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No Man's Sky

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Gambit Mar 24, 2021 @ 5:43am
Hunting for perfect X class upgrade modules
Any ideas? Because finding for example three perfect x class hyperdrive or scatterblaster modules the "normal way" is almost impossible it seems like. The percentage of x class modules that are close to s class is pretty low. Let alone the ones with perfect stats.
Originally posted by jet4571:
Originally posted by credhc:
Originally posted by JJ Silvergrey:
Save editor can solve this problem, unless the actual hunt for the modules is the fun part.

Save editor doesn't allow to edit the stats of the modules. You still have to try random seeds, open the game, check the stats, and back to the editor. At this rate nobody is going to find a perfect X class pulse engine.

Wrong, perfect X class pulse module seed is 3,413 that's 20 maneuver, 25 fuel, and 30 boost. Took 487 tries but I just did it.

Best X class hyperdrive seeds are 11,205 (320 LY and 100 fuel) Just 320 LY seed 64,601

For anyone curious about what to do with the seeds:
Using NomNom save editor open save, select starship tab, change from storage to tech, right click the module and select details. Find seed and replace with those numbers, save and enjoy perfect hyperdrive and pulse engines.

The seeds do have to go with the module that has the same stat categories so any random pulse module with all three stats will need to be installed. I destroy the ones with just 2 stats.
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Always answer those deep space transmissions because the pilots often have X class to sell you. The pilots also often land on planets, with unusual frequency... and I thought space was meant to be 'big'. But anyway check out the NPCs before you click and dismiss them because they do not have junk to sell.

Freighter missions sometimes bring back X class and also you can find X tech in the landscape sometimes at wrecks or distress beacon sites or buried tech etc. Also at the library archive stations you can be rewarded with X class for trading your finds sometimes. Basically its worth checking for tech at most sources you come across.

I suggest always have some nanites with you for those serendipitous meetings with aliens.
There is also the Derelict freighter mission rewards and the trader at the space stations will sell you plenty of suspicious packages for a price. The trader often has more of the same type, so buying three of the same type will give you better odds of finding something useful. Possibly reloading might change the stats when each is opened, so an auto save might be useful before opening them, unless that has been nerfed.
Last edited by Johnny in the Clouds; Mar 24, 2021 @ 12:24pm
raybow33 Mar 24, 2021 @ 12:31pm 
Watch YouTube JackPot Ninja on the x-class Scatter Blaster modules.
credhc Mar 25, 2021 @ 3:08am 
6 perfect shields is still achievable, 290+ hyperdrives as well, but getting good pulse engines is ridiculous. Maybe someone can hope for 3 pulse engines that exceed the normal limits, but nearly perfect, even seed-rolling one and dupping it would take thousands of tries. The method above at least spares the dupe while staying legit, still almost impossible to find a perfect X class pulse engine, or anything with a large range of multiple stats since most X modules won't even have all the stats.
Last edited by credhc; Mar 25, 2021 @ 3:26am
Gambit Mar 25, 2021 @ 6:35am 
Originally posted by JJ Silvergrey:
Save editor can solve this problem, unless the actual hunt for the modules is the fun part.
i am honestly a bit afraid of it. i was thinking about it, but i dont know if anticheat from lets say r6 or tarkov will pick it up as something fishy
Last edited by Gambit; Mar 25, 2021 @ 6:35am
Lindy Bomber Mar 25, 2021 @ 6:54am 
Originally posted by Gambit:
Originally posted by JJ Silvergrey:
Save editor can solve this problem, unless the actual hunt for the modules is the fun part.
i am honestly a bit afraid of it. i was thinking about it, but i dont know if anticheat from lets say r6 or tarkov will pick it up as something fishy

I didn't know what r6 or tarkov are but the save editor had never triggered an anti cheat in NMS. There dies not appear to be any anti cheat mechanics built into NMS.
credhc Mar 25, 2021 @ 7:21am 
Originally posted by JJ Silvergrey:
Save editor can solve this problem, unless the actual hunt for the modules is the fun part.

Save editor doesn't allow to edit the stats of the modules. You still have to try random seeds, open the game, check the stats, and back to the editor. At this rate nobody is going to find a perfect X class pulse engine.
Evil Tim Mar 25, 2021 @ 2:19pm 
Originally posted by credhc:
6 perfect shields is still achievable, 290+ hyperdrives as well, but getting good pulse engines is ridiculous. Maybe someone can hope for 3 pulse engines that exceed the normal limits, but nearly perfect, even seed-rolling one and dupping it would take thousands of tries. The method above at least spares the dupe while staying legit, still almost impossible to find a perfect X class pulse engine, or anything with a large range of multiple stats since most X modules won't even have all the stats.

I've managed to get two over-S Infra-Knives (one has no cooling bonus which isn't much of a problem on its own, the other has mediocre damage but such a huge fire rate bonus that the net result is more damage than S) but I've never yet found a Pulse Engine worth keeping and it's hard even getting Photon Cannons.
The author of this thread has indicated that this post answers the original topic.
jet4571 Feb 15, 2023 @ 12:58pm 
Originally posted by credhc:
Originally posted by JJ Silvergrey:
Save editor can solve this problem, unless the actual hunt for the modules is the fun part.

Save editor doesn't allow to edit the stats of the modules. You still have to try random seeds, open the game, check the stats, and back to the editor. At this rate nobody is going to find a perfect X class pulse engine.

Wrong, perfect X class pulse module seed is 3,413 that's 20 maneuver, 25 fuel, and 30 boost. Took 487 tries but I just did it.

Best X class hyperdrive seeds are 11,205 (320 LY and 100 fuel) Just 320 LY seed 64,601

For anyone curious about what to do with the seeds:
Using NomNom save editor open save, select starship tab, change from storage to tech, right click the module and select details. Find seed and replace with those numbers, save and enjoy perfect hyperdrive and pulse engines.

The seeds do have to go with the module that has the same stat categories so any random pulse module with all three stats will need to be installed. I destroy the ones with just 2 stats.
Last edited by jet4571; Feb 16, 2023 @ 10:25pm
Gambit Feb 15, 2023 @ 1:08pm 
My brother in christ, i made this thread 2 years ago
Galadhlinn Feb 15, 2023 @ 1:55pm 
Originally posted by Gambit:
My brother in christ, i made this thread 2 years ago
lol
and now Steam will soon lock it. : P
Finaryman Feb 15, 2023 @ 2:21pm 
Originally posted by Galadhlinn:
Originally posted by Gambit:
My brother in christ, i made this thread 2 years ago
lol
and now Steam will soon lock it. : P
not neccessarily if people feel like it should be discussed even now
Lindy Bomber Feb 15, 2023 @ 2:38pm 
My advice is don't spend time hunting for the perfect ____ module. S class are plenty OP, spending hours tricking the RND into giving you something better is a lot of effort for a trivial benefit.
jet4571 Feb 15, 2023 @ 3:18pm 
Originally posted by Gambit:
My brother in christ, i made this thread 2 years ago

Top ten of the google search results for X class pulse engine module seed. So I added them to the thread because it's relevant to anyone searching for them as I was. I didn't get the answer so did it the hard way so nobody else will have to if they see this thread in a search.

And it took two years for someone to say the correct answer of 3,413 for pulse and Best X class hyperdrive seeds are 11,205 (320 LY and 100 fuel) Just 320 LY seed 64,601. so your welcome lol. Also you could edit the OP to have the answer, could save thousands of people thousands of hours if they don't look through the whole thread.
Last edited by jet4571; Feb 15, 2023 @ 3:22pm
Cubic Apr 11, 2024 @ 6:29am 
Originally posted by jet4571:
Originally posted by credhc:

Save editor doesn't allow to edit the stats of the modules. You still have to try random seeds, open the game, check the stats, and back to the editor. At this rate nobody is going to find a perfect X class pulse engine.

Wrong, perfect X class pulse module seed is 3,413 that's 20 maneuver, 25 fuel, and 30 boost. Took 487 tries but I just did it.

Best X class hyperdrive seeds are 11,205 (320 LY and 100 fuel) Just 320 LY seed 64,601

For anyone curious about what to do with the seeds:
Using NomNom save editor open save, select starship tab, change from storage to tech, right click the module and select details. Find seed and replace with those numbers, save and enjoy perfect hyperdrive and pulse engines.

The seeds do have to go with the module that has the same stat categories so any random pulse module with all three stats will need to be installed. I destroy the ones with just 2 stats.

Is there some forum sharing these kind of seeds? It would be handy having a repository of some top-tier seeds to try. I did find a max hazard protection module by chance but NomNom isn't properly reading the stored modules so will get back on that.

Since each tech roll ticks over 1 seed each time, my suggestion is to dupe an unopened tech many times then open them until you get a good one, saves switching between the editor and game over & over.
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Date Posted: Mar 24, 2021 @ 5:43am
Posts: 29