No Man's Sky

No Man's Sky

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Versili Jun 15, 2021 @ 9:28pm
Editing your own ships.
How about having a ship designer with a quest to unlock your own ship building . Piece by piece. Choosing colors, engines, body style, cabin, wings accessories and all within the confines of the scout, fighter, explorer and hauler lines .starting with the lowest until you get enough experience to make an S class. This would not include S class squid, ball or any other SPECIAL ships.
Just run of the mill ones. Id love to work and edit my own craft . probably spend hours doing so.
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Showing 1-13 of 13 comments
Darcanis Jun 15, 2021 @ 10:13pm 
I would spend hours tweaking and redesigning my ship! Love the idea! Custom paint jobs like in Forza Horizons would be great as well. Ability to add glowing highlights and neon bits just to pimp out my ride would be so fun. Just imagine the ships designs that could be made with the hundreds of parts available in the existing generation system.
Bullit909 Jun 15, 2021 @ 10:42pm 
YES! The past few days i was thinking of that too.

So i am imagining it like this: You need to build a special Workshop in your Base where you would have to bring (or land on) the Ships from which you want to have the parts of. Maybe a special landingpad/workshop kind of thing.
The Workshop would need 3 Korvax to actually be functional (i was thinking of the 3 pit droids of the starwars podracing game). ;)
3 specialized korvax for paint, engine/thrusters and hull (which is everything but the thrusters).

We could have a nice questline to find the machinery needed for disasembling the ships and finding the droids - i mean korvax.


And it goes like this: First you need a Ship to start with, so you can actually replace parts (can't have a single part hanging in the air, can you?).
Then you need to find a Ship you'd like to have a part of. Bring it to the workshop (since there is already a ship inside the workshop it would require a special landingpad attached to it, so you can choose the part you want. Part? Yes, one part, well, actually 3 (paint, hull e.g. wings and engine/thrusters). Would get boring kinda quick otherwise, wouldn't it?
Of course the Ship gets destroyed in the process of disassembling.
No storing of parts. Each part gets immediately transfered to the ship inside the workshop.

Done.
Versili Jun 15, 2021 @ 11:13pm 
i was thinking more more along the lines of manufacturing the ship virtually in a hanger type environment. there you could place the type of core equipment needed for the type. adding all the goodies from there. of course keeping in mind you're dealing with small craft and not huge massive freighters. Virtual boundaries would have to be set to keep the ships from becoming too crazy.
xace85x Jun 15, 2021 @ 11:32pm 
Personally, I'm not really onboard with the concept of ship creation in NMS. Ship-hunting is, IMO, one of the real charms of the game and one of the few goals that remains engaging well into the end-game simply because it's always the player versus RNG. Also, sharing ship finds adds a great deal to the NMS community and I think a lot of long term players would lose interest if you could suddenly just design your own setup rather than hunt for it.

Just my two cents though, I appreciate that there will be many others who feel differently.
Bullit909 Jun 15, 2021 @ 11:39pm 
hmm, i can't really see what you mean. Why would you need boundaries? Cause i think the wings for example have a maximum of 3 parts.
Last edited by Bullit909; Jun 15, 2021 @ 11:41pm
Bullit909 Jun 15, 2021 @ 11:51pm 
Originally posted by xace85x:
Personally, I'm not really onboard with the concept of ship creation in NMS. Ship-hunting is, IMO, one of the real charms of the game and one of the few goals that remains engaging well into the end-game simply because it's always the player versus RNG. Also, sharing ship finds adds a great deal to the NMS community and I think a lot of long term players would lose interest if you could suddenly just design your own setup rather than hunt for it.

Just my two cents though, I appreciate that there will be many others who feel differently.
Thats a good point you have there.
Would be great if we could share the ships themselves, but that would enable players to "mule" ships to other savefiles to increase hangar space...
Hellsmoke Jun 16, 2021 @ 12:38am 
Originally posted by xace85x:
Personally, I'm not really onboard with the concept of ship creation in NMS. Ship-hunting is, IMO, one of the real charms of the game and one of the few goals that remains engaging well into the end-game simply because it's always the player versus RNG. Also, sharing ship finds adds a great deal to the NMS community and I think a lot of long term players would lose interest if you could suddenly just design your own setup rather than hunt for it.

Just my two cents though, I appreciate that there will be many others who feel differently.

Ship hunting is atrocious. Waiting on a station or anywhere for that matter is not fun. I know the community made sharing ships a thing but they did what they had to do because it was the only option, this should not stop the game from advancing past this terrible RNG mechanic.
Evil Tim Jun 16, 2021 @ 3:57am 
Originally posted by Hellsmoke77:
Ship hunting is atrocious. Waiting on a station or anywhere for that matter is not fun. I know the community made sharing ships a thing but they did what they had to do because it was the only option, this should not stop the game from advancing past this terrible RNG mechanic.


The thing is the ship-hunting community is big and well-established, and they probably have a decent amount of data on how much of the playerbase they'd wipe out by doing that. Since there are mods that manipulate RNG values to more or less whatever you want them to be if you're not happy with the basic spawn rates, I don't see this as a change they'd ever make.

It would either be that or they'd have to do a Palatine Keepstar and make the components so freakishly resource-intensive that it didn't displace the existing system (ok, you want fan wings on your hauler, that'll be 9999 Hadal Cores, 500 Salvaged Frigate Modules and 1 Photonix Core!), at which point people would wonder what the point of it was.
The Entity Jun 16, 2021 @ 4:13am 
HELL TO THE YEAH! like the RNG aspect but personalisation and customisation would be even better
Evil Tim Jun 16, 2021 @ 5:04am 
Originally posted by Deadly Peanut:
yeah, i'd agree that HG isn't going to do an update that's actually useful as opposed to trivial fluff like pets and recycled FOMO hoop jumping like expeditions (in fairness, the visual update was noticeable and helpful, imho).

and your point about annoying the NMS CE crowd is well taken.

if, however, HG did drop color and build features for ships, charging billions of units wouldn't be out of line, imho. as an end game activity, something worth spending billions of space bucks on would be welcome :steamsunny:

Eh, I liked the pets, it's fun to have a murdersheep follow me around and slay anything that bites me.

Personally my dream update isn't anything to do with ship part customisation since I already have the ones I want and all those youngsters can walk ten miles to work through the lake of angry acid like I did when I were a lad. Builds character. Damn kids don't even know they're born, ooo me back, etc.

I'd be much more interested in adding to the space side of things: NPC Freighters following the marked trade routes rather than jumping in and immediately forgetting what they were doing, more weapons, guided missiles so you can't just sit on your ass in one place while the enemies try to WW2 dogfight at you, turning off the bloody auto-aim on the Infra-Knife so it doesn't decide to miss things I hit, freighters being destructible and attacking each other, buffing Freighter AA so it's not absolutely pointless, etc. Big space battles are about the last "trailer lie" that still isn't in the game, after all.
Last edited by Evil Tim; Jun 16, 2021 @ 5:06am
Versili Jun 16, 2021 @ 7:18pm 
Originally posted by xace85x:
Personally, I'm not really onboard with the concept of ship creation in NMS. Ship-hunting is, IMO, one of the real charms of the game and one of the few goals that remains engaging well into the end-game simply because it's always the player versus RNG. Also, sharing ship finds adds a great deal to the NMS community and I think a lot of long term players would lose interest if you could suddenly just design your own setup rather than hunt for it.

Just my two cents though, I appreciate that there will be many others who feel differently.

Just keep in mind I did state it to be JUST the run of the mill ships no S Class BIo or other SPECIAL ships can be made, just found. Keeping with your ship hunting side of things .I can think of real nice combinations of parts to make that ONE ship no one but you can call your OWN creation.
SirProsik Jun 16, 2021 @ 7:33pm 
I tried a mod once that made exotics spawn more often. Found out it changed the seed so that the exotic that showed was not the 'correct' one for that system therefore can not be shared with the community. Beware of mods like this for that reason if you want to share results.
Versili Jun 16, 2021 @ 7:54pm 
Yeah I tend to stay away from MODs for any of the games i play unless they have been out for a very very long time, then i can install and uninstall at will. This is more of an Idea for ship building and customizing their appearance . Built from the ground up with parts , colors, lights ETC,ETC.
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Date Posted: Jun 15, 2021 @ 9:28pm
Posts: 13