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So i am imagining it like this: You need to build a special Workshop in your Base where you would have to bring (or land on) the Ships from which you want to have the parts of. Maybe a special landingpad/workshop kind of thing.
The Workshop would need 3 Korvax to actually be functional (i was thinking of the 3 pit droids of the starwars podracing game). ;)
3 specialized korvax for paint, engine/thrusters and hull (which is everything but the thrusters).
We could have a nice questline to find the machinery needed for disasembling the ships and finding the droids - i mean korvax.
And it goes like this: First you need a Ship to start with, so you can actually replace parts (can't have a single part hanging in the air, can you?).
Then you need to find a Ship you'd like to have a part of. Bring it to the workshop (since there is already a ship inside the workshop it would require a special landingpad attached to it, so you can choose the part you want. Part? Yes, one part, well, actually 3 (paint, hull e.g. wings and engine/thrusters). Would get boring kinda quick otherwise, wouldn't it?
Of course the Ship gets destroyed in the process of disassembling.
No storing of parts. Each part gets immediately transfered to the ship inside the workshop.
Done.
Just my two cents though, I appreciate that there will be many others who feel differently.
Would be great if we could share the ships themselves, but that would enable players to "mule" ships to other savefiles to increase hangar space...
Ship hunting is atrocious. Waiting on a station or anywhere for that matter is not fun. I know the community made sharing ships a thing but they did what they had to do because it was the only option, this should not stop the game from advancing past this terrible RNG mechanic.
The thing is the ship-hunting community is big and well-established, and they probably have a decent amount of data on how much of the playerbase they'd wipe out by doing that. Since there are mods that manipulate RNG values to more or less whatever you want them to be if you're not happy with the basic spawn rates, I don't see this as a change they'd ever make.
It would either be that or they'd have to do a Palatine Keepstar and make the components so freakishly resource-intensive that it didn't displace the existing system (ok, you want fan wings on your hauler, that'll be 9999 Hadal Cores, 500 Salvaged Frigate Modules and 1 Photonix Core!), at which point people would wonder what the point of it was.
Eh, I liked the pets, it's fun to have a murdersheep follow me around and slay anything that bites me.
Personally my dream update isn't anything to do with ship part customisation since I already have the ones I want and all those youngsters can walk ten miles to work through the lake of angry acid like I did when I were a lad. Builds character. Damn kids don't even know they're born, ooo me back, etc.
I'd be much more interested in adding to the space side of things: NPC Freighters following the marked trade routes rather than jumping in and immediately forgetting what they were doing, more weapons, guided missiles so you can't just sit on your ass in one place while the enemies try to WW2 dogfight at you, turning off the bloody auto-aim on the Infra-Knife so it doesn't decide to miss things I hit, freighters being destructible and attacking each other, buffing Freighter AA so it's not absolutely pointless, etc. Big space battles are about the last "trailer lie" that still isn't in the game, after all.
Just keep in mind I did state it to be JUST the run of the mill ships no S Class BIo or other SPECIAL ships can be made, just found. Keeping with your ship hunting side of things .I can think of real nice combinations of parts to make that ONE ship no one but you can call your OWN creation.