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I don't like the snapping action to the ladder if you walk too close to them. Somehow that seems too severe. There still is the bug too that can have your character climb in 'air' on an invisible ladder if sometimes you turn while climbing. And you can climb down through terrain or up through it, which to be fair has helped me escape from an underground gltich so that is a useful bug either by design or not.
Ladder climbing could do with an overhaul. Or at least make climbing ladders consistent without ad-hoc bugs occuring affecting character movement.
The pictures below were snapped some time ago and things have improved but these bugs can still occur or may offer workarounds to achieve the effect you want.
https://steamcommunity.com/sharedfiles/filedetails/?id=1523166799
https://steamcommunity.com/sharedfiles/filedetails/?id=1523168865
https://steamcommunity.com/sharedfiles/filedetails/?id=1523168333
Old thread from 2018 (exclamation mark exclamation mark)
https://steamcommunity.com/app/275850/discussions/0/1735466157768618187/?tscn=1537956428
- Assuming rooms are stacked.
- 1 segment of corridor going out in the direction of the ladder (for each level).
- 1 small cubical room vertical stack to hold the ladders. (as Buzz said as I was typing this :) )
This way you never come across the ladders unless you want to, and you always approach them face on so that you jump on them directly.