can have one of 6 different Underwater[nms.miraheze.org] appearances, each with an assortment of possible color themes and mineral/plant appearances.
  • The chance to be "Infected" which completely transforms the world's flora into one of several different alien themes.

That's a massive amount of combinations possible. Those finding planets boring lack the patience to really get out there and explore.

Source: Extensive datamining and 1000s of hours in game.
Edit: Fixed BB code.
Ertosi 님이 마지막으로 수정; 2021년 1월 25일 오후 7시 54분
Mr. Bufferlow 2021년 1월 25일 오후 9시 02분 
I would appreciate it if they expanded the underwater flora and fauna...even if it was just some odd glitch critters like we find on those broken planets...just underwater glitch critters.

Be nice if they brought back the man-eater predators in some world's oceans. Those were awesome. They made exploring underwater a little exciting.

I get that they probably kept it simple to make exploring there a little quicker and certain.

Same with caves, they are pretty standardized. I would like them to bring back the little crab predators on occasion in caves. At least with the caves they have those pockets where the land flora grows down there which does kind of mix things up a little.

My take on the loss of man-eating predators is they spawn in late sometimes and especially survival and PD players get miffed when they get one-hit killed by something that wasn't even around when they jumped out of the ship.
Jess 2021년 1월 25일 오후 10시 11분 
They made so much more unique planets, but I have to say the terrain is generally still stuck with the same styles that "NEXT" gave with the exception of the special pulled gravity planet base modifications (some planets having extreme mountains or hills (usually depending on terrain style)). I still honestly prefer how free pre-next had, where there were more caves exposed with many different terrain styles, including how the giant holes planets were allowed to be mixed with many rock towers and some more. Many other styles terrain also from what I saw had large "valley" cracks in the ground exposing more caves. I wish they could bring this type of thing back.

I did not play pre-next, but I saw some videos and some pictures of what it was like and it's really interesting.
Bullwinkle 2021년 1월 26일 오전 12시 10분 
I would sacrifice my kingdom for some new Hazardous Flora skins and animations.
kevin398_727 2021년 1월 26일 오전 3시 19분 
the devs know one thing for sure...you cant please everyone...so they do what they feel is best and then let moders make the custom stuff. I felt myself wondering where the Earth type planets were....after only 5 days playing...lol so everyone is like that, wondering why there really IS vast amounts of differences.
dichebach 2021년 1월 26일 오전 4시 04분 
Deadly Peanut님이 먼저 게시:
wadr, i don't understand this sort of complaint. if you were to explore space in real life, what do you think you'd find? the SAME heavy elements and the SAME gasses in all planets in different amounts, temperatures and combinations. if you found life, it would be based on carbon or rarely silicon and look pretty much the same, with variations. plants and animals would look remarkably similar, assuming most of them are based on carbon.

NMS is competely realistic to real life in that almost all planets would be variations on a narrow elemental theme.

of course in real life, not all space stations would look like malls in SoCal, but that's another story. i go into a station and i can swear i hear the Musac

This very well may be a good point! It is hard for us to know for certain because exoplanet astronomy is still in its infancy, and we don't have an exceptional variety of celestial bodies in our own solar system. Yes, if we include all the moons in the outer planets, there is some "variety," but it is all variety of the same type: lifeless, inhospitable and barren. If we count ALL the moons and minor planets in our Sol system, how many have anything except "rocks" (and many do not even have rocks)? ONE

Maybe this was the fundamental design "mistake" HG made, but they clearly made it for good reasons, i.e., GAME PLAY. They made every world "playable" to some extent and that does create a feeling that everything is the 'same," even though in specific permutations their algorithms methodically adjust things so that there is as much variety as possible.

As far as I can tell, one can land on basically any celestial body in this game and: (a) find materials to survive; and (b) find materials to refuel one's ship; if not also (c) find 'adventures,' meaning something 'distinctive' (buildings, plants, animals, artifacts, ancient ruins, outposts, etc.,etc.). A more "realistic" game world would very likely be one which would have the distinct capacity to strand players MOST of the time, and that would likely have generated a great deal more complaint than a game world where almost every world can be survived and escaped by harvesting materials on its surface.

It is what it is, and this is not meant to be a criticism, but rather more of a philosophical reflection on the games overall design. A design which sought to make world's feel even more "different" than they currently feel would almost assuredly result in an even more cartoonish and unsatisfying experience for everyone. A design which sought to make worlds feel "realistic" would be one in which players would constantly be stranded on drab, boring, lifeless worlds with only handful of mineral types to "discover" and nothing more.

All this to say: it seems to me they found the sweet spot and while no game is ever perfect, this one seems to have done the best it could with the overall vision it sought to pursue.
Johnny in the Clouds 2021년 1월 26일 오전 8시 03분 
Flying Acehole님이 먼저 게시:
No mans sky. Infinite worlds that are all similar. I would like to see more variety in the worlds...

The animals look so bad and you get the feeling that the algorithm only has the possibility of tinkering an animal from 10 different graphics. You've seen everything somewhere before.

I would like more variety in flora and fauna for NMS.
This is so incorrect. You need to explore and wander. A lot, lot more.
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